Mastering Swoole Php

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Mastering Swoole Php
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Author : Bruce Dou
language : en
Publisher:
Release Date : 2020
Mastering Swoole Php written by Bruce Dou and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.
Mastering Php
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date : 2023-09-06
Mastering Php written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-06 with Computers categories.
Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.
Php 8 Programming Tips Tricks And Best Practices
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Author : Doug Bierer
language : en
Publisher:
Release Date : 2021-08-27
Php 8 Programming Tips Tricks And Best Practices written by Doug Bierer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-27 with PHP (Computer program language) categories.
Discover effective techniques, workarounds, and expert guidance for avoiding situations where your application might break following PHP 8 migrationKey Features* Get the hang of all the new features introduced in PHP 8* Learn how to detect potential code breaks and keep your application code running smoothly in PHP 8* Explore an exciting new trend - asynchronous PHP programming using Swoole and FibersBook DescriptionThanks to its ease of use, PHP is a highly popular programming language used on over 78% of all web servers connected to the Internet. PHP 8 Programming Tips, Tricks, and Best Practices will help you to get up-to-speed with PHP 8 quickly. The book is intended for any PHP developer who wants to become familiar with the cool new features available in PHP 8, and covers areas where developers might experience backward compatibility issues with their existing code after a PHP 8 update. The book thoroughly explores best practices, and highlights ways in which PHP 8 enforces these practices in a much more rigorous fashion than its earlier versions.You'll start by exploring new PHP 8 features in the area of object-oriented programming (OOP), followed by enhancements at the procedural level. You'll then learn about potential backward compatible breaks and discover best practices for improving performance. The last chapter of the book gives you insights into PHP async, a revolutionary new way of programming, by providing detailed coverage and examples of asynchronous programming using the Swoole extension and Fibers.By the end of this PHP book, you'll not only have mastered the new features, but you'll also know exactly what to watch out for when migrating older PHP applications to PHP 8.What you will learn* Gain a comprehensive understanding of the new PHP 8 object-oriented features* Discover new PHP 8 procedural programming enhancements* Understand improvements in error handling in PHP 8* Identify potential backward compatibility issues* Avoid traps due to changes in PHP extensions* Find out which features have been deprecated and/or removed in PHP 8* Become well-versed with programming best practices enforced by PHP 8Who this book is forThis book is for PHP developers at all levels who have experience in PHP 5 or above. If you're just getting started with PHP, you'll find the code examples useful for learning the language. Developers who have worked for a few months on one or more PHP projects will be able to apply the tips and techniques to the code at hand, while those with many years of PHP experience are sure to appreciate the concise coverage of new PHP 8 features.
An Illustrative Introduction To Algorithms
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Author : Dino Cajic
language : en
Publisher:
Release Date : 2019-08-16
An Illustrative Introduction To Algorithms written by Dino Cajic and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-16 with categories.
This book was written to fill the gap that exists when Computer Science students, and programmers, attempt to learn and analyze the different algorithms that currently exist. I took a course on Algorithms and was disappointed in the type of material that's currently available. There are two types of books that I kept running into:1). First, the overly complex book. This book seems like it's designed for people that are already fluent in the topics and wanted a more detailed and mathematical approach to algorithms. 2). Second, the overly simple book. A basic introduction to algorithms. This is a high-level overview of some algorithms, and most complex algorithms are not mentioned. After completion, the person is still incapable of showing how the algorithm runs when a problem is presented. This book is designed for undergraduate upper-class students and programmers that want to expand their horizon. It can be used as a supplementary book alongside the complex book. Readers will gain the knowledge necessary to solve those mathematically intensive algorithmic problems that were presented in the complex book.Each chapter consists of a brief description of how the algorithm works followed by a detailed example or two. No steps are skipped during the traversal process. The reader is presented with a clear, simplified approach to solving the algorithm that the chapter is dedicated to. Each chapter follows a natural progression from the previous chapter. If certain algorithms rely heavily on prior knowledge, the previous chapter covers that topic. For example, Kruskal's algorithm relies heavily on prior knowledge of Minimum Spanning Trees and Greedy Algorithms. Each of those topics receives a chapter of its own.
Game Physics Cookbook
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Author : Gabor Szauer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-03-24
Game Physics Cookbook written by Gabor Szauer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-24 with Computers categories.
Collision Detection and Rigid body physics for Game Development Key Features Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Book DescriptionPhysics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!What you will learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes Who this book is for This book is for beginner to intermediate game developers. You don’t need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D.
Modern Php
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Author : Josh Lockhart
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-02-16
Modern Php written by Josh Lockhart and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-16 with Computers categories.
PHP is experiencing a renaissance, though it may be difficult to tell with all of the outdated PHP tutorials online. With this practical guide, you'll learn how PHP has become a full-featured, mature language with object-orientation, namespaces, and a growing collection of reusable component libraries. You'll learn best practices for application architecture and planning, databases, security, testing, debugging, and deployment.
Mastering Enterprise Javabeans
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Author : Ed Roman
language : en
Publisher: John Wiley & Sons
Release Date : 2004-12-22
Mastering Enterprise Javabeans written by Ed Roman and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-12-22 with Computers categories.
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
Mastering Opencv With Practical Computer Vision Projects
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Author : Daniel Lélis Baggio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-12-03
Mastering Opencv With Practical Computer Vision Projects written by Daniel Lélis Baggio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-03 with Computers categories.
Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.
Think Dsp
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Author : Allen B. Downey
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-07-12
Think Dsp written by Allen B. Downey and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-12 with Technology & Engineering categories.
If you understand basic mathematics and know how to program with Python, you’re ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they’re applied in the real world. In the first chapter alone, you’ll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds. Author Allen Downey explains techniques such as spectral decomposition, filtering, convolution, and the Fast Fourier Transform. This book also provides exercises and code examples to help you understand the material. You’ll explore: Periodic signals and their spectrums Harmonic structure of simple waveforms Chirps and other sounds whose spectrum changes over time Noise signals and natural sources of noise The autocorrelation function for estimating pitch The discrete cosine transform (DCT) for compression The Fast Fourier Transform for spectral analysis Relating operations in time to filters in the frequency domain Linear time-invariant (LTI) system theory Amplitude modulation (AM) used in radio Other books in this series include Think Stats and Think Bayes, also by Allen Downey.