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Landscapes Of Participatory Making Modding And Hacking


Landscapes Of Participatory Making Modding And Hacking
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Landscapes Of Participatory Making Modding And Hacking


Landscapes Of Participatory Making Modding And Hacking
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Author : Kenneth Y T Lim
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2017-03-07

Landscapes Of Participatory Making Modding And Hacking written by Kenneth Y T Lim and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-07 with Education categories.


This book describes maker culture as it is manifested in particular socio-cultural contexts, and describes some of the underlying narratives behind the emergence of such cultures and hackerspaces. With reference to case studies, it invites a recasting of long-standing academic notions of industrialization, industrial location, urbanization, and regional divides. The volume approaches this emergent socio-cultural phenomenon from an academic perspective, and, as such, differs from existing studies in this field as it is the first to approach maker culture and makerspaces by tracing trajectories from academic literature. This will provide teachers and researchers with a more grounded foundation upon which to base their own work in this nascent, yet rapidly growing, field.



Landscapes Of Participatory Making Modding And Hacking


Landscapes Of Participatory Making Modding And Hacking
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Author : Kenneth Y. T. Lim
language : en
Publisher:
Release Date : 2017

Landscapes Of Participatory Making Modding And Hacking written by Kenneth Y. T. Lim and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Makerspaces categories.


This book describes maker culture as it is manifested in particular socio-cultural contexts, and describes some of the underlying narratives behind the emergence of such cultures and hackerspaces. With reference to case studies, it invites a recasting of long-standing academic notions of industrialization, industrial location, urbanization, and regional divides. The volume approaches this emergent socio-cultural phenomenon from an academic perspective, and, as such, differs from existing studies in this field as it is the first to approach maker culture and makerspaces by tracing trajectories from academic literature. This will provide teachers and researchers with a more grounded foundation upon which to base their own work in this nascent, yet rapidly growing, field.



The Politics Of Landscapes In Singapore


The Politics Of Landscapes In Singapore
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Author : Lily Kong
language : en
Publisher: Syracuse University Press
Release Date : 2003-02-01

The Politics Of Landscapes In Singapore written by Lily Kong and has been published by Syracuse University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-01 with Social Science categories.


This thought-provoking book explores strategies employed by Singapore, a multiracial society, to create a Singapore "nation" with an emphasis on the role of landscape. As such, the authors cast keen eye on religious buildings, public housing, heritage landscapes, and street name changes as tangible methods of nation-building in a postcolonial society. The authors illustrate how "nation" and "national identity" are concepts that are negotiated and disputed by varied social, economic, and political groups—some of which may actively resist powerfuI state-centrist attitudes. Throughout this work, the role of the landscape prevails both as a way to naturalize state ideologies and as a means of providing possibilities for reinterpretation in everyday life.



Understanding Games And Game Cultures


Understanding Games And Game Cultures
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Author : Ingrid Richardson
language : en
Publisher: SAGE
Release Date : 2021-03-24

Understanding Games And Game Cultures written by Ingrid Richardson and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-24 with Language Arts & Disciplines categories.


Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.



Exploring Minecraft


Exploring Minecraft
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Author : Larissa Hjorth
language : en
Publisher: Springer Nature
Release Date : 2021-01-04

Exploring Minecraft written by Larissa Hjorth and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Social Science categories.


This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.



Players Unleashed


Players Unleashed
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Author : Tanja Sihvonen
language : en
Publisher: Amsterdam University Press
Release Date : 2012

Players Unleashed written by Tanja Sihvonen and has been published by Amsterdam University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Games & Activities categories.


A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.



Worlds In Play


Worlds In Play
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Author : Suzanne De Castell
language : en
Publisher: Peter Lang
Release Date : 2007

Worlds In Play written by Suzanne De Castell and has been published by Peter Lang this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.


Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»



Visual Proficiency A Perspective On Art Education


Visual Proficiency A Perspective On Art Education
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Author : Kunibert Bering
language : en
Publisher: wbv Media GmbH & Company KG
Release Date : 2015-12-18

Visual Proficiency A Perspective On Art Education written by Kunibert Bering and has been published by wbv Media GmbH & Company KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-18 with Art categories.


Every day, over a million images are uploaded to flickr. This is a striking example of the so-called »flood« of images that emerged with the beginning of the digital age. A generation of adolescents has already been socialised with this flood of images and deals with it on a daily basis, both in their networks and elsewhere. Art education thus faces significant challenges: art is the only school subject that deals with the problems inherent in images as images, making them the focus of pedagogic activity. This volume presents both the foundations for engaging with the phenomenon of the »image« in a competent and historically informed manner as well as the perspectives for art education that arise from these foundations. It is based upon the conviction that providing orientation in a world defined by images does not mean following solely a technocratic, functionalist or even neoliberal »concept of education«. Quite the contrary: »providing an orientation« for how to deal with images in a world that is dominated by them is a crucial part of the holistic development of young people's personalities. The volume's main focus lies upon the new functions taken on both by the image and by art more generally. It takes into account aspects of globalisation and participation and also includes more unusual views (often from a cross-media perspective) of art and its historical repertory, which even current image creation is unable to dispense with. The volume also deals extensively with architecture and the images it conveys.



Social Casual And Mobile Games


Social Casual And Mobile Games
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Author : Michele Willson
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-02-25

Social Casual And Mobile Games written by Michele Willson and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-25 with Games & Activities categories.


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.



Youtube


Youtube
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Author : Jean Burgess
language : en
Publisher: John Wiley & Sons
Release Date : 2013-04-16

Youtube written by Jean Burgess and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-16 with Social Science categories.


YouTube is one of the most well-known and widely discussed sites of participatory media in the contemporary online environment, and it is the first genuinely mass-popular platform for user-created video. In this timely and comprehensive introduction to how YouTube is being used and why it matters, Burgess and Green discuss the ways that it relates to wider transformations in culture, society and the economy. The book critically examines the public debates surrounding the site, demonstrating how it is central to struggles for authority and control in the new media environment. Drawing on a range of theoretical sources and empirical research, the authors discuss how YouTube is being used by the media industries, by audiences and amateur producers, and by particular communities of interest, and the ways in which these uses challenge existing ideas about cultural ‘production’ and ‘consumption’. Rich with both concrete examples and featuring specially commissioned chapters by Henry Jenkins and John Hartley, the book is essential reading for anyone interested in the contemporary and future implications of online media. It will be particularly valuable for students and scholars in media, communication and cultural studies.