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How To Make A Video Game All By Yourself


How To Make A Video Game All By Yourself
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How To Make A Video Game All By Yourself


How To Make A Video Game All By Yourself
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Author : Matt Hackett
language : en
Publisher: Valadria
Release Date : 2022-03-15

How To Make A Video Game All By Yourself written by Matt Hackett and has been published by Valadria this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-15 with Self-Help categories.


Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.



How To Make A Video Game All By Yourself


How To Make A Video Game All By Yourself
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Author : Matt Hackett
language : en
Publisher:
Release Date : 2024-07-28

How To Make A Video Game All By Yourself written by Matt Hackett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-28 with Computers categories.


How to Make a Video Game All By Yourself is a guide for passionate creators who want to focus their skills into making a video game with very little outside help. It will show you how to find your "itch" that fuels your fire, how to find a "game engine" that will power your vision, and how to "find the fun" in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a ten-year video game industry veteran and podcaster, it's packed with handmade drawings and charts. It's stuffed with quotes from notable video game developers and other creators. Lastly, it's pragmatic and terse, with the clear goal of helping you make your first video game all by yourself.This is the large edition of the book, at 8"x8".



The Ultimate Guide To Video Game Writing And Design


The Ultimate Guide To Video Game Writing And Design
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Author : Flint Dille
language : en
Publisher: Lone Eagle
Release Date : 2010-11-03

The Ultimate Guide To Video Game Writing And Design written by Flint Dille and has been published by Lone Eagle this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-03 with Computers categories.


• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.



Sams Teach Yourself Game Programming In 24 Hours


Sams Teach Yourself Game Programming In 24 Hours
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Author : Michael Morrison
language : en
Publisher: Sams Publishing
Release Date : 2003

Sams Teach Yourself Game Programming In 24 Hours written by Michael Morrison and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A gentle introduction to game programming on the Windows platform for the complete beginner.



Video Games


Video Games
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Author : Kathy Ceceri
language : en
Publisher: Nomad Press
Release Date : 2015-09-21

Video Games written by Kathy Ceceri and has been published by Nomad Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-21 with Juvenile Nonfiction categories.


Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.



Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualise and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.



Superbetter


Superbetter
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Author : Jane McGonigal
language : en
Publisher: Penguin
Release Date : 2016-09-13

Superbetter written by Jane McGonigal and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Self-Help categories.


An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.



Game Art


Game Art
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Author : Matt Sainsbury
language : en
Publisher: No Starch Press
Release Date : 2015-09-01

Game Art written by Matt Sainsbury and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Games & Activities categories.


Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



Level Up


Level Up
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-29

Level Up written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.


Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!