Learning C By Developing Games With Unity 2021

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Learning C By Developing Games With Unity 2021
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-10-29
Learning C By Developing Games With Unity 2021 written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with Computers categories.
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Learning C By Developing Games With Unity 2021 Sixth Edition
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Author : Harrison Ferrone
language : en
Publisher:
Release Date : 2021-10-29
Learning C By Developing Games With Unity 2021 Sixth Edition written by Harrison Ferrone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with categories.
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series Key Features: Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description: The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021, including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What You Will Learn: Follow simple steps and examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers and shooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior Who this book is for: If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required.
Game Development Patterns With Unity 2021
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Author : David Baron
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-30
Game Development Patterns With Unity 2021 written by David Baron and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-30 with Computers categories.
Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
Unity Artificial Intelligence Programming
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Author : Dr. Davide Aversa
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-03-28
Unity Artificial Intelligence Programming written by Dr. Davide Aversa and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-28 with Computers categories.
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is for This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Unity Certified Programmer Exam Guide
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Author : Philip Walker
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-02
Unity Certified Programmer Exam Guide written by Philip Walker and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-02 with Computers categories.
A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key Features Learn essentials of game scripting with Unity and C# to customize aspects of your game Tackle challenges in Unity game development and the certification exam using effective techniques and solutions Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts to interact and use Unity s rendering API Explore Unity APIs for adding lighting, materials, and textures to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Focus on SOLID principles for writing clean and maintainable Unity applications Who this book is for This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.
Coding Roblox Games Made Easy
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Author : Zander Brumbaugh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-06-06
Coding Roblox Games Made Easy written by Zander Brumbaugh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-06 with Computers categories.
Get started with building your first game on the Roblox platform Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games Join the book club to discuss queries, provide solutions, and ask Zander for advice on your games Book Description “I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter '50 Cool Things to do in Roblox' is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life What you will learn Use Roblox Studio and other free resources Learn coding in Luau: basics, game systems, physics manipulation, etc Test, evaluate, and redesign to create bug-free and engaging games Use Roblox programming and rewards to make your first game Move from lobby to battleground, build avatars, locate weapons to fight Character selection, countdown timers, locate escape items, assign rewards Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse) 50 cool things to do in Roblox Who this book is for This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. The book requires no prior knowledge of game development.
Software Architecture With C 10 And Net 6
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Author : Gabriel Baptista
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-03-15
Software Architecture With C 10 And Net 6 written by Gabriel Baptista and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-15 with Computers categories.
Design scalable and high-performance enterprise applications using the latest features of C# 10 and .NET 6 Key FeaturesGain comprehensive software architecture knowledge and the skillset to create fully modular appsSolve scalability problems in web apps using enterprise architecture patternsMaster new developments in front-end architecture and the application of AI for software architectsBook Description Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded third edition, featuring the latest features of .NET 6 and C# 10, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect. Software Architecture with C# 10 and .NET 6, Third Edition features new chapters that describe the importance of the software architect, microservices with ASP.NET Core, and analyzing the architectural aspects of the front-end in the applications, including the new approach of .NET MAUI. It also includes a new chapter focused on providing a short introduction to artificial intelligence and machine learning using ML.NET, and updated chapters on Azure Kubernetes Service, EF Core, and Blazor. You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to choose a cloud solution for your infrastructure, taking into account the factors that will help you manage a cloud-based app successfully. Finally, you will analyze and implement software design patterns that will allow you to solve common development problems. By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your business requirements. What you will learnUse proven techniques to overcome real-world architectural challengesApply architectural approaches such as layered architectureLeverage tools such as containers to manage microservices effectivelyGet up to speed with Azure features for delivering global solutionsProgram and maintain Azure Functions using C# 10Understand when it is best to use test-driven development (TDD)Implement microservices with ASP.NET Core in modern architecturesEnrich your application with Artificial IntelligenceGet the best of DevOps principles to enable CI/CD environmentsWho this book is for This book is for engineers and senior software developers aspiring to become architects or looking to build enterprise applications with the .NET Stack. Basic familiarity with C# and .NET is required to get the most out of this book.
Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson Bond
language : en
Publisher: Addison-Wesley Professional
Release Date : 2022-08-05
Introduction To Game Design Prototyping And Development written by Jeremy Gibson Bond and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-05 with Computers categories.
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
The Oxford Handbook Of Approaches To Language Evolution
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Author : Limor Raviv
language : en
Publisher: Oxford University Press
Release Date : 2025-04-30
The Oxford Handbook Of Approaches To Language Evolution written by Limor Raviv and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-30 with Language Arts & Disciplines categories.
This handbook provides a detailed account of the many methodological tools and approaches used in the field of language evolution. The field has seen a rapid growth over the last decade, with a greater focus on empirical data and interdisciplinary syntheses. This volume aims to make sense of these recent developments, to provide a clear map of the current research landscape, and to showcase some of the most important advances. Each chapter highlights a particular methodology and outlines a question or set of questions that can be addressed using that methodology, illustrated by a key example from the recent literature. The volume is divided into three parts. Part I showcases the many ways in which humans can shed light on the evolution of language when placed in specific experimental settings, as well as discussing the use of clinical, genetic, observational and historical data. Part II is devoted to simulations and models that enable the careful control of biases, mechanisms, and environments, while Part III revolves around the idea that the study of non-human animals can provide valuable insights into the evolution of human language. The handbook as a whole demonstrates that multiple complimentary approaches are necessary to do justice to the complexity of language evolution.
Ecgbl 2022 16th European Conference On Game Based Learning
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Author : Conceição Costa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2022-10-06
Ecgbl 2022 16th European Conference On Game Based Learning written by Conceição Costa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Education categories.