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Introduction To Game Systems Design


Introduction To Game Systems Design
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Introduction To Game Systems Design


Introduction To Game Systems Design
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Author : Dax Gazaway
language : en
Publisher: Pearson
Release Date : 2021-08-13

Introduction To Game Systems Design written by Dax Gazaway and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Computers categories.


As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.



Making Democracy Fun


Making Democracy Fun
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Author : Josh A. Lerner
language : en
Publisher: MIT Press
Release Date : 2024-02-06

Making Democracy Fun written by Josh A. Lerner and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-06 with Games & Activities categories.


Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.



Introducing Html5 Game Development


Introducing Html5 Game Development
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Author : Jesse Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012

Introducing Html5 Game Development written by Jesse Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Summary: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.



Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Infrared Design Examples


Infrared Design Examples
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Author : William L. Wolfe
language : en
Publisher: SPIE Press
Release Date : 1999

Infrared Design Examples written by William L. Wolfe and has been published by SPIE Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Science categories.


This tutorial covers infrared design examples in considerable detail, building on principles presented in an earlier text, 'Introduction to Infrared System Design' (SPIE PRESS Vol. TT24). The text explores a range of problems illustrating several design issues, with applications in military, industry, aeronautics, space, and medicine, among others.



Embedded Microprocessor System Design Using Fpgas


Embedded Microprocessor System Design Using Fpgas
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Author : Uwe Meyer-Baese
language : en
Publisher: Springer Nature
Release Date : 2025-05-29

Embedded Microprocessor System Design Using Fpgas written by Uwe Meyer-Baese and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-29 with Computers categories.


This textbook for courses in Embedded Systems introduces students to necessary concepts, through a hands-on approach. It gives a great introduction to FPGA-based microprocessor system design using state-of-the-art boards, tools, and microprocessors from Altera/Intel® and Xilinx®. HDL-based designs (soft-core), parameterized cores (Nios II and MicroBlaze), and ARM Cortex-A9 design are discussed, compared and explored using many hand-on designs projects. Custom IP for HDMI coder, Floating-point operations, and FFT bit-swap are developed, implemented, tested and speed-up is measured. New additions in the second edition include bottom-up and top-down FPGA-based Linux OS system designs for Altera/Intel® and Xilinx® boards and application development running on the OS using modern popular programming languages: Python, Java, and JavaScript/HTML/CSSs. Downloadable files include all design examples such as basic processor synthesizable code for Xilinx and Altera tools for PicoBlaze, MicroBlaze, Nios II and ARMv7 architectures in VHDL and Verilog code, as well as the custom IP projects. For the three new OS enabled programing languages a substantial number of examples ranging from basic math and networking to image processing and video animations are provided. Each Chapter has a substantial number of short quiz questions, exercises, and challenging projects.



Principles Of Systems Design


Principles Of Systems Design
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Author : Jean-François Raskin
language : en
Publisher: Springer Nature
Release Date : 2022-12-28

Principles Of Systems Design written by Jean-François Raskin and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-28 with Computers categories.


This Festschrift is dedicated to Thomas A. Henzinger on the occasion of his 60th birthday in 2022. This Festschrift volume celebrates his many contributions in the field of computer science, with 31 papers covering various research and application directions, authored by scientists inspired by his efforts and example over many years.



Intelligent Systems Design And Applications


Intelligent Systems Design And Applications
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Author : Ajith Abraham
language : en
Publisher: Springer Nature
Release Date : 2024-07-29

Intelligent Systems Design And Applications written by Ajith Abraham and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-29 with Computers categories.


This book highlights recent research on intelligent systems and nature-inspired computing. It presents 47 selected papers focused on Real-World Applications from the 23rd International Conference on Intelligent Systems Design and Applications (ISDA 2023), which was held in 5 different cities namely Olten, Switzerland; Porto, Portugal; Kaunas, Lithuania; Greater Noida, India; Kochi, India and in online mode. The ISDA is a premier conference in the field of artificial intelligence, and the latest installment brought together researchers, engineers, and practitioners whose work involves intelligent systems and their applications in industry. ISDA 2023 had contributions by authors from 64 countries. This book offers a valuable reference guide for all specialists, scientists, academicians, researchers, students, and practitioners in the field of artificial intelligence and real-world applications.



Learning By Playing Game Based Education System Design And Development


Learning By Playing Game Based Education System Design And Development
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Author : Maiga Chang
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-20

Learning By Playing Game Based Education System Design And Development written by Maiga Chang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-20 with Education categories.


With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.



Unity In Embedded System Design And Robotics


Unity In Embedded System Design And Robotics
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Author : Ata Jahangir Moshayedi
language : en
Publisher: CRC Press
Release Date : 2022-07-29

Unity In Embedded System Design And Robotics written by Ata Jahangir Moshayedi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-29 with Technology & Engineering categories.


The first book of its kind, Unity in Embedded System Design and Robotics provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples as well as a particularly useful aid for both professionals and students in the fields of embedded system design and robotics. Each chapter contains a unique project. The user is guided through the different windows and sections of Unity every step of the way. The book also includes projects that connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world.