Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1

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Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1
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Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2011-07-31
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1 written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Science categories.
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author : Yang, Harrison Hao
language : en
Publisher: IGI Global
Release Date : 2011-07-31
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Yang, Harrison Hao and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Computers categories.
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Gianni Panconesi
language : en
Publisher:
Release Date : 2021
Handbook Of Research On Teaching With Virtual Environments And Ai written by Gianni Panconesi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Artificial intelligence categories.
"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2012
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Internet in education categories.
Handbook Of Virtual Environments
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Author : Kelly S. Hale
language : en
Publisher: CRC Press
Release Date : 2002-01-01
Handbook Of Virtual Environments written by Kelly S. Hale and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with Technology & Engineering categories.
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2
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Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2011-07-31
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2 written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Science categories.
Emerging Tools And Applications Of Virtual Reality In Education
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Author : Choi, Dong Hwa
language : en
Publisher: IGI Global
Release Date : 2016-01-18
Emerging Tools And Applications Of Virtual Reality In Education written by Choi, Dong Hwa and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-18 with Education categories.
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Ethnography And Virtual Worlds
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Author : Tom Boellstorff
language : en
Publisher: Princeton University Press
Release Date : 2024-08-06
Ethnography And Virtual Worlds written by Tom Boellstorff and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-06 with Social Science categories.
A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Common Knowledge
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Author : Dariusz Jemielniak
language : en
Publisher: Stanford University Press
Release Date : 2014-05-14
Common Knowledge written by Dariusz Jemielniak and has been published by Stanford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-14 with Business & Economics categories.
With an emphasis on peer–produced content and collaboration, Wikipedia exemplifies a departure from traditional management and organizational models. This iconic "project" has been variously characterized as a hive mind and an information revolution, attracting millions of new users even as it has been denigrated as anarchic and plagued by misinformation. Have Wikipedia's structure and inner workings promoted its astonishing growth and enduring public relevance? In Common Knowledge?, Dariusz Jemielniak draws on his academic expertise and years of active participation within the Wikipedia community to take readers inside the site, illuminating how it functions and deconstructing its distinctive organization. Against a backdrop of misconceptions about its governance, authenticity, and accessibility, Jemielniak delivers the first ethnography of Wikipedia, revealing that it is not entirely at the mercy of the public: instead, it balances open access and power with a unique bureaucracy that takes a page from traditional organizational forms. Along the way, Jemielniak incorporates fascinating cases that highlight the tug of war among the participants as they forge ahead in this pioneering environment.
Cases On Digital Game Based Learning Methods Models And Strategies
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Author : Baek, Youngkyun
language : en
Publisher: IGI Global
Release Date : 2013-01-31
Cases On Digital Game Based Learning Methods Models And Strategies written by Baek, Youngkyun and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-31 with Education categories.
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.