[PDF] Just Java 2 - eBooks Review

Just Java 2


Just Java 2
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Just Java 2


Just Java 2
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Author : Peter van der Linden
language : en
Publisher: Pearson Education
Release Date : 2004-06-21

Just Java 2 written by Peter van der Linden and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-21 with Computers categories.


The #1 introduction to J2SE 1.5 and enterprise/server-side development! An international bestseller for eight years, Just Java™ 2 is the complete, accessible Java tutorial for working programmers at all levels. Fully updated and revised, this sixth edition is more than an engaging overview of Java 2 Standard Edition (J2SE 1.5) and its libraries: it’s also a practical introduction to today’s best enterprise and server-side programming techniques. Just Java™ 2, Sixth Edition, reflects both J2SE 1.5 and the latest Tomcat and servlet specifications. Extensive new coverage includes: New chapters on generics and enumerated types New coverage of Web services, with practical examples using Google and Amazon Web services Simplified interactive I/O with printf() Autoboxing and unboxing of primitive types Static imports, foreach loop construct, and other new language features Peter van der Linden delivers expert advice, clear explanations, and crisp sample programs throughout–including dozens new to this edition. Along the way, he introduces: The core language: syntax, objects, interfaces, nested classes, compiler secrets, and much more Key libraries: date and calendar, pattern matching, network software, mapped I/O, utilities and generic collections Server-side technology: network server systems, a complete tiny HTML Web server, and XML in Java Enterprise J2EE: Sql and JDBC™ tutorial, servlets and JSP and much more Client-side Java: fundamentals of JFC/Swing GUI development, new class data sharing details Companion Web Site All the book’s examples and sample programs are available at http://afu.com.



Java 2 Just Click Solutions


Java 2 Just Click Solutions
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Author : Tom Swan
language : en
Publisher:
Release Date : 2001-07-29

Java 2 Just Click Solutions written by Tom Swan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-07-29 with Computers categories.


Find solutions to your programming problems quickly and easily with Java 2 Just Click! Solutions. Presenting a unique one-click online method for finding programming solutions, best-selling author Tom Swan teaches Java in his easy-to-understand style that makes complex topics clear and comprehensible.



Special Edition Using Java 2


Special Edition Using Java 2
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Author : Brian Keeton
language : en
Publisher: Que Publishing
Release Date : 2001

Special Edition Using Java 2 written by Brian Keeton and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


An epic fantasy adventure that will make you laugh and cry. You'll fall in love with some characters and hate the others. Elves, Giants, Druids, Dwarves and wraiths. What more could you desire?



Pro Spring Dynamic Modules For Osgi Service Platforms


Pro Spring Dynamic Modules For Osgi Service Platforms
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Author : Daniel Rubio
language : en
Publisher: Apress
Release Date : 2009-03-26

Pro Spring Dynamic Modules For Osgi Service Platforms written by Daniel Rubio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-03-26 with Computers categories.


Spring and OSGi's features are a natural fit; they are orthogonal to each other. The Open Services Gateway initiative (OSGi) is about packaging, deployment, and versioning issues, while Spring is about providing the necessary foundation to wire up Java classes in their most basic form using dependency injection and aspect orientation to fulfill an application's purpose. Pro Spring Dynamic Modules for OSGiTM Service Platforms by Daniel Rubio is the first book to cover OSGi as practically implemented by the world's most popular, agile, and open-source enterprise Java framework, Spring. Covers the ease at which OSGi is used with the Spring Framework in development, packaging, versioning, and deployment. Enterprises are trusting Spring more and more, and this book leverages OSGi in a way that can “complete” the use of Spring in the enterprise, as OSGi is already being trusted and adopted by IBM, BEA, and others. The text discusses how Spring OSGi makes your Spring applications trusted SOA applications.



