Identity And Collaboration In World Of Warcraft


Identity And Collaboration In World Of Warcraft
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Identity And Collaboration In World Of Warcraft


Identity And Collaboration In World Of Warcraft
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Author : Phillip Michael Alexander
language : en
Publisher: Parlor Press LLC
Release Date : 2018-03-25

Identity And Collaboration In World Of Warcraft written by Phillip Michael Alexander and has been published by Parlor Press LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-25 with Games & Activities categories.


Electracy and Transmedia Studies | Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller’s perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person “raid” group—players performing at the highest level within the game—he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory-informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.



Individual Copycats


Individual Copycats
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Author : Phillip Michael Alexander
language : en
Publisher:
Release Date : 2012

Individual Copycats written by Phillip Michael Alexander and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Electronic dissertations categories.


This dissertation uses the Massively Multiplayer Online Game (MMOG) World of Warcraft as a location for inquiry into how players learn to collaborate, forge identities, and achieve both personal and group goals. [The author focuses] specifically on a memetics based framework, looking at how memes operate within WoW while paying careful attention to what gamers do to develop individual and group identities in light of so many things in the game being memetic. The study focuses around two guiding principles: there{u2019}s a lot of modeling and copying/replicating happening in WoW, but gamers still work to build individual and group identities that represent something unique.--Abstract.



Digital Culture Play And Identity


Digital Culture Play And Identity
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Author : Hilde Corneliussen
language : en
Publisher: MIT Press
Release Date : 2008

Digital Culture Play And Identity written by Hilde Corneliussen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Games & Activities categories.


"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.



A Burkean Analysis Of World Of Warcraft Identity Work In A Virtual Environment


A Burkean Analysis Of World Of Warcraft Identity Work In A Virtual Environment
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Author :
language : en
Publisher:
Release Date : 2002

A Burkean Analysis Of World Of Warcraft Identity Work In A Virtual Environment written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with categories.


A Burkean analysis of "World of Warcraft": Identity work in a virtual environment.



Ecscw 2009 Proceedings Of The 11th European Conference On Computer Supported Cooperative Work 7 11 September 2009 Vienna Austria


Ecscw 2009 Proceedings Of The 11th European Conference On Computer Supported Cooperative Work 7 11 September 2009 Vienna Austria
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Author : Ina Wagner
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-08-19

Ecscw 2009 Proceedings Of The 11th European Conference On Computer Supported Cooperative Work 7 11 September 2009 Vienna Austria written by Ina Wagner and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-19 with Computers categories.


This volume presents the proceedings of ECSCW’09, the 11th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. These proceedings represent discussions and contributions to ongoing challenges. One challenge comes from emerging new technologies connected to ‘social computing’, gaming, as well as applications supporting citizen participation in their communities. As boundaries between home and work erode with the increased movement of work into home environments, and new applications further blur the once separate conceptions of work and leisure, our intellectual community faces challenges in the ways we think about and study work. Other challenges result from transformations of the world of work itself and the role of IT in these. They have been taken up in in-depth studies of design practice, software development, and manufacturing, as well as in the growing body of research on health care contexts and applications. Finally, there is the question of what is the European perspective in our community and whether it is worthwhile to anchor our research more firmly in such a perspective. Of high relevance to our field is the strong grounding of technology development in an understanding of human activity. The nineteen full papers, four short papers and one discussion paper selected for this conference deal with and reflect on some of these challenges, thus representing the lively debate currently ongoing in our field of research.



The Sage Encyclopedia Of Out Of School Learning


The Sage Encyclopedia Of Out Of School Learning
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Author : Kylie Peppler
language : en
Publisher: SAGE Publications
Release Date : 2017-04-11

The Sage Encyclopedia Of Out Of School Learning written by Kylie Peppler and has been published by SAGE Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-11 with Education categories.


The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.



Using Apps For Learning Across The Curriculum


Using Apps For Learning Across The Curriculum
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Author : Richard Beach
language : en
Publisher: Routledge
Release Date : 2014-10-17

Using Apps For Learning Across The Curriculum written by Richard Beach and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-17 with Language Arts & Disciplines categories.


How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.



Creating Second Lives


Creating Second Lives
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Author : Astrid Ensslin
language : en
Publisher: Routledge
Release Date : 2011-05-09

Creating Second Lives written by Astrid Ensslin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-09 with Art categories.


This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.



Handbook Of Research On Technoself Identity In A Technological Society


Handbook Of Research On Technoself Identity In A Technological Society
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Author : Luppicini, Rocci
language : en
Publisher: IGI Global
Release Date : 2012-10-31

Handbook Of Research On Technoself Identity In A Technological Society written by Luppicini, Rocci and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-31 with Computers categories.


"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.



Working The Crowd


Working The Crowd
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Author : Eileen Brown
language : en
Publisher: BCS, The Chartered Institute
Release Date : 2012

Working The Crowd written by Eileen Brown and has been published by BCS, The Chartered Institute this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Business & Economics categories.


Engaging with social media such as Facebook, Twitter, blogs and social news sites is now a key part of global business communications. This book is an excellent resource for anyone planning a social media strategy or individual campaign . The new edition covers the latest thinking, practices and technology such as Google+.