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Mastering Unity 3d Helicopter Game Development


Mastering Unity 3d Helicopter Game Development
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Mastering Unity 3d Helicopter Game Development


Mastering Unity 3d Helicopter Game Development
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Author : Greg Poquant
language : en
Publisher: Greg Poquant
Release Date :

Mastering Unity 3d Helicopter Game Development written by Greg Poquant and has been published by Greg Poquant this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Mastering Unity 3D: Helicopter Game Development is a comprehensive guide designed for both beginners and experienced developers who want to create a realistic helicopter game using Unity. The book covers every aspect of game development, from setting up the Unity engine to designing flight mechanics, optimizing performance, and publishing the final product. Readers will learn how to build a helicopter model, implement realistic flight physics, and create engaging gameplay mechanics. The book also explores terrain creation, weather effects, sound design, and visual enhancements to make the game more immersive. Additionally, it provides insights into performance optimization and strategies for successfully launching and marketing the game.



Advances In Guidance Navigation And Control


Advances In Guidance Navigation And Control
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Author : Liang Yan
language : en
Publisher: Springer Nature
Release Date : 2025-03-12

Advances In Guidance Navigation And Control written by Liang Yan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-12 with Technology & Engineering categories.


This book features the latest theoretical results and techniques in the field of guidance, navigation, and control (GNC) of vehicles and aircrafts. It covers a wide range of topics, including but not limited to, intelligent computing communication and control; new methods of navigation, estimation, and tracking; control of multiple moving objects; manned and autonomous unmanned systems; guidance, navigation, and control of miniature aircraft; and sensor systems for guidance, navigation and control, etc. Presenting recent advances in the form of illustrations, tables, and text, it also provides detailed information of a number of the studies, to offer readers insights for their own research. In addition, the book addresses fundamental concepts and studies in the development of GNC, making it a valuable resource for both beginners and researchers wanting to further their understanding of guidance, navigation, and control.



Digital Technologies Sustainable Innovations For Improving Teaching And Learning


Digital Technologies Sustainable Innovations For Improving Teaching And Learning
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Author : Demetrios Sampson
language : en
Publisher: Springer
Release Date : 2018-02-28

Digital Technologies Sustainable Innovations For Improving Teaching And Learning written by Demetrios Sampson and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-28 with Education categories.


The aim of this volume entitled Digital Technologies: Sustainable Innovations for improving Teaching and Learning is to contribute in the global discussion on digital technologies as the means to foster sustainable educational innovations for improving the teaching, learning and assessment from K-12 to Higher Education. It compiles papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) conference, which has as its goal continuing to address these challenges and promote the effective use of new tools and technologies to support teaching, learning and assessment. The book consists of four parts and showcases how emerging educational technologies and innovative practices have been used to address core global educational challenges; spanning from rethinking and transforming learning environments across educational contexts to effectively cultivating students’ competences for the digital smart society of the future. The book comprises Part I: Transforming the Learning Environment; Part II: Enriching student learning experiences; Part III: Measuring and Assessing Teaching and Learning with Educational Data Analytics; Part IV: Cultivating student competences for the digital Smart society. It targets researchers and research students, educational professional practitioners (including teachers, educators and education leaders) as well as education policy makers, who are interested in keeping up-to-date on the global development in this field.



Getting Started With Web Components


Getting Started With Web Components
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Author : Prateek Jadhwani
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-08-09

Getting Started With Web Components written by Prateek Jadhwani and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-09 with Computers categories.


Explore modern Web Component design and integrate them with a variety of web frameworks to build encapsulated reusable UI components for your web apps Key FeaturesLearn Web Components with more than 50 web component examples for both beginners and advanced usersCreate responsive and highly customizable web pages using HTML, CSS, and JavaScriptExtend the potential of Web Components by integrating them with standard web frameworksBook Description Web Components are a set of APIs that help you build reusable UI modules that can operate in any modern browser using just Vanilla JavaScript. The power of Web Components lies in their ability to build frontend web applications with or without web frameworks. With this practical guide, you will understand how Web Components can help you build reusable UI components for your modern web apps. The book starts by explaining the fundamentals of Web Components' design and strategies for using them in your existing frontend web projects. You will also learn how to use JavaScript libraries such as Polymer.js and Stencil.js for building practical components. As you progress, you will build a single-page application using only Web Components to fully realize their potential. This practical guide demonstrates how to work with Shadow DOM and custom elements to build the standard components of a web application. Toward the end of the book, you will learn how to integrate Web Components with standard web frameworks to help you manage large-scale web applications. By the end of this book, you will have learned about the capabilities of Web Components in building custom elements and have the necessary skills for building a reusable UI for your web applications. What you will learnUnderstand Web Component design, specifications, and life cycleCreate single-page applications using Web ComponentsEnable reusability and customization for your UI componentsImplement Web Components in your web apps using Polymer and Stencil librariesBuild powerful frontend components from scratch and deploy them on the webDesign patterns and best practices to integrate Web Components into your existing web applicationWho this book is for This book is for developers who have heard about web components, but don't really know where to start. This book is also for intermediate and advanced developers who know what web components are, but are still afraid to use them in production. This book is also for frontend engineers who are simply looking into web components in order to increase their knowledge and skills.



Postmortems From Game Developer


Postmortems From Game Developer
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Author : Austin Grossman
language : en
Publisher: Taylor & Francis
Release Date : 2003

Postmortems From Game Developer written by Austin Grossman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.



Beyond The Basic Stuff With Python


Beyond The Basic Stuff With Python
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2020-12-16

Beyond The Basic Stuff With Python written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-16 with Computers categories.


BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher



Advances On Mechanics Design Engineering And Manufacturing Iv


Advances On Mechanics Design Engineering And Manufacturing Iv
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Author : Salvatore Gerbino
language : en
Publisher: Springer Nature
Release Date : 2022-09-24

Advances On Mechanics Design Engineering And Manufacturing Iv written by Salvatore Gerbino and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-24 with Technology & Engineering categories.


This book gathers contributions presented at the International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing (JCM 2022), held on June 1–3, 2022, in Ischia, Italy. It reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and collaborative and soft robotics. The book is organized into five main parts, reflecting the focus and primary themes of the conference. The contributions presented here not only provide researchers, engineers and experts in a range of industrial engineering subfields with extensive information to support their daily work; they are also intended to stimulate new research directions, advanced applications of the methods discussed and future interdisciplinary collaborations.



The Big Book Of Small Python Projects


The Big Book Of Small Python Projects
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2021-06-25

The Big Book Of Small Python Projects written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Computers categories.


Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!



Designing Sound


Designing Sound
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Author : Andy Farnell
language : en
Publisher: MIT Press
Release Date : 2010-08-20

Designing Sound written by Andy Farnell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-20 with Computers categories.


A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects



Mastering Unity 2d Game Development


Mastering Unity 2d Game Development
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Author : Simon Jackson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26

Mastering Unity 2d Game Development written by Simon Jackson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.


If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.