Handbook Of Research On International Approaches And Practices For Gamifying Mathematics

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Handbook Of Research On International Approaches And Practices For Gamifying Mathematics
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Author : Huertas-Abril, Cristina A.
language : en
Publisher: IGI Global
Release Date : 2022-05-13
Handbook Of Research On International Approaches And Practices For Gamifying Mathematics written by Huertas-Abril, Cristina A. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-13 with Education categories.
Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Handbook Of Research On The Influence And Effectiveness Of Gamification In Education
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-05-20
Handbook Of Research On The Influence And Effectiveness Of Gamification In Education written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-20 with Education categories.
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.
Handbook Of Research On Decision Making Capabilities Improvement With Serious Games
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Author : Correia, Anacleto
language : en
Publisher: IGI Global
Release Date : 2023-07-10
Handbook Of Research On Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-10 with Business & Economics categories.
How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Cases On Historical Thinking And Gamification In Social Studies And Humanities Education
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Author : Martínez-Hita, María
language : en
Publisher: IGI Global
Release Date : 2022-06-30
Cases On Historical Thinking And Gamification In Social Studies And Humanities Education written by Martínez-Hita, María and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-30 with Education categories.
Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.
Proceedings Of The E Learning And Smart Engineering Systems Elses 2024
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Author : Mohamed Khaldi
language : en
Publisher: Springer Nature
Release Date : 2025-07-21
Proceedings Of The E Learning And Smart Engineering Systems Elses 2024 written by Mohamed Khaldi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-21 with Education categories.
This is an open access book. The second edition of the ELSES conference under the title : Innovative Pedagogical Practices in the Era of Artificial Intelligence », dedicated to innovation in pedagogical practices, aims to be a platform for reflection, exchange and discovery of the opportunities offered by the integration of AI in education. In a world of constant technological evolution, Artificial Intelligence has emerged as a transformative force, capable of redefining the contours of learning and teaching. Today, we are committed to exploring the frontiers of this transformation, discussing the challenges and envisioning the multiple possibilities offered by this convergence between education and technology. During this international conference, leading experts, innovative researchers and key players in education will share their knowledge, experience and innovative ideas. Together, we will explore the fascinating world of AI applied to education, analyze its current impact and anticipate ways of integrating it judiciously and ethically into our educational practices. We are convinced that this meeting represents a fundamental step towards catalyzing constructive dialogue, stimulating innovation and forging an educational future where technology serves the development and education of everyone.
Research On Stem Education In The Digital Age
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Author : Matthias Ludwig
language : en
Publisher: WTM-Verlag Münster
Release Date : 2023
Research On Stem Education In The Digital Age written by Matthias Ludwig and has been published by WTM-Verlag Münster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Education categories.
Supporting education through digital technology becomes increasingly important. Especially in the light of the Covid-19 pandemic, online teaching and learning has been increased massively. In these precarious times, multiple approaches have been developed to enable the delivery of online education. But also for the regular classroom setting, more and more technologies are developed and implemented in educational practice. This volume contains the papers presented at the Research On STEM Education in the Digital Age (ROSEDA) Conference, held in Porto, Portugal, in February 2023. The proceedings summarize and link theoretical consi-derations, practical experiences and ideas, and empirical research on the use of technology to enrich students’ learning. Hereby, the papers focus on the STEM subjects of Mathematics, Technology, Engineering and Mathematics. The ROSEDA Conference and its proceedings are part of the Erasmus+ Strategic Partnership ASYMPTOTE which is co-funded by the European Union.
Higher Education Learning Methodologies And Technologies Online
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Author : Gabriella Casalino
language : en
Publisher: Springer Nature
Release Date : 2024-09-18
Higher Education Learning Methodologies And Technologies Online written by Gabriella Casalino and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-18 with Education categories.
This volume constitutes the refereed proceedings of the 5th International Workshop, HELMeTO 2023, held in Foggia, Italy, during September 13–15, 2023. The 52 full papers were carefully reviewed and selected from 107 submission. They are categorized in the following sections: Online pedagogy and learning methodologies and Learning technologies data analytics and educational big data mining and their applications, Smart Systems for Context-aware Education, Emotions and Art in Higher Distance Education and Performing art based methodology to improve online learning experiences, E learning for providing augmented mathematics education at University level, SuperCyberKids the importance of promoting Cybersecurity Education among teacher education students, Effects of High performance Artificial Intelligence systems and Immersive Technologies in Education, The Future of Learning Exploring the Intersection of Posthumanism E Health Technologies and Artificial Intelligence in Education Innovations, Technology based learning interventions in higher education for combating inequalities and increasing the psychological well being of youngsters, Innovative Inclusive University, Beyond borders: exploring immersive environments and new didactic approaches in higher education, Learning Technologies and Faculty Development in the digital framework.
Encouraging Transnational Learning Through Virtual Exchange In Global Teacher Education
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Author : Slapac, Alina
language : en
Publisher: IGI Global
Release Date : 2024-05-07
Encouraging Transnational Learning Through Virtual Exchange In Global Teacher Education written by Slapac, Alina and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Education categories.
The literature on higher education discusses globalization and internationalization in areas such as competencies, mobility, policies, and knowledge transfer. The COVID-19 pandemic and advancing educational technologies have prompted universities to rethink education, leading to innovative ways for teacher educators and students to connect and learn virtually. Educators and administrators are seeking to advance their teaching through intercultural partnerships and relevant models to improve the quality of education through international connections. The current global situation has also prompted the need to further knowledge of communication technologies. Encouraging Transnational Learning Through Virtual Exchange in Global Teacher Education aims to provide resources and recommendations for global teacher educators, practitioners, researchers, and pre-service and in-service teachers on developing international virtual exchange programs in teacher education. The book aims to showcase effective online pedagogies, provide practical values of online collaborative teaching and learning, and connect theory to practice in critical global citizenship, digital literacies, and teacher development. Led by educators and researchers in teacher education programs involved in virtual exchange partnerships and research, the book shares implications for teacher development with an international component based on shared studies. The book will be a resource for connecting international partners and efforts to internationalize institutions. Covering topics such as virtual exchanges, collaborative online international learning (COIL), telecollaboration, and global education, this book is ideal for international teachers, teacher trainers, students, and researchers interested in collaborative online international learning (COIL).
Board Games In The Clil Classroom
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Author : Thomai Alexiou
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-12-18
Board Games In The Clil Classroom written by Thomai Alexiou and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-18 with Language Arts & Disciplines categories.
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
Articles In Itjemast V13 12 2022
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Author :
language : en
Publisher: International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies
Release Date :
Articles In Itjemast V13 12 2022 written by and has been published by International Transaction Journal of Engineering, Management, & Applied Sciences & Technologies this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.
Published articles in ITJEMAST V13(12) 2022