Modeling And Simulating Bodies And Garments

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Modeling And Simulating Bodies And Garments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-07-23
Modeling And Simulating Bodies And Garments written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Modeling And Simulating Bodies And Garments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer
Release Date : 2011-07-23
Modeling And Simulating Bodies And Garments written by Nadia Magnenat-Thalmann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-23 with Computers categories.
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Advances In Modelling Animation And Rendering
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-06-27
Advances In Modelling Animation And Rendering written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-27 with Computers categories.
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Computer Simulation
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2017-06-07
Computer Simulation written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-07 with Computers categories.
The first chapter provides an overview of the development of a novel agent-based simulation model of socio-environmental innovation diffusion. The second chapter shows the study about rendering of colours with three rendering engines. The third and fourth chapters are devoted to modelling clothes at different levels. The fifth chapter describes the modelling of computer simulation in the optimization of bioprocess technology. Chapters 6 and 7 formulate a physical model of deformation of steel and idea of constructing a scientific workshop focused on high-temperature processes. Chapter 8 formulates surrogate models. Chapter 9 shows computer simulation of high-frequency electromagnetic fields. Chapter 10 proposes the modelling of the task allocation problem by the use of Petri Nets. Chapter 11 presents various scenarios whose ranking is done according to defined criteria and weight coefficients.
Theory Methodology Tools And Applications For Modeling And Simulation Of Complex Systems
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Author : Lin Zhang
language : en
Publisher: Springer
Release Date : 2016-09-21
Theory Methodology Tools And Applications For Modeling And Simulation Of Complex Systems written by Lin Zhang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-21 with Computers categories.
This four-volume set (CCIS 643, 644, 645, 646) constitutes the refereed proceedings of the 16th Asia Simulation Conference and the First Autumn Simulation Multi-Conference, AsiaSim / SCS AutumnSim 2016, held in Beijing, China, in October 2016. The 265 revised full papers presented were carefully reviewed and selected from 651 submissions. The papers in this second volume of the set are organized in topical sections on HMI and robot simulations; modeling and simulation for intelligent manufacturing; military simulation; visualization and virtual reality.
Advances In Modeling And Simulation In Textile Engineering
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Author : Nicholus Tayari Akankwasa
language : en
Publisher: Woodhead Publishing
Release Date : 2021-03-28
Advances In Modeling And Simulation In Textile Engineering written by Nicholus Tayari Akankwasa and has been published by Woodhead Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-28 with Technology & Engineering categories.
Advances in Modeling and Simulation in Textile Engineering: New Concepts, Methods, and Applications explains the advanced principles and techniques that can be used to solve textile engineering problems using numerical modeling and simulation. The book draws on innovative research and industry practice to explain methods for the modeling of all of these processes, helping readers apply computational power to more areas of textile engineering. Experimental results are presented and linked closely to processes and methods of implementation. Diverse concepts such as heat transfer, fluid dynamics, three-dimensional motion, and multi-phase flow are addressed. Finally, tools, theoretical principles, and numerical models are extensively covered. Textile engineering involves complex processes which are not easily expressed numerically or simulated, such as fiber motion simulation, yarn to fiber formation, melt spinning technology, optimization of yarn production, textile machinery design and optimization, and modeling of textile/fabric reinforcements. - Provides new approaches and techniques to simulate a wide range of textile processes from geometry to manufacturing - Includes coverage of detailed mathematical methods for textiles, including neural networks, genetic algorithms, and the finite element method - Addresses modeling techniques for many different phenomena, including heat transfer, fluid dynamics and multi-phase flow
Virtual Clothing
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Author : Pascal Volino
language : en
Publisher: Springer Science & Business Media
Release Date : 2000
Virtual Clothing written by Pascal Volino and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Business & Economics categories.
