[PDF] Immersive Video Technologies - eBooks Review

Immersive Video Technologies


Immersive Video Technologies
DOWNLOAD

Download Immersive Video Technologies PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Immersive Video Technologies book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Immersive Video Technologies


Immersive Video Technologies
DOWNLOAD
Author : Giuseppe Valenzise
language : en
Publisher: Academic Press
Release Date : 2022-09-29

Immersive Video Technologies written by Giuseppe Valenzise and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-29 with Computers categories.


Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies



Virtual Reality And Light Field Immersive Video Technologies For Real World Applications


Virtual Reality And Light Field Immersive Video Technologies For Real World Applications
DOWNLOAD
Author : Gauthier Lafruit
language : en
Publisher: IET
Release Date : 2021-12-22

Virtual Reality And Light Field Immersive Video Technologies For Real World Applications written by Gauthier Lafruit and has been published by IET this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-22 with Computers categories.


Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.



Reality Check


Reality Check
DOWNLOAD
Author : Jeremy Dalton
language : en
Publisher: Kogan Page Publishers
Release Date : 2021-01-03

Reality Check written by Jeremy Dalton and has been published by Kogan Page Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-03 with Business & Economics categories.


Discover THE next big competitive advantage in business: learn how augmented and virtual reality can put your business ahead. Augmented reality (AR) and virtual reality (VR) are part of a new wave of immersive technologies that offer huge opportunities for businesses, across industries and regardless of their size. Most people think of AR or VR as a new development in video gaming like Pokémon GO, or an expensive marketing campaign by the Nikes of the world. The truth is, businesses of any size can put these new technologies to immediate use in areas that include: - Learning and development - Remote collaboration and assistance - Visualization of remote assets and environments - Sales and marketing - Consumer behaviour research Reality Check dispels the common misconceptions of AR and VR, such as them being too expensive or not easily scalable, and details how business leaders can integrate them into their business to deliver more efficient, impactful and cost-effective business solutions. The up and coming voice of AR and VR for businesses, Jeremy Dalton, uses case studies from organizations all over the world including Cisco, Ford, GlaxoSmithKline, La Liga and Vodafone to showcase the practical uses of immersive technologies. Reality Check makes cutting-edge technology accessible and grounds them into the everyday workings of normal businesses. It is your one-stop non-technical guide to incredibly exciting new technologies that will deliver results.



Quality Of Experience In Immersive Video Technologies


Quality Of Experience In Immersive Video Technologies
DOWNLOAD
Author : Philippe Hanhart
language : en
Publisher:
Release Date : 2016

Quality Of Experience In Immersive Video Technologies written by Philippe Hanhart and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.


Mots-clés de l'auteur: quality of experience ; ultra-high-definition ; high dynamic range ; 3D ; visual quality ; visual attention ; objective quality metric ; coding efficiency ; crosstalk ; autostereoscopic display.



Cases On Immersive Virtual Reality Techniques


Cases On Immersive Virtual Reality Techniques
DOWNLOAD
Author : Yang, Kenneth C.C.
language : en
Publisher: IGI Global
Release Date : 2019-04-12

Cases On Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-12 with Computers categories.


As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.



The 360 Gaze


The 360 Gaze
DOWNLOAD
Author : Christian Stiegler
language : en
Publisher: MIT Press
Release Date : 2021-05-25

The 360 Gaze written by Christian Stiegler and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-25 with Social Science categories.


A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.



Designing Immersive Video Games Using 3dui Technologies


Designing Immersive Video Games Using 3dui Technologies
DOWNLOAD
Author : Arun K. Kulshreshth
language : en
Publisher: Springer
Release Date : 2018-05-29

Designing Immersive Video Games Using 3dui Technologies written by Arun K. Kulshreshth and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-29 with Computers categories.


A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.



Cognitive And Affective Perspectives On Immersive Technology In Education


Cognitive And Affective Perspectives On Immersive Technology In Education
DOWNLOAD
Author : Zheng, Robert Z.
language : en
Publisher: IGI Global
Release Date : 2020-05-22

Cognitive And Affective Perspectives On Immersive Technology In Education written by Zheng, Robert Z. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-22 with Education categories.


Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.



Light Field Image And Video Compression For Future Immersive Applications


Light Field Image And Video Compression For Future Immersive Applications
DOWNLOAD
Author : Antoine Dricot
language : en
Publisher:
Release Date : 2017

Light Field Image And Video Compression For Future Immersive Applications written by Antoine Dricot and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.


Evolutions in video technologies tend to offer increasingly immersive experiences. However, currently available 3D technologies are still very limited and only provide uncomfortable and unnatural viewing situations to the users. The next generation of immersive video technologies appears therefore as a major technical challenge, particularly with the promising light-field (LF) approach. The light-field represents all the light rays (i.e. in all directions) in a scene. New devices for sampling/capturing the light-field of a scene are emerging fast such as camera arrays or plenoptic cameras based on lenticular arrays. Several kinds of display systems target immersive applications like Head Mounted Display and projection-based light-field display systems, and promising target applications already exist. For several years now this light-field representation has been drawing a lot of interest from many companies and institutions, for example in MPEG and JPEG groups. Light-field contents have specific structures, and use a massive amount of data, that represent a challenge to set up future services. One of the main goals of this work is first to assess which technologies and formats are realistic or promising. The study is done through the scope of image/video compression, as compression efficiency is a key factor for enabling these services on the consumer markets. Secondly, improvements and new coding schemes are proposed to increase compression performance in order to enable efficient light-field content transmission on future networks.



Being Really Virtual


Being Really Virtual
DOWNLOAD
Author : Frank Steinicke
language : en
Publisher: Springer
Release Date : 2016-10-22

Being Really Virtual written by Frank Steinicke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-22 with Computers categories.


This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.