[PDF] Inspired 3d Advanced Rigging And Deformations - eBooks Review

Inspired 3d Advanced Rigging And Deformations


Inspired 3d Advanced Rigging And Deformations
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Inspired 3d Advanced Rigging And Deformations


Inspired 3d Advanced Rigging And Deformations
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Author : Brad Clark
language : en
Publisher: Course Technology
Release Date : 2005

Inspired 3d Advanced Rigging And Deformations written by Brad Clark and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.



The Holodeck


The Holodeck
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Author : Michael Cloran
language : en
Publisher: Xlibris Corporation
Release Date : 2020-02-07

The Holodeck written by Michael Cloran and has been published by Xlibris Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-07 with Science categories.


This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and describe how they map to a subset of the Risc-V open instruction set. I describe how parallelism could be achieved. I then describe a possible layered approach to an optical processor motherboard for the datacenter and for a personal Holodeck. I describe Volumetrics in brief and show how its evolution to Holodeck volumetrics could be done with bend light technology and the possibility of solidness to touch. I describe in detail the architecture of a Holodeck covering several approaches to Holodecks from static scene to scrolling scene to multi-user same complex to networked multi-user Holodecks.



Digital Character Development


Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07

Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.


Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.



Character Emotion In 2d And 3d Animation


Character Emotion In 2d And 3d Animation
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Author : Les Pardew
language : en
Publisher: Course Technology
Release Date : 2008

Character Emotion In 2d And 3d Animation written by Les Pardew and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This book "shows artisists, designers, and animators how to add drama and emotion to their work through simple human observation and baisc animation techniques, providing the tools and step-by-step instructions for incorporating emotion into animation. Discover how to see emotion in life and apply it to your drawings; explore reactions, emotional states, and transitions in body language; learn how to animate life-like facial expressions; create dramatic effect through timing, lighting, and 3D set; and more. Learn how to create truly great animation that catches the eye and captures the heart of your audience with Character Emotion in 2D and 3D Animation....." - back cover.



The Art Of Stop Motion Animation


The Art Of Stop Motion Animation
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Author : Ken A. Priebe
language : en
Publisher: Course Technology
Release Date : 2007

The Art Of Stop Motion Animation written by Ken A. Priebe and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Through the magic of stop-motion animation, inanimate objects seem to spring to life. With true artistic passion and finesse, a stop-motion film evokes the nostalgia of childhood when imagination could bring toys to life. Stop-motion retains the art and performance that are the heart and soul of captivating animation. Beginning with a history of stop-motion animation, The Art of Stop-Motion Animation takes you on a unique journey - uncovering the origins of this art form and examining what continues to draw viewers to these films. Through several hands-on exercises, you'll learn how to create puppets and how to bring them to life as you create your own stop-motion film. Interviews with industry professionals offer a fascinating, behind-the-scenes look into the undying art form of stop-motion animation.



Anatomy Of A Guerrilla Film


Anatomy Of A Guerrilla Film
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Author : Helmut Kobler
language : en
Publisher: Course Technology
Release Date : 2005

Anatomy Of A Guerrilla Film written by Helmut Kobler and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Business & Economics categories.


"Anatomy of a Guerrilla Film: The Making of RADIUS," does something that no other how-to filmmaking book does: it teaches filmmaking principles by taking readers through the process of making a real-world guerrilla film and then lets you watch the final film - included on an accompanying DVD - so readers can actually see the results of all the decisions, compromises, setbacks, and victories. First-time filmmaker and author Helmut Kobler believes that the best way to learn is by watching other people do something and then learning from their successes and mistakes. That philosophy is the concept behind this book. Written in clear, straightforward language for the first-time or beginning filmmaker, "Anatomy of a Guerrilla Film: The Making of RADIUS," serves as a case-study for new filmmakers, allowing them to see the lessons and principles presented in the book come to life in the actual film. From start to finish, every step and process that encompasses making an independent film is covered, including preproduction, production, post production, and marketing and distribution. Different approaches to each step and process are covered, not just the approach used by the author. Behind-the-scenes footage and commentary by the author on the included DVD clearly illustrate the steps making this book the most unique and hands-on guide to guerrilla filmmaking.



Charakter Und Figurendesign Einf Hrung In Die Psychische Und Visuelle Gestaltung Von Charakteren


Charakter Und Figurendesign Einf Hrung In Die Psychische Und Visuelle Gestaltung Von Charakteren
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Author : Martin Tintel
language : de
Publisher: diplom.de
Release Date : 2015-02-01

Charakter Und Figurendesign Einf Hrung In Die Psychische Und Visuelle Gestaltung Von Charakteren written by Martin Tintel and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-01 with Computers categories.


