Immersive Realm Of Extended Reality

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Immersive Realm Of Extended Reality
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Author : Suman Dutta
language : en
Publisher: BPB Publications
Release Date : 2024-01-29
Immersive Realm Of Extended Reality written by Suman Dutta and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-29 with Computers categories.
Stay prepared for the next wave of technological innovation with VR and AR KEY FEATURES ● Gain a deep understanding of history, development, and applications in fields of gaming, education, healthcare, and architecture. ● Developing benefits and risks of virtual and extended reality. ● Case studies, examples, and discussions demonstrating how to apply concepts and monetize them in the real world. DESCRIPTION Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical. WHAT YOU WILL LEARN ● Understand fundamentals of Immersive technologies like AR, VR, and XR. ● In-depth understanding of the concepts of presence. ● Understand the ethical considerations surrounding VR and AR. ● How VR applications can be built with unity and the scope of monetization. WHO THIS BOOK IS FOR This book is for tech enthusiasts, educators, healthcare professionals, artists, and entrepreneurs alike, offering a captivating journey into the future of immersive technologies. TABLE OF CONTENTS 1. Immersive Technology Promise and Potential 2. The Psychology of Presence in Immersive Technologies 3. Designing Immersive Experience 4. Evolution of VR Hardware 5. The Role of AI in AR, VR, and XR 6. Business Landscape of AR, VR, and XR 7. Applications of AR, VR, and XR in Healthcare 8. Applications of AR, VR, and XR in Education 9. Ethics in Immersive Technologies 10. 3D Modeling and User Interface Design 11. Building VR Applications with Unity 12. Building and Monetizing Successful VR and AR Applications
Augmented Reality And Virtual Reality
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Author : M. Claudia tom Dieck
language : en
Publisher: Springer Nature
Release Date : 2021-05-04
Augmented Reality And Virtual Reality written by M. Claudia tom Dieck and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-04 with Business & Economics categories.
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Multidisciplinary Applications Of Extended Reality For Human Experience
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Author : Kajla, Tanveer
language : en
Publisher: IGI Global
Release Date : 2024-08-01
Multidisciplinary Applications Of Extended Reality For Human Experience written by Kajla, Tanveer and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-01 with Computers categories.
In today's rapidly evolving digital landscape, extended reality (XR) technologies have emerged as transformative tools that blur the boundaries between the physical and digital worlds. However, with this innovation comes a host of complex challenges. From ethical considerations in virtual reality research to legal and regulatory hurdles in extended reality, navigating this dynamic terrain requires a deep understanding of technology and human behavior. The lack of comprehensive resources that bridge these disciplines poses a significant barrier to those seeking to harness the full potential of immersive technologies. Multidisciplinary Applications of Extended Reality for Human Experience addresses this critical gap by offering a multidisciplinary exploration of XR's impact on society. Through expert contributions from diverse fields, including psychology, sociology, design, and culture, this book provides a comprehensive understanding of how XR technologies are reshaping human perceptions and interactions. It serves as a foundational text for academics, researchers, and industry professionals seeking to navigate the complexities of immersive technologies and their profound implications for human life.
The Tangled Web Of Extended Reality Gaming
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-05-09
The Tangled Web Of Extended Reality Gaming written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-09 with Games & Activities categories.
Prepare to dive into the captivating world of Extended Reality (XR) Gaming, where the boundaries between the physical and digital realms dissolve, and boundless possibilities unfold. The Tangled Web of Extended Reality Gaming is your ultimate guide to this thrilling frontier, empowering you to unlock the secrets of XR Gaming and navigate its immersive landscapes with confidence. Within these pages, you'll discover the tantalizing allure of XR Gaming, a realm where you can transcend the confines of reality and step into awe-inspiring virtual worlds. Unleash your imagination and explore uncharted territories, interact with captivating characters, and embark on thrilling adventures that will leave you breathless. But XR Gaming extends far beyond mere entertainment. It possesses the potential to transform education, healthcare, training, and communication. Imagine learning complex concepts through interactive simulations, receiving virtual therapy for emotional well-being, or experiencing realistic training scenarios to prepare for real-world challenges. The possibilities are endless. As you delve deeper into the world of XR Gaming, you'll uncover the intricate building blocks that bring these immersive experiences to life. From cutting-edge hardware and software to captivating content and engaging player mechanics, you'll gain a comprehensive understanding of how XR games are crafted and delivered. In this book, we'll delve into the diverse genres of XR Gaming, from action-packed adventures to thought-provoking puzzles and everything in between. Whether you're a seasoned gamer or a curious newcomer, you'll find something to captivate your imagination and ignite your passion for XR. Join us on this exhilarating journey through the captivating world of XR Gaming. Discover the latest trends, cutting-edge technologies, and innovative game designs that are shaping the future of entertainment and beyond. Embrace the power of XR to connect, learn, play, and transform the way you experience the world. If you like this book, write a review on google books!
Swarm Intelligence Applications For The Cities Of The Future
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Author : Leonor Marques Mano Domingos
language : en
Publisher: CRC Press
Release Date : 2025-03-13
Swarm Intelligence Applications For The Cities Of The Future written by Leonor Marques Mano Domingos and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-13 with Architecture categories.
