Interactive Experience In The Digital Age


Interactive Experience In The Digital Age
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Interactive Experience In The Digital Age


Interactive Experience In The Digital Age
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Author : Linda Candy
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-03-28

Interactive Experience In The Digital Age written by Linda Candy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-28 with Computers categories.


The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.



The Work Of Art In A Digital Age Art Technology And Globalisation


The Work Of Art In A Digital Age Art Technology And Globalisation
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Author : Melissa Langdon
language : en
Publisher: Springer
Release Date : 2014-08-20

The Work Of Art In A Digital Age Art Technology And Globalisation written by Melissa Langdon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-20 with Computers categories.


This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.



Interfacing Ourselves


Interfacing Ourselves
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Author : Cristina Bodinger-deUriarte
language : en
Publisher: Routledge
Release Date : 2019-06-04

Interfacing Ourselves written by Cristina Bodinger-deUriarte and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-04 with Social Science categories.


Interfacing Ourselves consists of new work that examines digital life on three levels: individuals and digital identity; relationships routinely intertwining digital and physical connections; and broader institutional and societal realities that define the context of living in the digital age. A key focus is what it means in varied social arenas when most individuals live as co-present or multi-present—simultaneously engaged in digital and physical space—alone and with others. Topics include how: digital life contributes to well-being; individuals experience digital dependency; a smartphone is more than a smartphone; netiquette reveals social change; some online communities become prosocial salient havens while others reinforce social inequality; Millennials build intimacy; Latinx do familismo; and digital surveillance and big data redefine consumerism, advocacy, and civic engagement. Six chapters incorporate insights from hourly journals of Millennials undergoing a period of digital abstinence. Other chapters draw from surveys, digital auto-ethnography, content analysis, and other methods to explore digital life at the level of individual and interactive experience, and at a broader institutional and societal level. Ultimately, the book presents the need for living a mindful digital life by developing greater awareness as an individual, a social being, and a netizen and citizen.



Cross Cultural Design Experience And Product Design Across Cultures


Cross Cultural Design Experience And Product Design Across Cultures
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Author : Pei-Luen Patrick Rau
language : en
Publisher: Springer Nature
Release Date : 2021-07-03

Cross Cultural Design Experience And Product Design Across Cultures written by Pei-Luen Patrick Rau and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.


The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.



Museum Object Lessons For The Digital Age


Museum Object Lessons For The Digital Age
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Author : Haidy Geismar
language : en
Publisher: UCL Press
Release Date : 2018-05-14

Museum Object Lessons For The Digital Age written by Haidy Geismar and has been published by UCL Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-14 with Business & Economics categories.


Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.



Analyzing Art Culture And Design In The Digital Age


Analyzing Art Culture And Design In The Digital Age
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Author : Mura, Gianluca
language : en
Publisher: IGI Global
Release Date : 2015-09-23

Analyzing Art Culture And Design In The Digital Age written by Mura, Gianluca and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-23 with Art categories.


Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.



Narrative Advertising Models And Conceptualization In The Digital Age


Narrative Advertising Models And Conceptualization In The Digital Age
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Author : Y?lmaz, Recep
language : en
Publisher: IGI Global
Release Date : 2017-02-01

Narrative Advertising Models And Conceptualization In The Digital Age written by Y?lmaz, Recep and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-01 with Business & Economics categories.


The ubiquity of technology in modern society has opened new opportunities for businesses to employ marketing strategies. Through digital media, new forms of advertisement creativity can be explored. Narrative Advertising Models and Conceptualization in the Digital Age is a pivotal reference source that features the latest scholarly perspectives on the implementation of narration and storytelling in contemporary advertising. Including a range of topics such as digital games, viral advertising, and interactive media, this book is an ideal publication for business managers, researchers, academics, graduate students, and professionals interested in the enhancement of advertising strategies.



Museums In A Digital Age


Museums In A Digital Age
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Author : Ross Parry
language : en
Publisher: Routledge
Release Date : 2013-01-11

Museums In A Digital Age written by Ross Parry and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Business & Economics categories.


The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.



Creating Digitally


Creating Digitally
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Author : Anthony L. Brooks
language : en
Publisher: Springer Nature
Release Date : 2024-01-08

Creating Digitally written by Anthony L. Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-08 with Technology & Engineering categories.


This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public. Chapter 7 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Marketing Strategy In The Digital Age Applying Kotler S Strategies To Digital Marketing


Marketing Strategy In The Digital Age Applying Kotler S Strategies To Digital Marketing
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Author : Milton Kotler
language : en
Publisher: World Scientific
Release Date : 2020-08-26

Marketing Strategy In The Digital Age Applying Kotler S Strategies To Digital Marketing written by Milton Kotler and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-26 with Business & Economics categories.


The market changes faster than marketing. In essence, marketing strategy has undergone only two eras, the entity era and the bit era, also known as the industrial age and the digital age. In the age of digital society, all CEOs, CMOs and senior marketing executives must consider how to change their strategies, improve the role of marketing and adopt emerging technological and data tools to integrate with the Internet. The goal of digital marketing strategy is not to disrupt existing marketing strategies, but to complement, integrate and develop the two at the same time.In this book, the authors provide detailed discussion and practical analysis on the relationship between marketing and digital technologies and propose a marketing implementation framework for digital strategy platforms. Standing for Recognize, Reach, Relationship and Return, the 4R system is a powerful strategic trading tool for digital implementation, especially for CEOs and CMOs. All other tools, such as data platforms, content marketing, DSP digital advertising and digital marketing ROI design essentially serve the 4R system. As such, the authors advocate for firms to restructure their digital marketing strategy around the 4R system.