‚Der erste Eindruck zählt‘, wer kennt dieses Sprichwort nicht? Das Gegenüber wird schnell als angenehm oder unangenehm, sympathisch oder unsympathisch, nett oder gefährlich eingestuft. Viele Eigenschaften, die Lebensgeschichte, die Lebensumstände, etc. kennen wir nicht, trotzdem können wir uns schnell ein Bild vom Gegenüber machen. Oft schreiben wir dem Gegenüber auch Werte und Eigenschaften aufgrund des ersten Eindruckes zu, reimen uns Zusammenhänge und verschiedenste Faktoren zusammen. Tauschen wir das Gegenüber durch ein Bild von ihm aus, tritt dieser Effekt ebenfalls auf, genauso wie bei erfundenen Personen, wie es beim Charakter Design der Fall ist. Charakter Design ist somit ein wichtiger Aspekt in der bildenden Kunst und in vielen anderen Bereichen und Branchen, der oft im kreativen Schaffen mit einfließt, dessen Mechanismen und Methoden oft nicht bewusst gemacht werden, in unserem Leben aber allgegenwärtig sind. Gutes Charakter Design ist mehr als einem Charakter ein Aussehen zu verschaffen. Es gilt vielmehr dem Charakter eine Identität zu geben, Ausstrahlung, Persönlichkeit, Leben einzuhauchen und ihm eine Lebensgeschichte, die auch visuell zu erkennen ist, zu verschaffen. Dazu werden die inneren Werte, Eigenschaften, Ideologien, Einstellungen, Lebenswerte, etc. des Charakters visuell nach außen gekehrt und lösen beim Rezipienten Emotionen und Sinneseindrücke aus, die bewusst gelenkt werden können. Deswegen ist, neben der Story, das Charakter Design der wichtigste Aspekt des visuellen Erzählens. Die vorliegende Bakkalaureatsarbeit behandelt folglich nicht nur die visuelle Umsetzung des Charakter Designs, sondern vor allem die Mechanismen und Methoden dahinter. Welche gibt es, wie funktionieren diese, warum gibt es sie und wie helfen sie uns im Alltag? Somit ist diese Bakkalaureatsarbeit nicht nur ein Blick auf die Umsetzung des Charakter Designs, sondern auch ein tiefer Blick in unsere Psyche und deren Funktionsmechanismen.



Library Journal


Library Journal
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Author :
language : en
Publisher:
Release Date : 2003

Library Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Libraries categories.


Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.



3d Character Rigging In Blender


3d Character Rigging In Blender
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Author : Jaime Kelly
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-04-05

3d Character Rigging In Blender written by Jaime Kelly and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-05 with Computers categories.


Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging with the help of this part-color guide Key Features Learn how to use automatic and manual weight painting to merge skin and bone Enhance any rig with a sweeping host of automatic controls and aids for animation Keep your rigs efficient and clean for an optimal end user experience Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.What you will learn Understand the basic terminology of rigging and learn how to create and modify rigs Find out how bones interact with topology Get to grips with weight painting through the mesh Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of Make rigs visually appealing with advanced techniques such as shape keys and bone drivers Familiarize yourself with advanced techniques used by industry leaders Who this book is for If you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You’ll need no prior knowledge of Blender to get started with this book, as we’ll go step by step with shortcuts and UI pointers provided.



Biologically Inspired Cognitive Architectures 2021


Biologically Inspired Cognitive Architectures 2021
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Author : Valentin V. Klimov
language : en
Publisher: Springer Nature
Release Date : 2022-03-24

Biologically Inspired Cognitive Architectures 2021 written by Valentin V. Klimov and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-24 with Technology & Engineering categories.


The book focuses on original approaches intended to support the development of biologically inspired cognitive architectures. It bridges together different disciplines, including artificial intelligence, linguistics, neuro- and social sciences, psychology and philosophy of mind, among others. The chapters are based on contributions presented at the 12th Annual Meeting of the BICA Society (BICA 2021), which consisted of two parallel virtual events: Information in Biologically Inspired Cognitive Architectures based Systems, held during the 2021 Summit of the International Society for the Study of Information, on September 12-19, 2021, from Vienna, Austria, and the 2021 International Workshop on Biologically Inspired Cognitive Architectures, held during the 21st ACM International Conference on Intelligent Virtual Agents, on September 14-17, 2021, from the Fukuchiyama City, Kyoto, Japan. The book discusses emerging methods, theories and ideas towards the realization of general-purpose humanlike artificial intelligence or fostering a better understanding of the ways the human mind works. It provides engineers, mathematicians, psychologists, computer scientists and other experts with a timely snapshot of recent research and a source of inspiration for future developments in the broadly intended areas of artificial intelligence and biological inspiration.