This book explores the transformative power of swarm intelligence and digital innovations in shaping the cities of the future. It presents a comprehensive analysis of how social learning, citizen engagement, advanced technology, design, construction, planning and public policies converge to create cities that are sustainable, resilient, and inclusive. The initial chapters stress the importance of collective intelligence in urban development, using technologies like Virtual Reality to increase citizen participation and democratise decision-making. Public policies play a key role in driving the digital transformation needed for greener cities, with frameworks and tools to enhance transparency and accountability. Digital technologies in policymaking ensure that policies are adaptive, data-driven, and responsive to real-time challenges. Internet of Things systems are explored for their role in improving public safety, urban resilience, and energy efficiency through digital twins, blockchain, and sensor networks. Swarm intelligence is highlighted for optimising energy management, reducing consumption, and promoting renewable resources. Healthcare integration into urban planning and sustainability is also discussed, with a comparative analysis of cities showing how tech innovation enhances resilience against climate change. Swarm intelligence beyond cities is also explored, such as for disaster response, healthcare, environmental conservation, and agriculture. Autonomous systems like drones and nanobots are shown to improve efficiency across various sectors. Overall, this book advocates for a holistic approach to urban development, integrating digital technologies and collective intelligence to create cities that are technologically advanced, socially equitable, and environmentally sustainable.
Exploring The Impact Of Extended Reality Xr Technologies On Promoting Environmental Sustainability
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Author : Shashi Kant Gupta
language : en
Publisher: Springer Nature
Release Date : 2025-06-11
Exploring The Impact Of Extended Reality Xr Technologies On Promoting Environmental Sustainability written by Shashi Kant Gupta and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-11 with Computers categories.
This book offers a groundbreaking exploration of how Extended Reality (XR) technologies can drive environmental sustainability. By integrating virtual, augmented, and mixed realities, it provides innovative solutions to enhance understanding and inspire action on environmental issues. The text is meticulously curated to cover the multifaceted applications of XR, from revolutionizing environmental practices with deep learning to leveraging quantum computing for sustainable solutions. It highlights the synergy between XR and artificial intelligence in optimizing supply chains and enhancing data analytics. Aimed at researchers, practitioners, and policymakers, this resource underscores the critical role of XR in environmental advocacy, emphasizing its potential in effective communication and behavior change. The book also delves into immersive education, fostering a culture of environmental stewardship through experiential learning. Ultimately, it calls for interdisciplinary collaboration to address pressing environmental challenges, envisioning a future where XR technologies are pivotal in safeguarding our planet.
Do Not Panic Telecommunication Edition
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Author : Artur Krukowski
language : en
Publisher: RFSAT Limited
Release Date : 2025-02-05
Do Not Panic Telecommunication Edition written by Artur Krukowski and has been published by RFSAT Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-05 with Computers categories.
As the digital age unfolds, the landscape of telecommunication continues to evolve at a pace that challenges even the most seasoned experts. This book has traversed the intricate web of connectivity, from the tantalizing prospects of 6G technology to the ethical quandaries posed by data privacy. In this ever-shifting terrain, maintaining sanity becomes both an art and a science. The chapters have delved into the paradoxes of over-connectivity, where the quest for constant interaction often leaves us more isolated than ever. Yet, within this paradox lies the potential for deeper, more meaningful connections if navigated thoughtfully. The journey through smart agriculture and electronic health has shown how technology can bridge gaps, turning vast fields and remote villages into nodes of a global network, all while respecting the delicate balance of nature. As we look towards the stars, the role of telecommunications in astronomy reminds us that our quest for understanding is limitless, extending beyond earthly confines. Global positioning systems and embedded sensing technologies have quietly revolutionized our interaction with the world, offering unprecedented precision and insight. As we grapple with the future of work and the ethics of connectivity, the call for digital literacy becomes ever more urgent. Equipping future generations with the tools to navigate this digital landscape is not just a necessity but a responsibility. The cultural perspectives explored herein highlight the richness that diversity brings to global connectivity, offering a tapestry of experiences and insights. In this digitally saturated era, the essence of human connection must not be lost. It is our ability to adapt, innovate, and empathize that will ultimately define our success in this tele-connected universe. As we stand on the cusp of what comes next, the challenge remains to harness these technologies in a way that elevates the human experience, ensuring that the digital age is not just an era of connectivity but one of genuine connection. NOTE from the “Author” This book is a work of fiction aimed solely for entertainment purposes. Except for this paragraph, it has been in its whole entirety created by the Generative Artificial Intelligence. The complete text has been generated by the “RocketWriter”, an A-Z non-fiction book generator tool that goes from zero or bare idea to the publishing product (https://rocketwriter.ai). The content ideas have been suggested by another AI system from the Book by Anyone (https://www.bookbyanyone.com). Readers are therefore advised to exercise caution when reading the content of this book, since some of the descriptions and conclusions may contain “hallucinations” still very common for contents created by modern Generative-AI systems.
Extended Reality
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2023-09-04
Extended Reality written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-04 with Computers categories.
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
Creating Immersive Learning Experiences Through Virtual Reality Vr
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Author : Mazhar Hussain, Shaik
language : en
Publisher: IGI Global
Release Date : 2024-09-16
Creating Immersive Learning Experiences Through Virtual Reality Vr written by Mazhar Hussain, Shaik and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-16 with Education categories.
In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey. Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.
Universal Design In Video Games
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Author : Adam Palmquist
language : en
Publisher: Springer Nature
Release Date : 2024-04-22
Universal Design In Video Games written by Adam Palmquist and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-22 with Computers categories.
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.