Gurps Banestorm


Gurps Banestorm
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Gurps Banestorm


Gurps Banestorm
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Author : Phil Masters
language : en
Publisher: Steve Jackson Games
Release Date : 2018-02-05

Gurps Banestorm written by Phil Masters and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-05 with Games & Activities categories.


Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!



Gurps Fantasy


Gurps Fantasy
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Author : Steve Jackson Games
language : en
Publisher: Steve Jackson Games
Release Date : 2004-10

Gurps Fantasy written by Steve Jackson Games and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10 with Games & Activities categories.


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Gurps Fantasy


Gurps Fantasy
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Author : William H. Stoddard
language : en
Publisher: Steve Jackson Games
Release Date : 2009-03

Gurps Fantasy written by William H. Stoddard and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03 with Fantasy games categories.




Gurps


Gurps
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Author :
language : en
Publisher:
Release Date :

Gurps written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Gurps


Gurps
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Author : W. H. Stoddard
language : en
Publisher:
Release Date : 2020

Gurps written by W. H. Stoddard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Fantasy games categories.


GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many ways that magic and users of magic can work in a fantasy world.



Gurps For Dummies


Gurps For Dummies
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Author : Adam Griffith
language : en
Publisher: John Wiley & Sons
Release Date : 2006-03-21

Gurps For Dummies written by Adam Griffith and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-21 with Games & Activities categories.


Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.



Gurps Infinite Worlds


Gurps Infinite Worlds
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Author : Kenneth Hite
language : en
Publisher: Steve Jackson Games
Release Date : 2017-02-16

Gurps Infinite Worlds written by Kenneth Hite and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-16 with Games & Activities categories.


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.



Gurps Magic


Gurps Magic
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Author : Steve Jackson
language : en
Publisher: Steve Jackson Games
Release Date : 2016-11-28

Gurps Magic written by Steve Jackson and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-28 with Games & Activities categories.


Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.



Gurps Basic Set Campaigns


Gurps Basic Set Campaigns
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Author : David L. Pulver
language : en
Publisher: GURPS: Generic Universal Role
Release Date : 2004

Gurps Basic Set Campaigns written by David L. Pulver and has been published by GURPS: Generic Universal Role this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Games & Activities categories.


"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover



How To Be A Gurps Gm


How To Be A Gurps Gm
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Author : Warren "Mook" Wilson
language : en
Publisher: Steve Jackson Games
Release Date : 2017-07-24

How To Be A Gurps Gm written by Warren "Mook" Wilson and has been published by Steve Jackson Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-24 with Games & Activities categories.


The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!