Java 6 Programming Black Book New Edition W Cd


Java 6 Programming Black Book New Edition W Cd
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Author : Kogent Solution Inc.
language : en
Publisher: Dreamtech Press
Release Date : 2007-06-28

Java 6 Programming Black Book New Edition W Cd written by Kogent Solution Inc. and has been published by Dreamtech Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-28 with Java (Computer program language) categories.


This book is a one time reference and a solid introduction, written from the programmer s point of view that contains hundreds of examples covering every aspect of Java 6. It helps you master the entire spectrum of Java 6 from Generics to Security enhancements; from new applet deployment enhancements to Networking; from Servlets to XML; from Sound and Animation to database handling; from Java Naming from Internationalization to Dynamic Scripting and Groovy and much more.



Android Game Programming


Android Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-09-26

Android Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-26 with Computers categories.


Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.



Cataloguing And Classification


Cataloguing And Classification
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Author : Fotis Lazarinis
language : en
Publisher: Chandos Publishing
Release Date : 2014-12-11

Cataloguing And Classification written by Fotis Lazarinis and has been published by Chandos Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-11 with Business & Economics categories.


Cataloguing and Classification introduces concepts and practices in cataloguing and classification, and common library standards. The book introduces and analyzes the principles and structures of library catalogues, including the application of AACR2, RDA, DDC, LCC, LCSH and MARC 21 standards, and conceptual models such as ISBD, FRBR and FRAD. The text also introduces DC, MODS, METS, EAD and VRA Core metadata schemes for annotating digital resources. - Explains the theory and practice of bibliographic control - Offers a practical approach to the core topics of cataloguing and classification - Includes step-by-step examples to illustrate application of the central cataloguing and classification standards - Describes the new descriptive cataloguing standard RDA, and its conceptual ground, FRBR and FRAD - Guides the reader towards cataloguing and classifying materials in a digital environment



Infoworld


Infoworld
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Author :
language : en
Publisher:
Release Date : 1998-12-14

Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-14 with categories.


InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.



Pervasive Computing


Pervasive Computing
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Author : Uwe Hansmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2003-06-06

Pervasive Computing written by Uwe Hansmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-06 with Computers categories.


This book describes a new class of computing devices which are becoming omnipresent in every day life. They make information access and processing easily available for everyone from anywhere at any time. Mobility, wireless connectivity, di- versity, and ease-of-use are the magic keywords of Pervasive and Ubiquitous Computing. The book covers these front-end devices as well as their operating systems and the back-end infrastructure which integrate these pervasive components into a seamless IT world. A strong emphasis is placed on the underlying technologies and standards applied when building up pervasive solutions. These fundamental topics include commonly used terms such as XML, WAP, UMTS, GPRS, Bluetooth, Jini, transcoding, and cryptography, to mention just a few. Voice, Web Application Servers, Portals, Web Services, and Synchronized and Device Management are new in the second edition. Besides a comprehensive state-of-the-art description of the Pervasive Computing technology itself, this book gives an overview of today's real-life applications and accompanying service offerings. M-Commerce, e-Business, networked home, travel, and finance are exciting examples of applied Ubiquitous Computing.



Guide To C And Object Orientation


Guide To C And Object Orientation
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Author : John Hunt
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-06-28

Guide To C And Object Orientation written by John Hunt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-28 with Computers categories.


This book shows readers how to get the most out of C# using Object Orientation. The author takes a hands-on approach to learning C# and object orientation, using lots of worked examples. The text provides an ideal base from which to start programming. After introducing the C# language and object orientation, John Hunt goes on to explain: how to construct a user interface for a simple editor; how to obtain information on files and directories and how objects can be stored and restored using serialization... -Presents C# and object-orientation as a coherent whole, using one to strengthen the presentation of the other -Includes lots of complete and worked examples to clarify readers'understanding -The source code for the examples is available at: http://www.guide-to-csharp.net -Hunt is a successful Springer author, and this book is written in the same style as his Java for Practitioners