[PDF] Love2d For Lua Game Programming - eBooks Review

Love2d For Lua Game Programming


Love2d For Lua Game Programming
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Love2d For Lua Game Programming


Love2d For Lua Game Programming
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Author : Darmie Akinlaja
language : en
Publisher: Packt Pub Limited
Release Date : 2013

Love2d For Lua Game Programming written by Darmie Akinlaja and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LOVE framework as well as everything you need to know about game development using the Lua programming language.LOVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.



L Ve For Lua Game Programming


L Ve For Lua Game Programming
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Author : Darmie Akinlaja
language : en
Publisher:
Release Date : 2013

L Ve For Lua Game Programming written by Darmie Akinlaja and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer games categories.


Annotation LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games. LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If youre interested in game programming, then this book is exactly what youve been looking for.



Postmortems From Game Developer


Postmortems From Game Developer
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Author : Austin Grossman
language : en
Publisher: Taylor & Francis
Release Date : 2003

Postmortems From Game Developer written by Austin Grossman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.



L Ve2d For Lua Game Programming


L Ve2d For Lua Game Programming
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Author : Damilare Darmie Akinlaja
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-09-25

L Ve2d For Lua Game Programming written by Damilare Darmie Akinlaja and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-25 with Computers categories.


This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.



Mastering Lua


Mastering Lua
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date : 2023-09-26

Mastering Lua written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-26 with Computers categories.


Are you ready to embark on a journey that will elevate your programming skills and open doors to a world of possibilities? "Mastering Lua" is your comprehensive guide to unleashing the true power of the Lua programming language. Whether you're a seasoned developer looking to expand your toolkit or a programming enthusiast eager to explore new realms, this book will equip you with the knowledge and skills to create dynamic, efficient, and versatile applications. Key Features: 1. Deep Dive into Lua Fundamentals: Immerse yourself in the core concepts of Lua programming, from its lightweight syntax to its powerful scripting capabilities. Build a strong foundation that empowers you to solve complex programming challenges with precision. 2. Game Development Excellence: Dive into Lua's impact on game development. Learn how to integrate Lua scripting into game engines, create interactive gameplay elements, and develop mods and extensions for popular game titles. 3. Scripting and Automation: Discover Lua's potential in automation and scripting tasks. Master techniques for building custom automation tools, developing macros, and creating scripts that streamline repetitive tasks. 4. Embedding Lua in Applications: Uncover the art of embedding Lua in larger applications. Learn how to integrate Lua as a scripting language, extend your software's functionality, and provide users with the ability to customize their experience. 5. Metaprogramming and Extensibility: Explore advanced Lua features like metatables and metamethods. Learn how to create extensible and dynamic APIs, enabling users to modify and enhance software behavior at runtime. 6. Networking and Web Development: Harness Lua's capabilities in networking and web development. Build lightweight network applications, develop server-side scripts, and explore Lua's role in the world of web technologies. 7. Concurrency and Asynchronous Programming: Navigate the world of concurrency and asynchronous programming in Lua. Master techniques for handling multiple tasks concurrently, ensuring efficient utilization of system resources. 8. Creating Domain-Specific Languages: Push the boundaries of your Lua knowledge by creating domain-specific languages (DSLs). Design custom syntax and semantics to simplify complex tasks and enhance code readability. 9. Deployment and Integration: Navigate the process of deploying Lua applications across various platforms. Learn about integration with other programming languages, tools, and libraries, and explore techniques for sharing your work with a wider audience. Who This Book Is For: "Mastering Lua" is an indispensable resource for programmers of all levels who are excited about harnessing the capabilities of the Lua programming language. Whether you're a newcomer intrigued by Lua's potential or an experienced developer ready to explore new domains, this book will guide you through the language's nuances and empower you to create dynamic and versatile applications.



Program Arcade Games


Program Arcade Games
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Author : Paul Craven
language : en
Publisher: Apress
Release Date : 2015-12-31

Program Arcade Games written by Paul Craven and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.


Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2017-03-27

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Computers categories.


Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.



How To Design Programs Second Edition


How To Design Programs Second Edition
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Author : Matthias Felleisen
language : en
Publisher: MIT Press
Release Date : 2018-05-04

How To Design Programs Second Edition written by Matthias Felleisen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-04 with Computers categories.


A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.



Lua 5 2 Reference Manual


Lua 5 2 Reference Manual
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Author : Roberto Ierusalimschy
language : en
Publisher:
Release Date : 2015-11-04

Lua 5 2 Reference Manual written by Roberto Ierusalimschy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-04 with Computers categories.


Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This reference manual is 51 pages long.