Learning In 3d

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Digital Modeling
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Author : William Vaughan
language : en
Publisher: New Riders
Release Date : 2011-12-27
Digital Modeling written by William Vaughan and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-27 with Computers categories.
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Artificial Intelligence And Machine Learning In 2d 3d Medical Image Processing
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Author : Rohit Raja
language : en
Publisher: CRC Press
Release Date : 2020-12-23
Artificial Intelligence And Machine Learning In 2d 3d Medical Image Processing written by Rohit Raja and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-23 with Technology & Engineering categories.
Digital images have several benefits, such as faster and inexpensive processing cost, easy storage and communication, immediate quality assessment, multiple copying while preserving quality, swift and economical reproduction, and adaptable manipulation. Digital medical images play a vital role in everyday life. Medical imaging is the process of producing visible images of inner structures of the body for scientific and medical study and treatment as well as a view of the function of interior tissues. This process pursues disorder identification and management. Medical imaging in 2D and 3D includes many techniques and operations such as image gaining, storage, presentation, and communication. The 2D and 3D images can be processed in multiple dimensions. Depending on the requirement of a specific problem, one must identify various features of 2D or 3D images while applying suitable algorithms. These image processing techniques began in the 1960s and were used in such fields as space, clinical purposes, the arts, and television image improvement. In the 1970s, with the development of computer systems, the cost of image processing was reduced and processes became faster. In the 2000s, image processing became quicker, inexpensive, and simpler. In the 2020s, image processing has become a more accurate, more efficient, and self-learning technology. This book highlights the framework of the robust and novel methods for medical image processing techniques in 2D and 3D. The chapters explore existing and emerging image challenges and opportunities in the medical field using various medical image processing techniques. The book discusses real-time applications for artificial intelligence and machine learning in medical image processing. The authors also discuss implementation strategies and future research directions for the design and application requirements of these systems. This book will benefit researchers in the medical image processing field as well as those looking to promote the mutual understanding of researchers within different disciplines that incorporate AI and machine learning. FEATURES Highlights the framework of robust and novel methods for medical image processing techniques Discusses implementation strategies and future research directions for the design and application requirements of medical imaging Examines real-time application needs Explores existing and emerging image challenges and opportunities in the medical field
3d Modeling For Beginners
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Author : Danan Thilakanathan
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-03-27
3d Modeling For Beginners written by Danan Thilakanathan and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-27 with categories.
3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D and you will learn some important concepts about 3D modeling as well as some of the popular techniques which you can utilize to create any 3D model. You will learn about creating hard-surfaced objects like vases, tables and chairs. You will get a thorough overview of the steps needed to approach modeling detailed human characters. You will also learn about how to approach the creation of epic 3D environments. This book shares tips and tricks throughout, that will help you become a better 3D modeler and ways to speed up your workflow. Practicing is one of the best ways to become better at any skill. Towards the second half of the book, there are a number of exercises covering the creation of a variety of different 3D objects, of which you are highly encouraged to follow along, to get practice and ultimately gain confidence in being able to tackle any 3D project with ease. Although this book is designed for beginners, it is aimed to be a solid teaching resource since it will cover almost everything about 3D modeling. There are 12 chapters and over 200 pages of helpful advice, lessons and exercises that are solely aimed at making you a better 3D modeler. This book avoids any jargon and will explain concepts in an easy-to-understand manner. Furthermore, this book is written in a personable manner where I share my own experiences as a 3D modeler. Blender, the open-source 3D software, is utilized for the exercises in this course. While Blender users may gain a slight advantage from using this book, any person with any 3D software should be able to follow this book. The tools and techniques described in this book can be transferred to other 3D software. Thus, the one prerequisite of this book is that you, at the very least, know the bare basics of navigating your way around your preferred 3D software. By the end of this book, you will understand the main concepts and techniques of 3D modeling. You will also gain confidence in being able to tackle your own 3D modeling projects on your own. More specifically, in this book, you will learn about: - Ways to become a better 3D modeler - The Essentials of the 3D Viewport - Modeling Tools - Modifiers - 3D Modeling Methods - Hard-surfaced Modeling - Organic Modeling - Environment Modeling - More Exercises - High-Poly vs. Low-Poly - Texturing your 3D Model - Showcasing and selling your 3D Models Subscribe to the email list at ThilakanathanStudios.com to receive regular 3D Modeling tutorials for FREE!
Deep Learning For 3d Vision Algorithms And Applications
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Author : Xiaoli Li
language : en
Publisher: World Scientific
Release Date : 2024-08-27
Deep Learning For 3d Vision Algorithms And Applications written by Xiaoli Li and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-27 with Computers categories.
