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Intersections In Simulation And Gaming


Intersections In Simulation And Gaming
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Intersections In Simulation And Gaming


Intersections In Simulation And Gaming
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Author : Anjum Naweed
language : en
Publisher: Springer
Release Date : 2018-04-05

Intersections In Simulation And Gaming written by Anjum Naweed and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-05 with Computers categories.


This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.



Intersections In Simulation And Gaming


Intersections In Simulation And Gaming
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Author : Anjum Naweed
language : en
Publisher:
Release Date : 2019

Intersections In Simulation And Gaming written by Anjum Naweed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Game theory categories.


This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.



Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc


Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc
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Author : Anjum Naweed
language : en
Publisher:
Release Date : 2018

Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc written by Anjum Naweed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Electronic book categories.




Intersections In Simulation And Gaming Disruption And Balance


Intersections In Simulation And Gaming Disruption And Balance
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Author : Anjum Naweed
language : en
Publisher: Springer
Release Date : 2019-08-06

Intersections In Simulation And Gaming Disruption And Balance written by Anjum Naweed and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-06 with Computers categories.


This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.



Simulations Serious Games And Their Applications


Simulations Serious Games And Their Applications
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Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-08

Simulations Serious Games And Their Applications written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-08 with Technology & Engineering categories.


This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.



Simulation Gaming Through Times And Across Disciplines


Simulation Gaming Through Times And Across Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Akademia Leona Kozminskiego
Release Date : 2019-08-30

Simulation Gaming Through Times And Across Disciplines written by Marcin Wardaszko and has been published by Akademia Leona Kozminskiego this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Business & Economics categories.


The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.



Simulation And Gaming


Simulation And Gaming
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2018-02-14

Simulation And Gaming written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-14 with Computers categories.


The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.



Simulation Gaming Through Times And Disciplines


Simulation Gaming Through Times And Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Springer Nature
Release Date : 2021-03-26

Simulation Gaming Through Times And Disciplines written by Marcin Wardaszko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-26 with Computers categories.


This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.



Simulation And Gaming In The Network Society


Simulation And Gaming In The Network Society
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Author : Toshiyuki Kaneda
language : en
Publisher: Springer
Release Date : 2016-08-02

Simulation And Gaming In The Network Society written by Toshiyuki Kaneda and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-02 with Mathematics categories.


This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.



Simulations And Gaming Across Disciplines And Cultures


Simulations And Gaming Across Disciplines And Cultures
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Author : David Crookall
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1995-06-19

Simulations And Gaming Across Disciplines And Cultures written by David Crookall and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-19 with Computers categories.


With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.