The book is written for professionals, students, and laymen interested in virtual clothing. It contains annexes on clothing research projects and commercial clothing systems and comes with a CD-ROM providing software tools for making 3D clothes and fashion shows. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the state of the art in the interdisciplinary area of virtual clothing. Relevant issues from areas such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality are addressed in appropriate depth and detail. Throughout the book, the MIRACloth system developed at the authors' laboratory in Geneva for simulating clothes and clothing virtual actors is used as a case study for the results and techniques developed.
Applied Mathematics Modeling And Computer Simulation
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Author : C.-H. Chen
language : en
Publisher: IOS Press
Release Date : 2022-02-25
Applied Mathematics Modeling And Computer Simulation written by C.-H. Chen and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-25 with Computers categories.
The pervasiveness of computers in every field of science, industry and everyday life has meant that applied mathematics, particularly in relation to modeling and simulation, has become ever more important in recent years. This book presents the proceedings of the 2021 International Conference on Applied Mathematics, Modeling and Computer Simulation (AMMCS 2021), hosted in Wuhan, China, and held as a virtual event from 13 to 14 November 2021. The aim of the conference is to foster the knowledge and understanding of recent advances across the broad fields of applied mathematics, modeling and computer simulation, and it provides an annual platform for scholars and researchers to communicate important recent developments in their areas of specialization to colleagues and other scientists in related disciplines. This year more than 150 participants were able to exchange knowledge and discuss recent developments via the conference. The book contains 115 peer-reviewed papers, selected from more than 250 submissions and ranging from the theoretical and conceptual to the strongly pragmatic and all addressing industrial best practice. Topics covered include mathematical modeling and applications, engineering applications and scientific computations, and the simulation of intelligent systems. Providing an overview of recent development and with a mix of practical experiences and enlightening ideas, the book will be of interest to researchers and practitioners everywhere.
Digital Human Modeling And Applications In Health Safety Ergonomics And Risk Management
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Author : Vincent G. Duffy
language : en
Publisher: Springer Nature
Release Date : 2025-05-30
Digital Human Modeling And Applications In Health Safety Ergonomics And Risk Management written by Vincent G. Duffy and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-30 with Computers categories.
Healthcare and Rehabilitation Innovation: Personalized Decision Support by Artificial Intelligence for Cardiovascular Diseases: Responsible Innovation.- Multi-agent Assessment Generation System for SBIRT Training in Nursing.- Simulations for Optimizing Patient Transfer between Hospital and Nursing Home.- A Novel Skill Modeling Approach: Integrating Vergnaud’s Scheme with Cognitive Architectures.- Development and Validation of Female Breastfeeding Aids.- Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews.- Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation.- Research on UX of Rehabilitation Training Products for Adolescent Scoliosis.- User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms. Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling: Application of AR Technology in Children’s Nature Deficit Disorder Based on Contextual Cognition Theory.- Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications.- Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison among Mainstream Platforms.- Exploring the Impact of Virtual Avatars in V-Clinic on Male Health Information Disclosure and Information Acquisition.- First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts.- MetaHumans: FEER and Social-Emotional Mimicry exercises.- Exploring the Effects of eHMI Position under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR.- Using 3D and 4D Body Scanning to Model Thermal Comfort - Modelling Aspects.- Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men’s Extended-Size Suits. Behavioral Modeling and Human-Technology Interaction: Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory.- Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA.- Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior using Persuasive Technology.- Characterization of Human Behavior during User-Product-Interaction – a Pilot Study.- Exploring the Concept of Goal-Oriented Human-Machine Interface Design in an Agricultural Use Case.- Factors Influencing People’s Emotional Experiences When Using ChatGPT for Health Information: A Cross-sectional Web-based Questionnaire Survey in the UK.- Design Method of Aging Service Robot Based on AIGC Incorporating TRIZ Theory.- Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design.
Handbook Of Virtual Humans
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-31
Handbook Of Virtual Humans written by Nadia Magnenat-Thalmann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-31 with Computers categories.
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.