[PDF] Learning Xcode 8 - eBooks Review

Learning Xcode 8


Learning Xcode 8
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Learn Ios 8 App Development


Learn Ios 8 App Development
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Author : James Bucanek
language : en
Publisher: Apress
Release Date : 2014-12-09

Learn Ios 8 App Development written by James Bucanek and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-09 with Computers categories.


Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!



Learning Xcode 8


Learning Xcode 8
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Author : Jak Tiano
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-11-18

Learning Xcode 8 written by Jak Tiano and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-18 with Computers categories.


Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book Learn the theory and tools behind app development using Swift 3 and Xcode 8 Build a fully featured iOS app, including a companion app for the Apple Watch Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn Understand the most important features of the Xcode IDE Write Swift 3 code for application data models and view controllers Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications Build companion applications for the Apple Watch with watchOS 3 Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing Optimize an application using Xcode 8's profiling tools and asset catalogs Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.



Practical Swift


Practical Swift
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Author : Eric Downey
language : en
Publisher: Apress
Release Date : 2016-12-01

Practical Swift written by Eric Downey and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-01 with Computers categories.


Take a firsthand tour of Xcode and all the latest features Swift 3 has to offer. If you have picked up this book, chances are you know a little bit about Swift Programming. With Practical Swift you’ll develop an advanced understanding of the language that will enable you to create a reference guide using Xcode Playgrounds, one you can continue to grow throughout your iOS career. This book not only shows you how to code in a clean and concise manner, but also the why behind the code. Understanding why will be instrumental in your advancement as a Swift developer. What You’ll learn: Review the evolution of Swift and the latest features in Swift 3 Study architecture and design patterns Examine Protocol Oriented Programming Understand Swift generics Test Swift code Build an iOS App with core data from scratch Who This Book Is For: The primary audience for this book is developers who have started learning iOS and Swift and want to learn more of the intermediate to advanced topics available in Swift. The secondary audience is developers who have experience in iOS and Swift and want a good reference book for concepts they might already know, but are looking to re-enforce.



Learning Ipad Programming


Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012

Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.



Learn Mac Os X Snow Leopard


Learn Mac Os X Snow Leopard
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Author : Mike Lee
language : en
Publisher: Apress
Release Date : 2011-07-23

Learn Mac Os X Snow Leopard written by Mike Lee and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-23 with Computers categories.


You're smart and savvy, but also busy. This comprehensive guide to Apple's Mac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickity–split. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before.



Learn Spritebuilder For Ios Game Development


Learn Spritebuilder For Ios Game Development
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2014-11-26

Learn Spritebuilder For Ios Game Development written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-26 with Computers categories.


SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.



Learn Computer Science With Swift


Learn Computer Science With Swift
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Author : Jesse Feiler
language : en
Publisher: Apress
Release Date : 2017-12-15

Learn Computer Science With Swift written by Jesse Feiler and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-15 with Computers categories.


Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS. Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate. What You'll Learn Recognize patterns and use abstractions Build code into reusable frameworks Manage code and share version control Solve logic puzzles Who This Book Is For Young professionals interested in learning computer science from an Apple platform standpoint.



Learn Ios 7 App Development


Learn Ios 7 App Development
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Author : James Bucanek
language : en
Publisher: Apress
Release Date : 2014-01-24

Learn Ios 7 App Development written by James Bucanek and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-24 with Computers categories.


Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!



Beginning Swift Games Development For Ios


Beginning Swift Games Development For Ios
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Author : James Goodwill
language : en
Publisher: Apress
Release Date : 2017-05-24

Beginning Swift Games Development For Ios written by James Goodwill and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-24 with Computers categories.


Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.



Learn Swift On The Mac


Learn Swift On The Mac
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Author : Waqar Malik
language : en
Publisher: Apress
Release Date : 2015-04-06

Learn Swift On The Mac written by Waqar Malik and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-06 with Computers categories.


There's a new language in town. Swift is Apple's new, native, fast, and easy to learn programming language for iOS and OS X app development. It's their "Objective-C without the C". If you are an iOS developer or planning to become one, learning Swift is your #1 priority, and Learn Swift on the Mac tells you everything you need to get up to speed, well, swiftly. You'll start with the Swift Playground and an introduction to object-oriented programming so you can immediately see Swift in action. You then learn about all of the key language features like functions and closures, classes, methods, extensions, and how Swift works just as well as Objective-C when it comes to easy memory management with ARC. Finally you'll learn how to use Swift alongside Objective-C as well as with Core Data, and you'll learn how to put all of the pieces together with a health app using Apple's new HealthKit framework.