Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022

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Ecgbl 2022 16th European Conference On Game Based Learning
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Author : Conceição Costa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2022-10-06
Ecgbl 2022 16th European Conference On Game Based Learning written by Conceição Costa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Education categories.
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022
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Author : Conceição Costa
language : en
Publisher: Acpil
Release Date : 2022-10-20
Proceedings Of The 16th European Conference On Games Based Learning Ecgbl 2022 written by Conceição Costa and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-20 with Education categories.
These proceedings represent the work of contributors to the 16TH European Conference on Games Based Learning (ECGBL 2022), hosted by Lusófona University, Lisbon, Portugal on 6-7 October 2022. The Conference Chair is Conceição Costa, and the Programme Chairs are Filipe Luz and Nuno Fachada, all from Lusófona University. ECGBL is now a well-established event on the academic research calendar and now in its 16th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics, from game design to differences and benefits of both digital and board games and augmented reality as literacy tools and pedagogies of learning, wellbeing and gender in gaming are also addressed in ECGBL2022. The opening keynote presentation is given by Petros Lameras, Coventry University, UK, on the topic of Designing Serious Games through Research: A Relational Perspective. The second day of the conference will open with an address by Patrícia Gouveia, Lisbon University Fine Arts Faculty [Faculdade de Belas-Artes da Universidade de Lisboa, ITI/LARSyS FBAUL], will talk about Eco gaming: How feminism and play are key to changing the world. With an initial submission of 168 abstracts, after the double blind, peer review process there are 85 Academic research papers, 5 PhD research papers, Masters Research papers and 3 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, India, Indonesia, Iran, Ireland, Italy, Mexico, Norway, Portugal, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, UK, USA and Vietnam.
Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05
Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.
These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024
Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.
Handbook Of Artificial Intelligence In Education
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Author : Benedict du Boulay
language : en
Publisher: Edward Elgar Publishing
Release Date : 2023-01-20
Handbook Of Artificial Intelligence In Education written by Benedict du Boulay and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-20 with Education categories.
Gathering insightful and stimulating contributions from leading global experts in Artificial Intelligence in Education (AIED), this comprehensive Handbook traces the development of AIED from its early foundations in the 1970s to the present day.
Design Learning And Innovation
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Author : Eva Brooks
language : en
Publisher: Springer Nature
Release Date : 2025-03-20
Design Learning And Innovation written by Eva Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-20 with Computers categories.
This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7–8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI.
Artsit Interactivity And Game Creation
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Author : Anthony L. Brooks
language : en
Publisher: Springer Nature
Release Date : 2023-04-01
Artsit Interactivity And Game Creation written by Anthony L. Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-01 with Technology & Engineering categories.
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
Simulation And Gaming Across Borders
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Author : Heide Lukosch
language : en
Publisher: Springer Nature
Release Date :
Simulation And Gaming Across Borders written by Heide Lukosch and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Artificial Intelligence In Education
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Author : Andrew M. Olney
language : en
Publisher: Springer Nature
Release Date : 2024-07-01
Artificial Intelligence In Education written by Andrew M. Olney and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Computers categories.
This book constitutes the refereed proceedings of the 25th International Conference on Artificial Intelligence in Education, AIED 2024, held in Recife, Brazil, in July 8–12, 2024, Proceedings. The 49 full papers and 27 short papers presented in this book were carefully reviewed and selected from 334 submissions. The papers present results in high-quality research on intelligent systems and the cognitive sciences for the improvement and advancement of education.
Transformative Learning Through Play
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Author : Sara Rye
language : en
Publisher: Springer Nature
Release Date : 2025-01-31
Transformative Learning Through Play written by Sara Rye and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-31 with Education categories.
This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.