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Intersections In Simulation And Gaming


Intersections In Simulation And Gaming
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Simulation Gaming Through Times And Across Disciplines


Simulation Gaming Through Times And Across Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Akademia Leona Kozminskiego
Release Date : 2019-08-30

Simulation Gaming Through Times And Across Disciplines written by Marcin Wardaszko and has been published by Akademia Leona Kozminskiego this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Business & Economics categories.


The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.



Intersections In Simulation And Gaming


Intersections In Simulation And Gaming
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Author : Anjum Naweed
language : en
Publisher: Springer
Release Date : 2018-04-05

Intersections In Simulation And Gaming written by Anjum Naweed and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-05 with Computers categories.


This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.



Transferring Gaming And Simulation Experience To The Real World


Transferring Gaming And Simulation Experience To The Real World
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Author : Toshiko Kikkawa
language : en
Publisher: Springer Nature
Release Date : 2025-02-24

Transferring Gaming And Simulation Experience To The Real World written by Toshiko Kikkawa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-24 with Business & Economics categories.


This book focuses on how to connect the gaming experience to the real world. Looking back at the history of the Simulation and Gaming field, it has offered the solution to social problems such as policy making, decision making for business strategies, education and training, environmental issues, urban planning, or disaster awareness. In other words, Gaming Simulation always has had a close connection to the reality. The interconnected modern societies nowadays have become even more complex and ambiguous, as the UN SDGs goals show. Gaming is one of the suitable tools to suggest ways to achieve our goals in a world of uncertainty. Learning starts by experiencing games and their effects in a safe environment. An important part of the gaming simulation process are methods for a transfer of the game-based learning to and an application within reality. However, connecting the experience to reality is not always facile for all the participants, no matter how comprehensive the debriefing is. In addition to debriefing, further transfer methods and conditions have to be implemented in order to create a real change of behavior and systems. The book's authors tackle the challenge by introducing concrete practices and offering various hints for readers struggling to solve a similar issue. In addition, when applying the experience of gaming, we have to carefully consider several ethical issues, which are also covered in this book.



Representing Conflicts In Games


Representing Conflicts In Games
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Author : Björn Sjöblom
language : en
Publisher: Taylor & Francis
Release Date : 2022-12-30

Representing Conflicts In Games written by Björn Sjöblom and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Games & Activities categories.


This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.



Gaming As A Cultural Commons


Gaming As A Cultural Commons
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Author : Toshiko Kikkawa
language : en
Publisher: Springer Nature
Release Date : 2022-04-23

Gaming As A Cultural Commons written by Toshiko Kikkawa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-23 with Mathematics categories.


This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.



Simulation For Participatory Education


Simulation For Participatory Education
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Author : M. Laura Angelini
language : en
Publisher: Springer Nature
Release Date : 2023-09-30

Simulation For Participatory Education written by M. Laura Angelini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-30 with Education categories.


This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.



Intersections In Simulation And Gaming Disruption And Balance


Intersections In Simulation And Gaming Disruption And Balance
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Author : Anjum Naweed
language : en
Publisher: Springer Nature
Release Date : 2019-08-26

Intersections In Simulation And Gaming Disruption And Balance written by Anjum Naweed and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-26 with Computers categories.


This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.



Serious Games


Serious Games
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Author : Minhua Ma
language : en
Publisher: Springer Nature
Release Date : 2020-10-27

Serious Games written by Minhua Ma and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-27 with Computers categories.


This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.



Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc


Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc
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Author : Anjum Naweed
language : en
Publisher:
Release Date : 2018

Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc written by Anjum Naweed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Electronic book categories.




Legacy And Future Impact Of Gaming Simulation Pioneers


Legacy And Future Impact Of Gaming Simulation Pioneers
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Author : Willy Christian Kriz
language : en
Publisher: Springer Nature
Release Date : 2025-04-10

Legacy And Future Impact Of Gaming Simulation Pioneers written by Willy Christian Kriz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-10 with Business & Economics categories.


This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future’s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders’ perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.