Interactive Techniques For High Level Spacetime Editing Of Human Locomotion

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Interactive Techniques For High Level Spacetime Editing Of Human Locomotion
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Author : Noah Lockwood
language : en
Publisher:
Release Date : 2016
Interactive Techniques For High Level Spacetime Editing Of Human Locomotion written by Noah Lockwood and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
In recent years, computer animated characters have become commonplace, often appearing extremely lifelike in movies, television, and video games. Unfortunately, animating digital characters remains difficult and time-consuming, pursued mostly by dedicated professionals, because conventional animation methods require careful control and coordination of many different low-level parameters which affect the believability of a character's pose and timing. In this thesis, we present techniques to allow high-level control of motions for animated human characters, by interactively editing existing locomotive motions. These techniques prioritize interactivity by allowing the user to manipulate more general or high-level aspects of the motion, such as a motion path. These techniques also have low data and computation requirements, as they operate on a single input motion without expensive optimization or simulation, allowing for instant feedback. The foundation of this work is a novel path-based editing algorithm based on simple and well-established biomechanical and physical principles of motion. After user manipulation of a motion path, the poses of the character along the path are automatically adjusted to match the new path, and an automatic timewarping procedure adjusts the timing of the new motion depending on its context, in order to remain consistent with the original even after large changes. Our two performance techniques utilize familiar input methods to control the path-based editing algorithm in different ways. First, based on a study exploring how users can express motion using their hands, our "finger walking" technique allows control of motion editing by mimicking full-body motion on a touch-sensitive tabletop. A further study was conducted to test automatic identification of the motion type of the performance, and to evaluate user satisfaction with the generated motions. The second technique uses handheld manipulation of a mobile device, such as a tablet or smartphone, to mimic a motion through space. Using only the simple and standard motion sensors in these devices, we developed two gestural methods for editing motion, with both discrete, one-off gestures and continuous "steering wheel" style control of an ongoing motion. Overall, the techniques presented in this thesis demonstrate that fast and interactive editing of human locomotion is possible using meaningful high-level controls, without requiring large amounts of additional motion data or computation.
Computer Animation And Simulation 96
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Author : Ronan Boulic
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Computer Animation And Simulation 96 written by Ronan Boulic and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Modeling And Simulating Bodies And Garments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-07-23
Modeling And Simulating Bodies And Garments written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Automated Methods For Data Driven Synthesis Of Realistic And Controllable Human Motion
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Author : Lucas Kovar
language : en
Publisher:
Release Date : 2004
Automated Methods For Data Driven Synthesis Of Realistic And Controllable Human Motion written by Lucas Kovar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.
Computer Animation And Simulation
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Author :
language : en
Publisher:
Release Date : 1996
Computer Animation And Simulation written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer animation categories.
Digital Representations Of The Real World
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Author : Marcus A. Magnor
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Digital Representations Of The Real World written by Marcus A. Magnor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne
Advances In Computer Graphics
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Author : Hans-Peter Seidel
language : en
Publisher: Springer
Release Date : 2006-09-29
Advances In Computer Graphics written by Hans-Peter Seidel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-29 with Computers categories.
This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.
Computer Animation 1999
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Author : IEEE Computer Society
language : en
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Release Date : 1999
Computer Animation 1999 written by IEEE Computer Society and has been published by Institute of Electrical & Electronics Engineers(IEEE) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Proceedings of a May 1999 conference. Topics of papers span areas of human motion generation, facial animation, virtual surgery, collaborative virtual worlds, learning from virtual humans, motion coordination and planning for virtual humans, and data capture in virtual worlds. Specific subjects include animation of human walking in virtual environments, skin aging estimation by facial simulation, a behavioral interface to simulate agent-object interactions in real- time, and realistic articulated character positioning and balance control in interactive environments. No index. Annotation copyrighted by Book News, Inc., Portland, OR.
Handbook Of Virtual Humans
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-31
Handbook Of Virtual Humans written by Nadia Magnenat-Thalmann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-31 with Computers categories.
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Computer Graphics
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Author :
language : en
Publisher:
Release Date : 1999
Computer Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer graphics categories.