Ecgbl 2022 16th European Conference On Game Based Learning

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Ecgbl 2022 16th European Conference On Game Based Learning
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Author : Conceição Costa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2022-10-06
Ecgbl 2022 16th European Conference On Game Based Learning written by Conceição Costa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Education categories.
Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05
Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024
Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022
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Author : Conceição Costa
language : en
Publisher: Acpil
Release Date : 2022-10-20
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022 written by Conceição Costa and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-20 with Education categories.
These proceedings represent the work of contributors to the 16TH European Conference on Games Based Learning (ECGBL 2022), hosted by Lusófona University, Lisbon, Portugal on 6-7 October 2022. The Conference Chair is Conceição Costa, and the Programme Chairs are Filipe Luz and Nuno Fachada, all from Lusófona University. ECGBL is now a well-established event on the academic research calendar and now in its 16th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics, from game design to differences and benefits of both digital and board games and augmented reality as literacy tools and pedagogies of learning, wellbeing and gender in gaming are also addressed in ECGBL2022. The opening keynote presentation is given by Petros Lameras, Coventry University, UK, on the topic of Designing Serious Games through Research: A Relational Perspective. The second day of the conference will open with an address by Patrícia Gouveia, Lisbon University Fine Arts Faculty [Faculdade de Belas-Artes da Universidade de Lisboa, ITI/LARSyS FBAUL], will talk about Eco gaming: How feminism and play are key to changing the world. With an initial submission of 168 abstracts, after the double blind, peer review process there are 85 Academic research papers, 5 PhD research papers, Masters Research papers and 3 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, India, Indonesia, Iran, Ireland, Italy, Mexico, Norway, Portugal, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, UK, USA and Vietnam.
Simulation And Gaming Across Borders
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Author : Heide Lukosch
language : en
Publisher: Springer Nature
Release Date :
Simulation And Gaming Across Borders written by Heide Lukosch and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer Nature
Release Date : 2023-08-19
Intelligent Computing written by Kohei Arai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-19 with Technology & Engineering categories.
This book is a collection of extremely well-articulated, insightful and unique state-ofthe-art papers presented at the Computing Conference which took place in London on June 22–23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide range of scientific topics including IoT, Artificial Intelligence, Computing, Data Science, Networking, Data security and Privacy, etc. The conference was successful in reaping the advantages of both online and offline modes. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.
Novel Intelligent Digital Systems Proceedings Of The 3rd International Conference Nids 2023
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Author : Katerina Kabassi
language : en
Publisher: Springer Nature
Release Date : 2023-09-22
Novel Intelligent Digital Systems Proceedings Of The 3rd International Conference Nids 2023 written by Katerina Kabassi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-22 with Technology & Engineering categories.
This book summarizes the research findings presented at the 3rd International Conference on Novel & Intelligent Digital Systems (NiDS 2023). NiDS 2023 held in Athens, Greece, during September 28–29, 2023, under the auspices of the Institute of Intelligent Systems. The conference was implemented hybrid, allowing participants to attend it either online or onsite. NiDS 2023 places significant importance on the innovations within intelligent systems and the collaborative research that empowers and enriches artificial intelligence (AI) in software development. It encourages high-quality research, establishing a forum for investigating the obstacles and cutting-edge breakthroughs in AI. The conference is designed for experts, researchers, and scholars in artificial and computational intelligence, as well as computer science in general, offering them the opportunity to delve into relevant, interconnected, and mutually complementary fields. By facilitating the exchange of ideas, the conference strengthens and broadens the network of researchers, academics, and industry representatives.
Practices And Implementation Of Gamification In Higher Education
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Author : Membrive, Veronica
language : en
Publisher: IGI Global
Release Date : 2024-02-26
Practices And Implementation Of Gamification In Higher Education written by Membrive, Veronica and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-26 with Education categories.
Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.
Transformative Learning Through Play
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Author : Sara Rye
language : en
Publisher: Springer Nature
Release Date : 2025-01-31
Transformative Learning Through Play written by Sara Rye and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-31 with Education categories.
This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.
Design Learning And Innovation
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Author : Eva Brooks
language : en
Publisher: Springer Nature
Release Date : 2025-03-20
Design Learning And Innovation written by Eva Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-20 with Computers categories.
This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7–8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI.