Leap Motion For Developers


Leap Motion For Developers
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Leap Motion For Developers


Leap Motion For Developers
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Author : Abhishek Nandy
language : en
Publisher: Apress
Release Date : 2016-12-10

Leap Motion For Developers written by Abhishek Nandy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-10 with Computers categories.


Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.



Leap Motion Development Essentials


Leap Motion Development Essentials
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Author : Mischa Spiegelmock
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-10-25

Leap Motion Development Essentials written by Mischa Spiegelmock and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.



Mastering Leap Motion


Mastering Leap Motion
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Author : Brandon Sanders
language : en
Publisher:
Release Date : 2014-11-25

Mastering Leap Motion written by Brandon Sanders and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-25 with Computers categories.


If you want to begin writing full-fledged applications for the Leap Motion Controller or are trying to figure out how a Leap Motion device integrates with pre-existing technologies, this is the book for you. A working knowledge of any object-oriented programming language is essential. Basic familiarity with developing Leap Motion apps is assumed.



E Learning And Games


E Learning And Games
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Author : Feng Tian
language : en
Publisher: Springer
Release Date : 2017-10-11

E Learning And Games written by Feng Tian and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-11 with Computers categories.


This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.



Vr Developer Gems


Vr Developer Gems
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Author : William R. Sherman
language : en
Publisher: CRC Press
Release Date : 2019-06-07

Vr Developer Gems written by William R. Sherman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-07 with Computers categories.


This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.



Advances In Computing And Data Sciences


Advances In Computing And Data Sciences
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Author : Mayank Singh
language : en
Publisher: Springer
Release Date : 2017-07-19

Advances In Computing And Data Sciences written by Mayank Singh and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with Computers categories.


This book constitutes the refereed proceedings of the First International Conference on Advances in Computing and Data Sciences, ICACDS 2016, held in Ghaziabad, India, in November 2016. The 64 full papers were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on Advanced Computing; Communications; Informatics; Internet of Things; Data Sciences.



Cognitive Computing For Human Robot Interaction


Cognitive Computing For Human Robot Interaction
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Author : Mamta Mittal
language : en
Publisher: Academic Press
Release Date : 2021-08-13

Cognitive Computing For Human Robot Interaction written by Mamta Mittal and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Computers categories.


Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: Introduces several new contributions to the representation and management of humans in autonomous robotic systems; Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; Engages with the potential repercussions of cognitive computing and HRI in the real world. Introduces several new contributions to the representation and management of humans in an autonomous robotic system Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario



Oculus Rift In Action


Oculus Rift In Action
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Author : Alex Benton
language : en
Publisher: Simon and Schuster
Release Date : 2015-08-12

Oculus Rift In Action written by Alex Benton and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-12 with Computers categories.


Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality



New Trends In Intelligent Software Methodologies Tools And Techniques


New Trends In Intelligent Software Methodologies Tools And Techniques
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Author : H. Fujita
language : en
Publisher: IOS Press
Release Date : 2022-10-11

New Trends In Intelligent Software Methodologies Tools And Techniques written by H. Fujita and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-11 with Computers categories.


The integration of applied intelligence with software has been an essential enabler for science and the new economy, creating new possibilities for a more reliable, flexible and robust society. But current software methodologies, tools, and techniques often fall short of expectations, and are not yet sufficiently robust or reliable for a constantly changing and evolving market. This book presents the proceedings of SoMeT_22, the 21st International Conference on New Trends in Intelligent Software Methodology Tools, and Techniques, held from 20 - 22 September 2022 in Kitakyushu, Japan. The SoMeT conference provides a platform for the exchange of ideas and experience in the field of software technology, with the emphasis on human-centric software methodologies, end-user development techniques, and emotional reasoning for optimal performance. The 58 papers presented here were each carefully reviewed by 3 or 4 referees for technical soundness, relevance, originality, significance and clarity, they were then revised before being selected by the international reviewing committee. The papers are arranged in 9 chapters: software systems with intelligent design; software systems security and techniques; formal techniques for system software and quality assessment; applied intelligence in software; intelligent decision support systems; cyber-physical systems; knowledge science and intelligent computing; ontology in data and software; and machine learning in systems software. The book assembles the work of scholars from the international research community to capture the essence of the new state-of-the-art in software science and its supporting technology, and will be of interest to all those working in the field.



Medinfo 2017 Precision Healthcare Through Informatics


Medinfo 2017 Precision Healthcare Through Informatics
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Author : A.V. Gundlapalli
language : en
Publisher: IOS Press
Release Date : 2018-01-31

Medinfo 2017 Precision Healthcare Through Informatics written by A.V. Gundlapalli and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-31 with Medical categories.


Medical informatics is a field which continues to evolve with developments and improvements in foundational methods, applications, and technology, constantly offering opportunities for supporting the customization of healthcare to individual patients. This book presents the proceedings of the 16th World Congress of Medical and Health Informatics (MedInfo2017), held in Hangzhou, China, in August 2017, which also marked the 50th anniversary of the International Medical Informatics Association (IMIA). The central theme of MedInfo2017 was "Precision Healthcare through Informatics", and the scientific program was divided into five tracks: connected and digital health; human data science; human, organizational, and social aspects; knowledge management and quality; and safety and patient outcomes. The 249 accepted papers and 168 posters included here span the breadth and depth of sub-disciplines in biomedical and health informatics, such as clinical informatics; nursing informatics; consumer health informatics; public health informatics; human factors in healthcare; bioinformatics; translational informatics; quality and safety; research at the intersection of biomedical and health informatics; and precision medicine. The book will be of interest to all those who wish to keep pace with advances in the science, education, and practice of biomedical and health informatics worldwide.