Hardcore Gaming 101 Presents The Unofficial Guide To Konami Shooters


Hardcore Gaming 101 Presents The Unofficial Guide To Konami Shooters
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Hardcore Gaming 101 Presents The Unofficial Guide To Konami Shooters


Hardcore Gaming 101 Presents The Unofficial Guide To Konami Shooters
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Author : Kurt Kalata
language : en
Publisher:
Release Date : 2015-01-20

Hardcore Gaming 101 Presents The Unofficial Guide To Konami Shooters written by Kurt Kalata and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-20 with categories.


Shoot the core! Join retro gaming website Hardcore Gaming 101 to explore Konami's many contributions to the shoot-em-up pantheon, including Gradius, TwinBee, Parodius, Otomedius, Life Force, Salamander, Axelay, Thunder Cross, Space Manbow, Xexex, and many others!



Hardcore Gaming 101 Presents The Guide To Shoot Em Ups Volume 2


Hardcore Gaming 101 Presents The Guide To Shoot Em Ups Volume 2
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Author : Nick Zverloff
language : en
Publisher:
Release Date : 2021-04-21

Hardcore Gaming 101 Presents The Guide To Shoot Em Ups Volume 2 written by Nick Zverloff and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-21 with categories.


Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!



Hardcore Gaming 101 Presents Japanese Video Game Obscurities


Hardcore Gaming 101 Presents Japanese Video Game Obscurities
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Author : Kurt Kalata
language : en
Publisher: Unbound Publishing
Release Date : 2019-11-14

Hardcore Gaming 101 Presents Japanese Video Game Obscurities written by Kurt Kalata and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-14 with Games & Activities categories.


Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.



Hardcore Gaming 101 Presents The Guide To Beat Em Ups Volume 1 Morrocco Cover


Hardcore Gaming 101 Presents The Guide To Beat Em Ups Volume 1 Morrocco Cover
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Author : Sam Derboo
language : en
Publisher:
Release Date : 2021-08-25

Hardcore Gaming 101 Presents The Guide To Beat Em Ups Volume 1 Morrocco Cover written by Sam Derboo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-25 with categories.


Are you ready for hot-blooded fighting action? Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Vol. 1 covers the origins of the belt-scrolling brawler with Technos' Nekketsu Kouha Kunio-kun (AKA Renegade) and the world-famous Double Dragon. Also covered are the works of Capcom (Final Fight, Captain Commando, Aliens vs. Predator, Dungeons & Dragons) and Konami (Teenage Mutant Ninja Turtles, The Simpsons, Vendetta) as well as Sega's Streets of Rage series!



Creating Q Bert And Other Classic Video Arcade Games


Creating Q Bert And Other Classic Video Arcade Games
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Author : Warren Davis
language : en
Publisher: Santa Monica Press
Release Date : 2022-01-11

Creating Q Bert And Other Classic Video Arcade Games written by Warren Davis and has been published by Santa Monica Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-11 with Games & Activities categories.


Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.



Hardcore Gaming 101 Presents Castlevania Color Edition


Hardcore Gaming 101 Presents Castlevania Color Edition
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Author : Kurt Kalata
language : en
Publisher:
Release Date : 2014-09-13

Hardcore Gaming 101 Presents Castlevania Color Edition written by Kurt Kalata and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-13 with categories.


Welcome to the hell house! Presented by the esteemed retro gaming website Hardcore Gaming 101, this book is an UNOFFICIAL and UNAUTHORIZED guide to Konami's video game series that includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!



Games And Rules


Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.



Level Up


Level Up
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-29

Level Up written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.


Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!



The Guide To Classic Graphic Adventures


The Guide To Classic Graphic Adventures
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Author : Kurt Kalata
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2011

The Guide To Classic Graphic Adventures written by Kurt Kalata and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer adventure games categories.


Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.



Game Research Methods An Overview


Game Research Methods An Overview
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Author : Patri Lankoski
language : en
Publisher: Lulu.com
Release Date : 2015

Game Research Methods An Overview written by Patri Lankoski and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Education categories.


"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.