[PDF] Virtual Reality And Light Field Immersive Video Technologies For Real World Applications - eBooks Review

Virtual Reality And Light Field Immersive Video Technologies For Real World Applications


Virtual Reality And Light Field Immersive Video Technologies For Real World Applications
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Immersive Video Technologies


Immersive Video Technologies
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Author : Giuseppe Valenzise
language : en
Publisher: Academic Press
Release Date : 2022-09-29

Immersive Video Technologies written by Giuseppe Valenzise and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-29 with Computers categories.


Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies



Virtual Reality And Light Field Immersive Video Technologies For Real World Applications


Virtual Reality And Light Field Immersive Video Technologies For Real World Applications
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Author : Gauthier Lafruit
language : en
Publisher:
Release Date : 2022

Virtual Reality And Light Field Immersive Video Technologies For Real World Applications written by Gauthier Lafruit and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.


Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.



The Technology Business And Economics Of Streaming Video


The Technology Business And Economics Of Streaming Video
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Author : Eli Noam
language : en
Publisher: Edward Elgar Publishing
Release Date : 2021-01-29

The Technology Business And Economics Of Streaming Video written by Eli Noam and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-29 with Business & Economics categories.


Along with its interrelated companion volume, The Content, Impact, and Regulation of Streaming Video, this book covers the next generation of TV—streaming online video, with details about its present and a broad perspective on the future. It reviews the new technical elements that are emerging, both in hardware and software, their long-term trend, and the implications. It discusses the emerging ‘media cloud’ of video and infrastructure platforms, and the organizational form of such TV.



Virtual Reality Technology And Applications


Virtual Reality Technology And Applications
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Author : Matjaž Mihelj
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-09-03

Virtual Reality Technology And Applications written by Matjaž Mihelj and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-03 with Technology & Engineering categories.


As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.



Unity 2020 Virtual Reality Projects


Unity 2020 Virtual Reality Projects
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-07-30

Unity 2020 Virtual Reality Projects written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-30 with Computers categories.


Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.



Virtual Reality And Augmented Reality


Virtual Reality And Augmented Reality
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Author : Bruno Arnaldi
language : en
Publisher: John Wiley & Sons
Release Date : 2018-03-15

Virtual Reality And Augmented Reality written by Bruno Arnaldi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-15 with Computers categories.


Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.



Understanding The Metaverse


Understanding The Metaverse
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Author : Gunjan Chhabra
language : en
Publisher: Springer Nature
Release Date : 2024-08-28

Understanding The Metaverse written by Gunjan Chhabra and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-28 with Computers categories.


This book highlights the numerous potentials and concerns involved with using the metaverse. Furthermore, the project discusses countermeasures to protect any firm from these risks. Insights into practical solutions may assist organizations in using this new business model by raising awareness and preparing them to improve. The book helps readers get insights into technology's future, i.e., the metaverse. The application areas of the metaverse is quite vast, but it also includes security and privacy issues. Addressing the security issues is the need of the hour. Developers are designing the applications, and users are ready to use them, but on the other side, many security issues need to be focused on. Hence, along with the applications, this book helps the reader understand these hidden security and privacy issues.



Academic Press Library In Signal Processing Volume 6


Academic Press Library In Signal Processing Volume 6
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Author :
language : en
Publisher: Academic Press
Release Date : 2017-11-28

Academic Press Library In Signal Processing Volume 6 written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-28 with Technology & Engineering categories.


Academic Press Library in Signal Processing, Volume 6: Image and Video Processing and Analysis and Computer Vision is aimed at university researchers, post graduate students and R&D engineers in the industry, providing a tutorial-based, comprehensive review of key topics and technologies of research in both image and video processing and analysis and computer vision. The book provides an invaluable starting point to the area through the insight and understanding that it provides. With this reference, readers will quickly grasp an unfamiliar area of research, understand the underlying principles of a topic, learn how a topic relates to other areas, and learn of research issues yet to be resolved. - Presents a quick tutorial of reviews of important and emerging topics of research - Explores core principles, technologies, algorithms and applications - Edited and contributed by international leading figures in the field - Includes comprehensive references to journal articles and other literature upon which to build further, more detailed knowledge



Healthcare Frontiers In The Metaverse


Healthcare Frontiers In The Metaverse
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Author : Shalli Rani
language : en
Publisher: Elsevier
Release Date : 2025-07-31

Healthcare Frontiers In The Metaverse written by Shalli Rani and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-31 with Science categories.


Healthcare Frontiers in the Metaverse: Innovations and Impacts provides a deeper comprehension of the metaverse's revolutionary effects on patient care, medical education, and operational procedures in the healthcare sector. This book Includes both the fundamentals of patient experience, provider practices, and the overall framework of the healthcare business as the democratization of medical education through virtual simulations and the individualized care enabled by AI-driven diagnostics. In 14 chapters, Healthcare Frontiers in the Metaverse: Innovations and Impacts leads the reader to an introduction to definition, elements, treatment and diagnostic in healthcare in metaverse, the next evolution in social connection, and the successor to the mobile internet. It describes the role of robots and give a view on the future scope and challenges. Healthcare Frontiers in the Metaverse: Innovations and Impacts serves as a road map for technologists and policymakers influencing the direction of healthcare as well as a help book for medical practitioners integrating metaverse technologies into their practice.• Investigates the dynamic and transformative synergy that exists between the metaverse and healthcare• Offers a thorough examination of the opportunities, difficulties, and revolutionary potential that arise from the convergence of cutting-edge metaverse technology with the healthcare sector• Explores the ways in which the metaverse is changing patient care, medical education, research, and the landscape of healthcare in general, from virtual reality therapy to AI-driven diagnostics



Computer Aided Design Manufacturing Modeling And Simulation Iii


Computer Aided Design Manufacturing Modeling And Simulation Iii
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Author : Mao De Ma
language : en
Publisher: Trans Tech Publications Ltd
Release Date : 2013-10-31

Computer Aided Design Manufacturing Modeling And Simulation Iii written by Mao De Ma and has been published by Trans Tech Publications Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-31 with Technology & Engineering categories.


Selected, peer reviewed papers from the 3rd International Conference on Computer-Aided Design, Manufacturing, Modeling and Simulation (CDMMS 2013), September 21-23, 2013, Chongqing, China