Introduction To Video Game Design And Development

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Introduction To Video Game Design And Development
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Author : Joseph Saulter
language : en
Publisher: McGraw-Hill Companies
Release Date : 2007
Introduction To Video Game Design And Development written by Joseph Saulter and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.
Game Design
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Author : Jim Thompson
language : en
Publisher: John Wiley & Sons
Release Date : 2007-03-09
Game Design written by Jim Thompson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-09 with Computers categories.
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Introduction To Video Game Engine Development
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Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2021
Introduction To Video Game Engine Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE.
Introduction To Video Game Design And Development
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Author : Joseph Saulter
language : en
Publisher:
Release Date : 2007
Introduction To Video Game Design And Development written by Joseph Saulter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.
Introduction To Game Systems Design
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Author : Dax Gazaway
language : en
Publisher: Pearson
Release Date : 2021-08-17
Introduction To Game Systems Design written by Dax Gazaway and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-17 with MATHEMATICS categories.
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Introduction To Game Development
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2005
Introduction To Game Development written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.
Introduction To Video Game Design And Development With Student Cd
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Author : Joseph Saulter
language : en
Publisher: McGraw-Hill Education
Release Date : 2006-08-07
Introduction To Video Game Design And Development With Student Cd written by Joseph Saulter and has been published by McGraw-Hill Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-07 with Business & Economics categories.
Serious Game Design And Development Technologies For Training And Learning
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Author : Cannon-Bowers, Jan
language : en
Publisher: IGI Global
Release Date : 2010-02-28
Serious Game Design And Development Technologies For Training And Learning written by Cannon-Bowers, Jan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Game Development Game Design Programming For Beginners Learn To Build Games From Scratch
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Author : K. Patinson
language : en
Publisher: Code Academy
Release Date : 2025-05-07
Game Development Game Design Programming For Beginners Learn To Build Games From Scratch written by K. Patinson and has been published by Code Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-07 with Computers categories.
Game Development: Game Design & Programming for Beginners is a complete guide for aspiring game developers with no prior experience in coding or design. This beginner-friendly book takes you through the fundamentals of game mechanics, level design, character development, and programming using popular tools and engines. Learn how to create interactive 2D and 3D games step-by-step, understand the logic behind gameplay, and turn your creative ideas into playable experiences. Whether you want to build your first mobile game or start a career in game development, this book offers the practical knowledge and skills to get you started.
Advances In Computer Communication And Computational Sciences
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Author : Sanjiv K. Bhatia
language : en
Publisher: Springer Nature
Release Date : 2020-10-27
Advances In Computer Communication And Computational Sciences written by Sanjiv K. Bhatia and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-27 with Technology & Engineering categories.
This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.