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Metaprogramming Gpus With Sh


Metaprogramming Gpus With Sh
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Metaprogramming Gpus With Sh


Metaprogramming Gpus With Sh
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Author : Michael McCool
language : en
Publisher: CRC Press
Release Date : 2009-12-01

Metaprogramming Gpus With Sh written by Michael McCool and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-01 with Computers categories.


This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.



Metaprogramming Gpus With Sh


Metaprogramming Gpus With Sh
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Author : Michael McCool
language : en
Publisher: CRC Press
Release Date : 2009-12-01

Metaprogramming Gpus With Sh written by Michael McCool and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-01 with Computers categories.


This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.



Gpu Computing Gems Jade Edition


Gpu Computing Gems Jade Edition
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Author : Wen-mei Hwu
language : en
Publisher: Elsevier
Release Date : 2011-09-28

Gpu Computing Gems Jade Edition written by Wen-mei Hwu and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-28 with Computers categories.


"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--



System Level Design Of Gpu Based Embedded Systems


System Level Design Of Gpu Based Embedded Systems
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Author : Arian Maghazeh
language : en
Publisher: Linköping University Electronic Press
Release Date : 2018-12-07

System Level Design Of Gpu Based Embedded Systems written by Arian Maghazeh and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with categories.


Modern embedded systems deploy several hardware accelerators, in a heterogeneous manner, to deliver high-performance computing. Among such devices, graphics processing units (GPUs) have earned a prominent position by virtue of their immense computing power. However, a system design that relies on sheer throughput of GPUs is often incapable of satisfying the strict power- and time-related constraints faced by the embedded systems. This thesis presents several system-level software techniques to optimize the design of GPU-based embedded systems under various graphics and non-graphics applications. As compared to the conventional application-level optimizations, the system-wide view of our proposed techniques brings about several advantages: First, it allows for fully incorporating the limitations and requirements of the various system parts in the design process. Second, it can unveil optimization opportunities through exposing the information flow between the processing components. Third, the techniques are generally applicable to a wide range of applications with similar characteristics. In addition, multiple system-level techniques can be combined together or with application-level techniques to further improve the performance. We begin by studying some of the unique attributes of GPU-based embedded systems and discussing several factors that distinguish the design of these systems from that of the conventional high-end GPU-based systems. We then proceed to develop two techniques that address an important challenge in the design of GPU-based embedded systems from different perspectives. The challenge arises from the fact that GPUs require a large amount of workload to be present at runtime in order to deliver a high throughput. However, for some embedded applications, collecting large batches of input data requires an unacceptable waiting time, prompting a trade-off between throughput and latency. We also develop an optimization technique for GPU-based applications to address the memory bottleneck issue by utilizing the GPU L2 cache to shorten data access time. Moreover, in the area of graphics applications, and in particular with a focus on mobile games, we propose a power management scheme to reduce the GPU power consumption by dynamically adjusting the display resolution, while considering the user's visual perception at various resolutions. We also discuss the collective impact of the proposed techniques in tackling the design challenges of emerging complex systems. The proposed techniques are assessed by real-life experimentations on GPU-based hardware platforms, which demonstrate the superior performance of our approaches as compared to the state-of-the-art techniques.



Parallel Computing Is Everywhere


Parallel Computing Is Everywhere
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Author : S. Bassini
language : en
Publisher: IOS Press
Release Date : 2018-03-07

Parallel Computing Is Everywhere written by S. Bassini and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-07 with Computers categories.


The most powerful computers work by harnessing the combined computational power of millions of processors, and exploiting the full potential of such large-scale systems is something which becomes more difficult with each succeeding generation of parallel computers. Alternative architectures and computer paradigms are increasingly being investigated in an attempt to address these difficulties. Added to this, the pervasive presence of heterogeneous and parallel devices in consumer products such as mobile phones, tablets, personal computers and servers also demands efficient programming environments and applications aimed at small-scale parallel systems as opposed to large-scale supercomputers. This book presents a selection of papers presented at the conference: Parallel Computing (ParCo2017), held in Bologna, Italy, on 12 to 15 September 2017. The conference included contributions about alternative approaches to achieving High Performance Computing (HPC) to potentially surpass exa- and zetascale performances, as well as papers on the application of quantum computers and FPGA processors. These developments are aimed at making available systems better capable of solving intensive computational scientific/engineering problems such as climate models, security applications and classic NP-problems, some of which cannot currently be managed by even the most powerful supercomputers available. New areas of application, such as robotics, AI and learning systems, data science, the Internet of Things (IoT), and in-car systems and autonomous vehicles were also covered. As always, ParCo2017 attracted a large number of notable contributions covering present and future developments in parallel computing, and the book will be of interest to all those working in the field.



Gpu Solutions To Multi Scale Problems In Science And Engineering


Gpu Solutions To Multi Scale Problems In Science And Engineering
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Author : David A. Yuen
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-01-09

Gpu Solutions To Multi Scale Problems In Science And Engineering written by David A. Yuen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-09 with Computers categories.


This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes ,mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.



Openmp In A Modern World From Multi Device Support To Meta Programming


Openmp In A Modern World From Multi Device Support To Meta Programming
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Author : Michael Klemm
language : en
Publisher: Springer Nature
Release Date : 2022-09-20

Openmp In A Modern World From Multi Device Support To Meta Programming written by Michael Klemm and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-20 with Computers categories.


This book constitutes the proceedings of the 18th International Workshop on OpenMP, IWOMP 2022, held in Chattanooga, TN, USA, in September 2022. The 11 full papers presented in this volume were carefully reviewed and selected for inclusion in this book from the 13 submissions. The papers are organized in topical sections named: ​OpenMP and multiple nodes; exploring new and recent OpenMP extensions; effectie use of advanced heterogeneous node architectures; OpenMP tool support; OpenMP and multiple translation units. Chapter "Improving Tool Support for Nested Parallel Regions with Introspection Consistency" is publshed Open Access and licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).



Acm Sigplan Notices


Acm Sigplan Notices
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Author :
language : en
Publisher:
Release Date : 2006-07

Acm Sigplan Notices written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07 with Programming languages (Electronic computers) categories.




Advances In Visual Computing


Advances In Visual Computing
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Author : Richard Boyle
language : en
Publisher: Springer
Release Date : 2008-12-03

Advances In Visual Computing written by Richard Boyle and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-03 with Computers categories.


It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.



Computer Vision Imaging And Computer Graphics Theory And Applications


Computer Vision Imaging And Computer Graphics Theory And Applications
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Author : Sebastiano Battiato
language : en
Publisher: Springer
Release Date : 2016-01-06

Computer Vision Imaging And Computer Graphics Theory And Applications written by Sebastiano Battiato and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-06 with Computers categories.


This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.