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Learning Stencyl 3 X Game Development Beginner S Guide


Learning Stencyl 3 X Game Development Beginner S Guide
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Learning Stencyl 3 X Game Development Beginner S Guide


Learning Stencyl 3 X Game Development Beginner S Guide
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Author : Innes Borkwood
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-05-24

Learning Stencyl 3 X Game Development Beginner S Guide written by Innes Borkwood and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-24 with Computers categories.


A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.



Stencyl Essentials


Stencyl Essentials
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Author : Richard Sneyd
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-27

Stencyl Essentials written by Richard Sneyd and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-27 with Computers categories.


If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.



Cryengine 3 Game Development


Cryengine 3 Game Development
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Author : Sean Tracy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-09-21

Cryengine 3 Game Development written by Sean Tracy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-21 with Computers categories.


Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.



Coding Games


Coding Games
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Author : Robert C. Matthews
language : en
Publisher:
Release Date : 2020-11-19

Coding Games written by Robert C. Matthews and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-19 with Computers categories.


Do you want to take the first step into the world of game programming? Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer? Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves. In this book you'll discover: - How to program a vast variety of different game genres. - The most important game design elements crucial to your success. - How to use the Gosu library to make games in Ruby. - The best way to ensure your RPG Maker game is better than the rest. - A crash-course in Unity to kick start your professional career This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.



Unity 3 X Game Development By Example


Unity 3 X Game Development By Example
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Author : Ryan Henson Creighton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-09-01

Unity 3 X Game Development By Example written by Ryan Henson Creighton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-01 with Computers categories.


A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.



3d Game Development With Microsoft Silverlight 3


3d Game Development With Microsoft Silverlight 3
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Author : Gaston C. Hillar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-09-24

3d Game Development With Microsoft Silverlight 3 written by Gaston C. Hillar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-24 with Computers categories.


A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.



Game Development Patterns And Best Practices


Game Development Patterns And Best Practices
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-04-27

Game Development Patterns And Best Practices written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-27 with Computers categories.


Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.


Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.



The Game Programming Starter Series


The Game Programming Starter Series
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Author : Hobbypress
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-07-30

The Game Programming Starter Series written by Hobbypress and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-30 with categories.


Using Stencyl, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Book TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 13 LESSON 1 CON'T - OBJECT INTERACTION 17 LESSON 1 CON'T - CREATING NEW ACTORS 18 LESSON 1 CON'T - BACKGROUND AND SCROLLING 25 LESSON 1 CON'T - TILESETS 29 LESSON 1 CON'T - FREE ARTWORKS 32 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 33 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 34 LESSON 2 CON'T - SCENE AND BOUNDARIES 37 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 39 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 43 LESSON 3 CON'T - BEHAVIORS 47 LESSON 3 CON'T - OBJECT INTERACTIONS 49 SAMPLE SET 1 54 SAMPLE SET 2 67 SAMPLE SET 3 75 WHAT IS NEXT? 86



First Steps In Sdl Game Development


First Steps In Sdl Game Development
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Author : Frahaan Hussain
language : en
Publisher: SDL Game Development Series
Release Date : 2024-01-17

First Steps In Sdl Game Development written by Frahaan Hussain and has been published by SDL Game Development Series this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-17 with Computers categories.


Dive into the world of game development with "First Steps in SDL Game Development: An Introductory Guide," a comprehensive resource for beginners. This book is designed to introduce you to the Simple DirectMedia Layer (SDL), a powerful tool used for developing interactive media and video games. Whether you are an aspiring game developer or a programming enthusiast, this guide will provide you with the foundational knowledge needed to start creating your own games. Beginning with a detailed overview of SDL and its significance in the realm of game development, this book ensures a smooth entry point for beginners. You will learn about the core concepts of game programming and how SDL functions as a cross-platform development library, enabling you to create games that can run on various operating systems. The book is structured to gradually build your skills. Starting with setting up the SDL environment, you will progress through creating simple 2D graphics, handling user input, and managing audio elements. Each chapter introduces new concepts and includes practical examples to apply your knowledge. By the end of this book, you will have a solid understanding of SDL's capabilities and be able to develop simple yet engaging games. One of the key features of "First Steps in SDL Game Development" is its focus on practical application. The guide includes numerous code snippets and full-fledged project examples. These practical components are designed to reinforce the theory and give you hands-on experience in game development. Moreover, the book explores the integration of SDL with popular programming languages like C++, enhancing your understanding of how SDL works in conjunction with these languages. Additionally, the book delves into more advanced topics such as 3D graphics rendering and network programming for multiplayer games, ensuring that you have a comprehensive understanding of what SDL can offer as you advance in your game development journey. With clear explanations and step-by-step instructions, this guide is a valuable resource for anyone new to game development or looking to expand their skills with SDL. "First Steps in SDL Game Development: An Introductory Guide" not only teaches you the technical skills required for game development but also inspires creativity and innovation. The book encourages you to experiment and apply your newfound knowledge to create unique and exciting games. Whether you dream of developing the next big indie game or simply want to explore the world of game programming, this book is an essential tool on your journey. Embrace the challenge and excitement of game development with "First Steps in SDL Game Development: An Introductory Guide." Your path to becoming a proficient game developer starts here!