Higher Education For All From Challenges To Novel Technology Enhanced Solutions


Higher Education For All From Challenges To Novel Technology Enhanced Solutions
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Higher Education For All From Challenges To Novel Technology Enhanced Solutions


Higher Education For All From Challenges To Novel Technology Enhanced Solutions
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Author : Alexandra I. Cristea
language : en
Publisher: Springer
Release Date : 2018-08-03

Higher Education For All From Challenges To Novel Technology Enhanced Solutions written by Alexandra I. Cristea and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-03 with Education categories.


This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceió, Brazil, in March 2017. The 12 full papers presented were carefully reviewed and selected from 31 submissions. The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.



The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
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Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2023-12-19

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-19 with Computers categories.


This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.



Digitalization Of Higher Education Using Cloud Computing


Digitalization Of Higher Education Using Cloud Computing
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Author : S. L. Gupta
language : en
Publisher: C&hall/CRC Press
Release Date : 2021-12

Digitalization Of Higher Education Using Cloud Computing written by S. L. Gupta and has been published by C&hall/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12 with Cloud computing categories.


"Digitalization of Higher Education sector using Cloud Computing: Implications, Risk, and Challenges focuses on multi-faceted strategies to be adopted by HEIs to deal with the emerging issues related to teaching-learning processes using cloud computing, technological interventions, curriculum overhaul, experiential learning, multi-disciplinary approach and continuous innovations and digitalization. Also, strategic pragmatism is expected to resolve issues pertaining Information Classification: General to skill-gaps and skill upgradation which have become imperative due to technological transformations. In the current evolving phase of Education Technology (EdTech) both the faculty and the students need be adept in adjusting to the ever-changing requirements of the teaching learning process. It is apparent that skills such as critical thinking, innovative and novel perspectives, emotional intelligence, transformational leadership, systems thinking and design thinking will soon become crucial for survival in HEIs. In order to prepare and train leaders for future workplaces, HEIs must align their teaching in alignment with cloud computing, pedagogy and curriculum accordingly. Skill advancement of educators must go on parallelly to the skill evolutions and requirements of new-age workplaces. Discusses digitalization of education Discusses transforming higher education Talks about usage of digital technologies to enhance education Connects academia across the globe Provides Tools for online classes, virtual classrooms and virtual laboratories This book is primarily aimed at policy makers of higher education, teachers, students and regulators of universities"--



Handbook Of Research On The Influence And Effectiveness Of Gamification In Education


Handbook Of Research On The Influence And Effectiveness Of Gamification In Education
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-05-20

Handbook Of Research On The Influence And Effectiveness Of Gamification In Education written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-20 with Education categories.


Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.



Proceedings Of The 17th European Conference On Game Based Learning


Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05

Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.


These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.



Gamification Design For Educational Contexts


Gamification Design For Educational Contexts
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Author : Armando Toda
language : en
Publisher: Springer Nature
Release Date :

Gamification Design For Educational Contexts written by Armando Toda and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Intelligent Computing


Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer Nature
Release Date : 2021-07-05

Intelligent Computing written by Kohei Arai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Technology & Engineering categories.


This book is a comprehensive collection of chapters focusing on the core areas of computing and their further applications in the real world. Each chapter is a paper presented at the Computing Conference 2021 held on 15-16 July 2021. Computing 2021 attracted a total of 638 submissions which underwent a double-blind peer review process. Of those 638 submissions, 235 submissions have been selected to be included in this book. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this volume interesting and valuable as it provides the state-of-the-art intelligent methods and techniques for solving real-world problems. We also expect that the conference and its publications is a trigger for further related research and technology improvements in this important subject.



Pedagogy Using Television Shows Games And Other Media In The Classroom


Pedagogy Using Television Shows Games And Other Media In The Classroom
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Author : Laura Dumin
language : en
Publisher: Vernon Press
Release Date : 2024-07-30

Pedagogy Using Television Shows Games And Other Media In The Classroom written by Laura Dumin and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-30 with Education categories.


This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.



The Shared Space Of Play


The Shared Space Of Play
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Author : Francesca Berti
language : en
Publisher: LIT Verlag
Release Date : 2023-07-10

The Shared Space Of Play written by Francesca Berti and has been published by LIT Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-10 with Education categories.


The similarities between traditional games in different regions of the world, from past to present, arouse both awe and curiosity. The playful - yet educational - discovery of these practices offers the opportunity to observe the experience of play as a space for similarities between cultures. When research on play conducted with children is enriched by the recollections of play from parents and grandparents, especially in the context of a multicultural classroom, a choral narrative emerges, laying down the basis for intercultural education. Children discover the 'shared space of play', where they can meet and relish, together with teachers, the richness of cultural diversity, and also learn more about prejudice and Othering processes.



Virtual And Augmented Reality Simulation And Serious Games For Education


Virtual And Augmented Reality Simulation And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-08-13

Virtual And Augmented Reality Simulation And Serious Games For Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Technology & Engineering categories.


This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.