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Jensen Huang S Graphics


Jensen Huang S Graphics
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Jensen Huang S Graphics


Jensen Huang S Graphics
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Author : Kai Turing
language : en
Publisher: Publifye AS
Release Date : 2025-01-17

Jensen Huang S Graphics written by Kai Turing and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-17 with Technology & Engineering categories.


Jensen Huang's Graphics masterfully chronicles the revolutionary journey of NVIDIA and its founder, showcasing how a company that began with gaming graphics evolved into a powerhouse driving both visual computing and artificial intelligence innovation. The book weaves together the fascinating transformation of graphics processing units (GPUs) from specialized gaming hardware to essential components in deep learning and AI applications, demonstrating how one engineer's vision reshaped modern computing. The narrative unfolds across three major technological watersheds: - the initial development of sophisticated graphics processors - the breakthrough success of the GeForce GPU series - the unexpected emergence of GPUs as crucial elements in AI and deep learning applications Through detailed technical analysis and firsthand accounts from industry professionals, readers gain insight into how NVIDIA's technological decisions rippled across multiple industries, from gaming to scientific computing and autonomous vehicles. What sets this book apart is its balanced approach to complex technical content, making it accessible to both newcomers and industry veterans. Supporting its claims with patent documentation, research papers, and expert interviews, the book maintains objectivity while illustrating how advances in gaming technology catalyzed unprecedented progress in scientific computing and AI training. Real-world applications, from climate modeling to drug discovery, demonstrate the far-reaching impact of GPU technology, while discussions of future developments in quantum computing and neuromorphic systems provide valuable context for current technological debates.



Classes Of Directed Graphs


Classes Of Directed Graphs
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Author : Jørgen Bang-Jensen
language : en
Publisher: Springer
Release Date : 2018-06-18

Classes Of Directed Graphs written by Jørgen Bang-Jensen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Mathematics categories.


This edited volume offers a detailed account of the theory of directed graphs from the perspective of important classes of digraphs, with each chapter written by experts on the topic. Outlining fundamental discoveries and new results obtained over recent years, this book provides a comprehensive overview of the latest research in the field. It covers core new results on each of the classes discussed, including chapters on tournaments, planar digraphs, acyclic digraphs, Euler digraphs, graph products, directed width parameters, and algorithms. Detailed indices ease navigation while more than 120 open problems and conjectures ensure that readers are immersed in all aspects of the field. Classes of Directed Graphs provides a valuable reference for graduate students and researchers in computer science, mathematics and operations research. As digraphs are an important modelling tool in other areas of research, this book will also be a useful resource to researchers working in bioinformatics, chemoinformatics, sociology, physics, medicine, etc.



The History Of The Gpu Steps To Invention


The History Of The Gpu Steps To Invention
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01

The History Of The Gpu Steps To Invention written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.


This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.



Fundamentals Of Computer Graphics


Fundamentals Of Computer Graphics
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Author : Steve Marschner
language : en
Publisher: CRC Press
Release Date : 2021-09-30

Fundamentals Of Computer Graphics written by Steve Marschner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-30 with Computers categories.


Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.



The History Of The Gpu New Developments


The History Of The Gpu New Developments
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01

The History Of The Gpu New Developments written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.


This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.



Computer Vision Graphics And Image Processing


Computer Vision Graphics And Image Processing
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Author : Snehasis Mukherjee
language : en
Publisher: Springer
Release Date : 2017-10-19

Computer Vision Graphics And Image Processing written by Snehasis Mukherjee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-19 with Computers categories.


This book constitutes the refereed conference proceedings of the ICVGIP 2016 Satellite Workshops, WCVA, DAR, and MedImage, held in Guwahati, India, in December 2016. The papers presented are extended versions of the papers of three of the four workshops: Computer Vision Applications, Document Analysis and Recognition and Medical Image Processing. The Computer Vision Application track received 52 submissions and after a rigorous review process, 18 papers were presented. The focus is mainly on industrial applications of computer vision and related technologies. The Document Analysis and Recognition track received 10 submissions from which 7 papers were selected. The MedImage workshops focuses on problems in medical image computing and received 14 papers from which 9 were accepted for presentation in this book.