3D deep learning is a rapidly evolving field that has the potential to transform various industries. This book provides a comprehensive overview of the current state-of-the-art in 3D deep learning, covering a wide range of research topics and applications. It collates the most recent research advances in 3D deep learning, including algorithms and applications, with a focus on efficient methods to tackle the key technical challenges in current 3D deep learning research and adoption, therefore making 3D deep learning more practical and feasible for real-world applications.This book is organized into five sections, each of which addresses different aspects of 3D deep learning. Section I: Sample Efficient 3D Deep Learning, focuses on developing efficient algorithms to build accurate 3D models with limited annotated samples. Section II: Representation Efficient 3D Deep Learning, deals with the challenge of developing efficient representations for dynamic 3D scenes and multiple 3D modalities. Section III: Robust 3D Deep Learning, presents methods for improving the robustness and reliability of deep learning models in real-world applications. Section IV: Resource Efficient 3D Deep Learning, explores ways to reduce the computation cost of 3D models and improve their efficiency in resource-limited environments. Section V: Emerging 3D Deep Learning Applications, showcases how 3D deep learning is transforming industries and enabling new applications for healthcare and manufacturing.This collection is a valuable resource for researchers and practitioners interested in exploring the potential of 3D deep learning.
Learning Blender
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Author : Oliver Villar
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-04-07
Learning Blender written by Oliver Villar and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
3d Immersive And Interactive Learning
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Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-02-12
3d Immersive And Interactive Learning written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-12 with Education categories.
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
Deep Learning For 3d Vision Algorithms And Applications
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Author : Xiaoli Li
language : en
Publisher:
Release Date : 2024-06-06
Deep Learning For 3d Vision Algorithms And Applications written by Xiaoli Li and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-06 with Computers categories.
3D deep learning is a rapidly evolving field that has the potential to transform various industries. This book provides a comprehensive overview of the current state-of-the-art in 3D deep learning, covering a wide range of research topics and applications. It collates the most recent research advances in 3D deep learning, including algorithms and applications, with a focus on efficient methods to tackle the key technical challenges in current 3D deep learning research and adoption, therefore making 3D deep learning more practical and feasible for real-world applications.This book is organized into five sections, each of which addresses different aspects of 3D deep learning. Section I: Sample Efficient 3D Deep Learning, focuses on developing efficient algorithms to build accurate 3D models with limited annotated samples. Section II: Representation Efficient 3D Deep Learning, deals with the challenge of developing efficient representations for dynamic 3D scenes and multiple 3D modalities. Section III: Robust 3D Deep Learning, presents methods for improving the robustness and reliability of deep learning models in real-world applications. Section IV: Resource Efficient 3D Deep Learning, explores ways to reduce the computation cost of 3D models and improve their efficiency in resource-limited environments. Section V: Emerging 3D Deep Learning Applications, showcases how 3D deep learning is transforming industries and enabling new applications for healthcare and manufacturing.This collection is a valuable resource for researchers and practitioners interested in exploring the potential of 3D deep learning.
Learning In 3d
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Author : Karl M. Kapp
language : en
Publisher: John Wiley & Sons
Release Date : 2009-12-30
Learning In 3d written by Karl M. Kapp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-30 with Business & Economics categories.
Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
Interdisciplinary And International Perspectives On 3d Printing In Education
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Author : Santos, Ieda M.
language : en
Publisher: IGI Global
Release Date : 2018-11-23
Interdisciplinary And International Perspectives On 3d Printing In Education written by Santos, Ieda M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-23 with Education categories.
Although 3D printing technologies are still a rarity in many classrooms and other educational settings, their far-reaching applications across a wide range of subjects make them a desirable instructional aid. Effective implementation of these technologies can engage learners through project-based learning and exploration of objects. Interdisciplinary and International Perspectives on 3D Printing in Education is a collection of advanced research that facilitates discussions on interdisciplinary fields and international perspectives, from kindergarten to higher education, to inform the uses of 3D printing in education from diverse and broad perspectives. Covering topics such as computer-aided software, learning theories, and educational policy, this book is ideally designed for educators, practitioners, instructional designers, and researchers.
Virtual Immersive And 3d Learning Spaces Emerging Technologies And Trends
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Author : Hai-Jew, Shalin
language : en
Publisher: IGI Global
Release Date : 2010-09-30
Virtual Immersive And 3d Learning Spaces Emerging Technologies And Trends written by Hai-Jew, Shalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Education categories.
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.