Java 3d Api Specifications

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The Java 3d Api Specification
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Author : Henry A. Sowizral
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000
The Java 3d Api Specification written by Henry A. Sowizral and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
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Java 3d Api Specifications
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Author :
language : en
Publisher:
Release Date : 1997
Java 3d Api Specifications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Java (Computer program language) categories.
Core Web3d
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Author : Aaron E. Walsh
language : en
Publisher: Prentice Hall Professional
Release Date : 2001
Core Web3d written by Aaron E. Walsh and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
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Java 3d Api Jump Start
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Author : Aaron E. Walsh
language : en
Publisher: Prentice Hall PTR
Release Date : 2002
Java 3d Api Jump Start written by Aaron E. Walsh and has been published by Prentice Hall PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Explains how to use Java to create to create three-dimensional graphics applications.
The Java Language Specification
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Author : James Gosling
language : en
Publisher: Addison-Wesley Professional
Release Date : 2000
The Java Language Specification written by James Gosling and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
For nearly five years, one book has served as the definitive reference to Java for all serious developers: The Java Language Specification, by James Gosling, Bill Joy, and Guy Steele. Now, these world-renowned Java authorities (along with new co-author Gilad Bracha) have delivered a monumental update. This completely revised Second Edition covers the Java 2 Platform Standard Edition Version 1.3 with unprecedented depth and precision, offering the invaluable insights of Java's creators to every developer. There is no better source for learning everything about the Syntax and Semantics of the Java programming language. Developers will turn to this book again and again.
Interactive Web Based Virtual Reality With Java 3d
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Author : Ko, Chi Chung
language : en
Publisher: IGI Global
Release Date : 2008-07-31
Interactive Web Based Virtual Reality With Java 3d written by Ko, Chi Chung and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Computers categories.
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Essential Java 3d Fast
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Author : Ian Palmer
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Essential Java 3d Fast written by Ian Palmer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast. The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D. Learn about: Writing a simple Java 3D program; Creating Shapes; Defining Appearance; Animation; Behaviours. The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Virtual Reality Technology
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Author : Grigore C. Burdea
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-01
Virtual Reality Technology written by Grigore C. Burdea and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-01 with Computers categories.
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-15
Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-15 with Computers categories.
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Medicine Meets Virtual Reality 13
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Author : J.D. Westwood
language : en
Publisher: IOS Press
Release Date : 2005-01-13
Medicine Meets Virtual Reality 13 written by J.D. Westwood and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-13 with Computers categories.
Magical describes conditions that are outside our understanding of cause and effect. What cannot be attributed to human or natural forces is explained as magic: super-human, super-natural. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. Valid inquiry demands a willingness to consider all possible solutions without prejudice. Medical politics should not perpetuate unproven assumptions nor curtail reasoned experimentation, unbiased measurement and well-informed analysis. For thirteen years, Medicine Meets Virtual Reality has been an incubator for technologies that create new medical understanding via the simulation, visualization and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer’s sight, hearing, touch and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation and measurement, is the real magic. These moments are not miraculous, however. They are human ingenuity in progress and they are documented here in this book.