Inspired 3d Advanced Rigging And Deformations

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Inspired 3d Advanced Rigging And Deformations
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Author : Brad Clark
language : en
Publisher: Course Technology
Release Date : 2005
Inspired 3d Advanced Rigging And Deformations written by Brad Clark and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.
The Holodeck
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Author : Michael Cloran
language : en
Publisher: Xlibris Corporation
Release Date : 2020-02-07
The Holodeck written by Michael Cloran and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-07 with Science categories.
This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and describe how they map to a subset of the Risc-V open instruction set. I describe how parallelism could be achieved. I then describe a possible layered approach to an optical processor motherboard for the datacenter and for a personal Holodeck. I describe Volumetrics in brief and show how its evolution to Holodeck volumetrics could be done with bend light technology and the possibility of solidness to touch. I describe in detail the architecture of a Holodeck covering several approaches to Holodecks from static scene to scrolling scene to multi-user same complex to networked multi-user Holodecks.
Anatomy Of A Guerrilla Film
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Author : Helmut Kobler
language : en
Publisher: Course Technology
Release Date : 2005
Anatomy Of A Guerrilla Film written by Helmut Kobler and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Business & Economics categories.
"Anatomy of a Guerrilla Film: The Making of RADIUS," does something that no other how-to filmmaking book does: it teaches filmmaking principles by taking readers through the process of making a real-world guerrilla film and then lets you watch the final film - included on an accompanying DVD - so readers can actually see the results of all the decisions, compromises, setbacks, and victories. First-time filmmaker and author Helmut Kobler believes that the best way to learn is by watching other people do something and then learning from their successes and mistakes. That philosophy is the concept behind this book. Written in clear, straightforward language for the first-time or beginning filmmaker, "Anatomy of a Guerrilla Film: The Making of RADIUS," serves as a case-study for new filmmakers, allowing them to see the lessons and principles presented in the book come to life in the actual film. From start to finish, every step and process that encompasses making an independent film is covered, including preproduction, production, post production, and marketing and distribution. Different approaches to each step and process are covered, not just the approach used by the author. Behind-the-scenes footage and commentary by the author on the included DVD clearly illustrate the steps making this book the most unique and hands-on guide to guerrilla filmmaking.
Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07
Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
The Art Of Stop Motion Animation
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Author : Ken A. Priebe
language : en
Publisher: Course Technology
Release Date : 2007
The Art Of Stop Motion Animation written by Ken A. Priebe and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Through the magic of stop-motion animation, inanimate objects seem to spring to life. With true artistic passion and finesse, a stop-motion film evokes the nostalgia of childhood when imagination could bring toys to life. Stop-motion retains the art and performance that are the heart and soul of captivating animation. Beginning with a history of stop-motion animation, The Art of Stop-Motion Animation takes you on a unique journey - uncovering the origins of this art form and examining what continues to draw viewers to these films. Through several hands-on exercises, you'll learn how to create puppets and how to bring them to life as you create your own stop-motion film. Interviews with industry professionals offer a fascinating, behind-the-scenes look into the undying art form of stop-motion animation.
Character Emotion In 2d And 3d Animation
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Author : Les Pardew
language : en
Publisher: Course Technology
Release Date : 2008
Character Emotion In 2d And 3d Animation written by Les Pardew and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This book "shows artisists, designers, and animators how to add drama and emotion to their work through simple human observation and baisc animation techniques, providing the tools and step-by-step instructions for incorporating emotion into animation. Discover how to see emotion in life and apply it to your drawings; explore reactions, emotional states, and transitions in body language; learn how to animate life-like facial expressions; create dramatic effect through timing, lighting, and 3D set; and more. Learn how to create truly great animation that catches the eye and captures the heart of your audience with Character Emotion in 2D and 3D Animation....." - back cover.
Library Journal
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Author :
language : en
Publisher:
Release Date : 2003
Library Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Libraries categories.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
Charakter Und Figurendesign Einf Hrung In Die Psychische Und Visuelle Gestaltung Von Charakteren
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Author : Martin Tintel
language : de
Publisher: diplom.de
Release Date : 2015-02-01
Charakter Und Figurendesign Einf Hrung In Die Psychische Und Visuelle Gestaltung Von Charakteren written by Martin Tintel and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-01 with Computers categories.
‚Der erste Eindruck zählt‘, wer kennt dieses Sprichwort nicht? Das Gegenüber wird schnell als angenehm oder unangenehm, sympathisch oder unsympathisch, nett oder gefährlich eingestuft. Viele Eigenschaften, die Lebensgeschichte, die Lebensumstände, etc. kennen wir nicht, trotzdem können wir uns schnell ein Bild vom Gegenüber machen. Oft schreiben wir dem Gegenüber auch Werte und Eigenschaften aufgrund des ersten Eindruckes zu, reimen uns Zusammenhänge und verschiedenste Faktoren zusammen. Tauschen wir das Gegenüber durch ein Bild von ihm aus, tritt dieser Effekt ebenfalls auf, genauso wie bei erfundenen Personen, wie es beim Charakter Design der Fall ist. Charakter Design ist somit ein wichtiger Aspekt in der bildenden Kunst und in vielen anderen Bereichen und Branchen, der oft im kreativen Schaffen mit einfließt, dessen Mechanismen und Methoden oft nicht bewusst gemacht werden, in unserem Leben aber allgegenwärtig sind. Gutes Charakter Design ist mehr als einem Charakter ein Aussehen zu verschaffen. Es gilt vielmehr dem Charakter eine Identität zu geben, Ausstrahlung, Persönlichkeit, Leben einzuhauchen und ihm eine Lebensgeschichte, die auch visuell zu erkennen ist, zu verschaffen. Dazu werden die inneren Werte, Eigenschaften, Ideologien, Einstellungen, Lebenswerte, etc. des Charakters visuell nach außen gekehrt und lösen beim Rezipienten Emotionen und Sinneseindrücke aus, die bewusst gelenkt werden können. Deswegen ist, neben der Story, das Charakter Design der wichtigste Aspekt des visuellen Erzählens. Die vorliegende Bakkalaureatsarbeit behandelt folglich nicht nur die visuelle Umsetzung des Charakter Designs, sondern vor allem die Mechanismen und Methoden dahinter. Welche gibt es, wie funktionieren diese, warum gibt es sie und wie helfen sie uns im Alltag? Somit ist diese Bakkalaureatsarbeit nicht nur ein Blick auf die Umsetzung des Charakter Designs, sondern auch ein tiefer Blick in unsere Psyche und deren Funktionsmechanismen.
Maya Character Creation
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Author : Chris Maraffi
language : en
Publisher: New Riders
Release Date : 2003-09-11
Maya Character Creation written by Chris Maraffi and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-11 with Computers categories.
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
The Art Of Rigging
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Author : Kiaran Ritchie
language : en
Publisher:
Release Date : 2005
The Art Of Rigging written by Kiaran Ritchie and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer animation categories.