Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc

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Intersections In Simulation And Gaming
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Author : Anjum Naweed
language : en
Publisher: Springer
Release Date : 2018-04-05
Intersections In Simulation And Gaming written by Anjum Naweed and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-05 with Computers categories.
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc
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Author : Anjum Naweed
language : en
Publisher:
Release Date : 2018
Intersections In Simulation And Gaming 21st Annual Simulation Technology And Training Conference Simtect 2016 And 47th International Simulation And Gaming Association Conference Isaga 2016 Held As Part Of The First Australasian Simulation Congress Asc written by Anjum Naweed and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Electronic book categories.
Simulation Gaming Through Times And Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Springer Nature
Release Date : 2021-03-26
Simulation Gaming Through Times And Disciplines written by Marcin Wardaszko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-26 with Computers categories.
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Simulation And Gaming In The Network Society
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Author : Toshiyuki Kaneda
language : en
Publisher: Springer
Release Date : 2016-08-02
Simulation And Gaming In The Network Society written by Toshiyuki Kaneda and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-02 with Mathematics categories.
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Proceedings Of The 20th Congress Of The International Ergonomics Association Iea 2018
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Author : Sebastiano Bagnara
language : en
Publisher: Springer
Release Date : 2018-08-05
Proceedings Of The 20th Congress Of The International Ergonomics Association Iea 2018 written by Sebastiano Bagnara and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-05 with Computers categories.
This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Transport Ergonomics and Human Factors (TEHF), and Aerospace Human Factors and Ergonomics.
Simulation Gaming Through Times And Across Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Akademia Leona Kozminskiego
Release Date : 2019-08-30
Simulation Gaming Through Times And Across Disciplines written by Marcin Wardaszko and has been published by Akademia Leona Kozminskiego this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Business & Economics categories.
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Back To The Future Of Gaming
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Author : Richard D. Duke
language : en
Publisher:
Release Date : 2014-07-10
Back To The Future Of Gaming written by Richard D. Duke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-10 with categories.
Simulations And Gaming Across Disciplines And Cultures
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Author : David Crookall
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1995-06-19
Simulations And Gaming Across Disciplines And Cultures written by David Crookall and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-19 with Computers categories.
This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer′s bookshelf. --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.
The Simulation And Gaming Yearbook
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Author :
language : en
Publisher:
Release Date : 1993
The Simulation And Gaming Yearbook written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with categories.