Ecgbl 2022 16th European Conference On Game Based Learning

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Ecgbl 2022 16th European Conference On Game Based Learning
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Author : Conceição Costa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2022-10-06
Ecgbl 2022 16th European Conference On Game Based Learning written by Conceição Costa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Education categories.
Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05
Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024
Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.
Gamification In A Flipped Classroom
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Author : Zamzami Zainuddin
language : en
Publisher: Springer Nature
Release Date : 2024-04-30
Gamification In A Flipped Classroom written by Zamzami Zainuddin and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-30 with Education categories.
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
The Oxford Handbook Of Media Psychology
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Author : Karen E. Shackleford
language : en
Publisher: Oxford University Press
Release Date : 2025-07-16
The Oxford Handbook Of Media Psychology written by Karen E. Shackleford and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-16 with Psychology categories.
The 21st century has seen the use of media technologies become thoroughly integrated with our daily lives: most of us feel lost without our mobile device in hand, check social media multiple times a day, and turn to digital entertainment in our free time. This shift has spurred the emergence of media psychology: a multidisciplinary approach to studying how people use, process, and are affected by the media and technology they engage every day. This second edition of The Oxford Handbook of Media Psychology brings together leading experts in the field to update what is a rapidly evolving area of study. Returning contributors expand chapters on the history and progress of media literacy, research methods, parasocial experiences, and race and the media, among others. New chapters tackle cutting-edge issues like artificial intelligence, research in media and social justice, the impact of deep-fakes and social media on conspiracy theories, the psychology of fandom, the self as reflected in avatars, the evolution of video games and virtual reality, and the psychological experience of the pandemic related to media use. Together, this volume retains and broadens our understanding of the foundational aspects of media psychology, from research methods and theory to fields like cognitive and developmental psychology. It presents novel approaches to how we conceptualize, operationalize, and analyze media psychological phenomena. Building on the field-defining research of the first edition, this update collects scholarship covering the most essential developments in media psychology in the last decade.
Artificial Intelligence In Education
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Author : Andrew M. Olney
language : en
Publisher: Springer Nature
Release Date : 2024-07-01
Artificial Intelligence In Education written by Andrew M. Olney and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Computers categories.
This book constitutes the refereed proceedings of the 25th International Conference on Artificial Intelligence in Education, AIED 2024, held in Recife, Brazil, in July 8–12, 2024, Proceedings. The 49 full papers and 27 short papers presented in this book were carefully reviewed and selected from 334 submissions. The papers present results in high-quality research on intelligent systems and the cognitive sciences for the improvement and advancement of education.
Simulation And Gaming Across Borders
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Author : Heide Lukosch
language : en
Publisher: Springer Nature
Release Date :
Simulation And Gaming Across Borders written by Heide Lukosch and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022
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Author : Conceição Costa
language : en
Publisher: Acpil
Release Date : 2022-10-20
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022 written by Conceição Costa and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-20 with Education categories.
These proceedings represent the work of contributors to the 16TH European Conference on Games Based Learning (ECGBL 2022), hosted by Lusófona University, Lisbon, Portugal on 6-7 October 2022. The Conference Chair is Conceição Costa, and the Programme Chairs are Filipe Luz and Nuno Fachada, all from Lusófona University. ECGBL is now a well-established event on the academic research calendar and now in its 16th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics, from game design to differences and benefits of both digital and board games and augmented reality as literacy tools and pedagogies of learning, wellbeing and gender in gaming are also addressed in ECGBL2022. The opening keynote presentation is given by Petros Lameras, Coventry University, UK, on the topic of Designing Serious Games through Research: A Relational Perspective. The second day of the conference will open with an address by Patrícia Gouveia, Lisbon University Fine Arts Faculty [Faculdade de Belas-Artes da Universidade de Lisboa, ITI/LARSyS FBAUL], will talk about Eco gaming: How feminism and play are key to changing the world. With an initial submission of 168 abstracts, after the double blind, peer review process there are 85 Academic research papers, 5 PhD research papers, Masters Research papers and 3 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, India, Indonesia, Iran, Ireland, Italy, Mexico, Norway, Portugal, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, UK, USA and Vietnam.
Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer Nature
Release Date : 2023-08-19
Intelligent Computing written by Kohei Arai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-19 with Technology & Engineering categories.
This book is a collection of extremely well-articulated, insightful and unique state-ofthe-art papers presented at the Computing Conference which took place in London on June 22–23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide range of scientific topics including IoT, Artificial Intelligence, Computing, Data Science, Networking, Data security and Privacy, etc. The conference was successful in reaping the advantages of both online and offline modes. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.
Novel Intelligent Digital Systems Proceedings Of The 3rd International Conference Nids 2023
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Author : Katerina Kabassi
language : en
Publisher: Springer Nature
Release Date : 2023-09-22
Novel Intelligent Digital Systems Proceedings Of The 3rd International Conference Nids 2023 written by Katerina Kabassi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-22 with Technology & Engineering categories.
This book summarizes the research findings presented at the 3rd International Conference on Novel & Intelligent Digital Systems (NiDS 2023). NiDS 2023 held in Athens, Greece, during September 28–29, 2023, under the auspices of the Institute of Intelligent Systems. The conference was implemented hybrid, allowing participants to attend it either online or onsite. NiDS 2023 places significant importance on the innovations within intelligent systems and the collaborative research that empowers and enriches artificial intelligence (AI) in software development. It encourages high-quality research, establishing a forum for investigating the obstacles and cutting-edge breakthroughs in AI. The conference is designed for experts, researchers, and scholars in artificial and computational intelligence, as well as computer science in general, offering them the opportunity to delve into relevant, interconnected, and mutually complementary fields. By facilitating the exchange of ideas, the conference strengthens and broadens the network of researchers, academics, and industry representatives.