Html5 Canvas And Css3 By Examples Graphics Games And Animations

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Html5 Canvas And Css3 By Examples Graphics Games And Animations
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Author : Quan Nguyen
language : en
Publisher: RAMACAD INC.
Release Date :
Html5 Canvas And Css3 By Examples Graphics Games And Animations written by Quan Nguyen and has been published by RAMACAD INC. this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Core Html5 Canvas
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Author : David Geary
language : en
Publisher: Pearson Education
Release Date : 2012-05-14
Core Html5 Canvas written by David Geary and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-14 with Computers categories.
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Making Isometric Social Real Time Games With Html5 Css3 And Javascript
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Author : Mario Andres Pagella
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08-26
Making Isometric Social Real Time Games With Html5 Css3 And Javascript written by Mario Andres Pagella and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-26 with Computers categories.
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects
Html5 Canvas And Css3 Graphics Primer
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Author : Oswald Campesato
language : en
Publisher: Stylus Publishing, LLC
Release Date : 2012-07-24
Html5 Canvas And Css3 Graphics Primer written by Oswald Campesato and has been published by Stylus Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-24 with Computers categories.
This book covers the features of HTML5 Canvas, CSS3 graphics, and shows how you can extend the power of CSS3 with SVG. The material in this book is accessible to people who have limited knowledge of HTML and JavaScript. Companion DVD with source code and graphics. While the material is accessible to those with limited knowledge of HTML and JavaScript, but more advanced users will benefit from numerous graphics techniques. The book also includes illustrative code samples and illustrations that are useful for Web developers and SVG/Flash/Silverlight developers. You'll see examples that help you learn to do the following in HTML5 Canvas, CSS3, and SVG: render Bezier curves, apply colors and gradients, transform 2D shapes and JPG files, perform animation effects, create 2D/3D bar charts and line graphs, handle mouse events, render HTML5/CSS3/SVG pages in Android, and learn the mechanics of a Tic-tac-toe game. A companion DVD contains all the source code and color graphics from the book.
Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: O'Reilly Media, Incorporated
Release Date : 2013-04-15
Html5 Canvas written by Steve Fulton and has been published by O'Reilly Media, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-15 with Computers categories.
Flash is fading fast, and Canvas continues to rise. The second edition of this popular book shows you how to get started with the HTML5 Canvas element, and provides in-depth coverage of ways to build interactive multimedia applications. You’ll learn how to use Canvas to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition helps you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. You’ll learn how to create various entertainment applications with Canvas, using clear and reusable code examples. Discover why leading application developers rave about HTML5 as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Explore ways to use Canvas for 3D and multiplayer game applications
Supercharged Javascript Graphics
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Author : Raffaele Cecco
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-07-18
Supercharged Javascript Graphics written by Raffaele Cecco and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-18 with Computers categories.
Thanks to improved Web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance Web graphics. This hands-on book shows programmers how to create rich Web applications for big-screen computers and small-screen mobile devices.
Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13
Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Programming The Canvas Html5 Javascript Ruby Python Perl
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Author : Quan Nguyen
language : en
Publisher: RAMACAD INC.
Release Date :
Programming The Canvas Html5 Javascript Ruby Python Perl written by Quan Nguyen and has been published by RAMACAD INC. this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-03
Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-03 with Computers categories.
HTML5 is revolutionizing the way Web applications are developed, and this practical, hands-on book puts developers right in the middle of the action. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming.
Learning Html5 Game Programming
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Author : James L. Williams
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Learning Html5 Game Programming written by James L. Williams and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.