The Thinking Machine


The Thinking Machine
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Author : Stephen Witt
language : en
Publisher: Penguin Group
Release Date : 2025-04-08

The Thinking Machine written by Stephen Witt and has been published by Penguin Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-08 with Business & Economics categories.


“A lively biography. . . . The story of how Nvidia became the hottest investment on Wall Street and a household name is fascinating.” —Katie Notopoulos, The New York Times Book Review “Framed as a biography of Jensen Huang, the only CEO Nvidia has ever had, the book is also something more interesting and revealing: a window onto the intellectual, cultural, and economic ecosystem that has led to the emergence of superpowerful AI.” —James Surowiecki, The Atlantic “Stephen Witt’s deep reporting shines through every page of The Thinking Machine. The result is a page-turning biography of perhaps the most consequential CEO and company in the world.” —David Epstein, New York Times bestselling author of Range Nvidia is as valuable as Apple and Microsoft. It has shaped the world as we know it. But its story is little known. This is the definitive story of the greatest technology company of our times. In June of 2024, thirty-one years after its founding in a Denny’s restaurant, Nvidia became the most valuable corporation on Earth. The Thinking Machine is the astonishing story of how a designer of video game equipment conquered the market for AI hardware, and in the process re-invented the computer. Essential to Nvidia’s meteoric success is its visionary CEO Jensen Huang, who more than a decade ago, on the basis of a few promising scientific results, bet his entire company on AI. Through unprecedented access to Huang, his friends, his investors, and his employees, Witt documents for the first time the company’s epic rise and its single-minded and ferocious leader, now one of Silicon Valley’s most influential figures. The Thinking Machine is the story of how Nvidia evolved to supplying hundred-million-dollar supercomputers. It is the story of a determined entrepreneur who defied Wall Street to push his radical vision for computing, becoming one of the wealthiest men alive. It is the story of a revolution in computer architecture, and the small group of renegade engineers who made it happen. And it’s the story of our awesome and terrifying AI future, which Huang has billed as the ‘next industrial revolution,’ as a new kind of microchip unlocks hyper-realistic avatars, autonomous robots, self-driving cars, and new movies, art, and books, generated on command. This is the story of the company that is inventing the future.



Image And Graphics


Image And Graphics
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Author : Yuxin Peng
language : en
Publisher: Springer Nature
Release Date : 2021-09-30

Image And Graphics written by Yuxin Peng and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-30 with Computers categories.


This three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.



The History Of The Gpu Eras And Environment


The History Of The Gpu Eras And Environment
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01

The History Of The Gpu Eras And Environment written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.


This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.



Creative Approaches To Technology Enhanced Learning For The Workplace And Higher Education


Creative Approaches To Technology Enhanced Learning For The Workplace And Higher Education
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Author : David Guralnick
language : en
Publisher: Springer Nature
Release Date : 2024-10-24

Creative Approaches To Technology Enhanced Learning For The Workplace And Higher Education written by David Guralnick and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-24 with Computers categories.


New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create. The Learning Ideas Conference 2024 was the 17th annual conference and was held as a hybrid event. The conference took place from June 12th-14th, 2024, both in New York and online, and included the ALICE (Adaptive Learning via Interactive, Collaborative and Emotional Approaches) Special Track, and a Special Session from IGIP, the International Society for Engineering Pedagogy. Topics covered in this book include, among others: uses of artificial intelligence in learning, online learning methodologies, case studies in university and corporate settings, new technologies in learning (such as, along with AI, virtual reality, augmented reality, holograms, and more), adaptive learning, and project-based learning. The papers included in this book may be of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others.