Mocap For Artists


Mocap For Artists
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Mocap For Artists


Mocap For Artists
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Author : Midori Kitagawa
language : en
Publisher: CRC Press
Release Date : 2020-10-14

Mocap For Artists written by Midori Kitagawa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-14 with Computers categories.


Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.



Mocap For Artists


Mocap For Artists
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Author : Midori Kitagawa
language : en
Publisher:
Release Date : 2012

Mocap For Artists written by Midori Kitagawa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Mathematics categories.


Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.



The Mocap Book


The Mocap Book
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Author : Ricardo Tobon
language : en
Publisher: Foris Force
Release Date : 2010

The Mocap Book written by Ricardo Tobon and has been published by Foris Force this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.



Creative Shutter Speed


Creative Shutter Speed
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Author : Derek Doeffinger
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23

Creative Shutter Speed written by Derek Doeffinger and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Photography categories.


A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one of the variables that determine exposure–the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.



Understanding Motion Capture For Computer Animation


Understanding Motion Capture For Computer Animation
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Author : Alberto Menache
language : en
Publisher: Elsevier
Release Date : 2011-01-24

Understanding Motion Capture For Computer Animation written by Alberto Menache and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-24 with Computers categories.


Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects



The Art Making Of Monster House


The Art Making Of Monster House
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Author : J. W. Rinzler
language : en
Publisher:
Release Date : 2006

The Art Making Of Monster House written by J. W. Rinzler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Halloween categories.


As much a testament to the art of the book as the art of animation,The Art and Making of Monster Houseis presented in lavish four-color throughout, with highlights of some of the film's most astonishing features including 3-D art, gatefolds and die-cut overlays of the five stages of computer generated "motion capture" technology. It also includes envelopes, cards, and a movie poster. Monster Houseis the first film from director Gil Kenan, who is living every young director's dream, hand-picked by the film's executive producer, Steven Spielberg, to create this groundbreaking film. This latest release from Sony Pictures Imageworks and ImageMovers, features the innovative, cutting-edge technology of " performance capture" animation, first introduced inThe Polar Express. Monster Housetells the story of a trio of friends who discover the secret that a scary, creepy house in their neighborhood is actually a living, breathing monster and it's up to the kids to stop the evil house before it's too late. Standouts in the cast include animation veterans Steve Buscemi, Kathleen Turner, Catherine O'Hara and Jason Lee, as well as Fred Willard, Kevin James, Maggie Gyllenhaal, and Jon Heder.



The Art Of 3d


The Art Of 3d
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Author : Isaac V. Kerlow
language : en
Publisher: John Wiley & Sons
Release Date : 2004

The Art Of 3d written by Isaac V. Kerlow and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Architecture categories.


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Art Of The Jungle Book


Art Of The Jungle Book
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Author : Ellen Wolff
language : en
Publisher: Titan Books
Release Date : 2016-03-18

Art Of The Jungle Book written by Ellen Wolff and has been published by Titan Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-18 with categories.


The Art of The Jungle Book provides an in-depth look at Disney's latest film. Dazzling concept art, behind-the-scenes photography, CG designs, and more come together to highlight the visual spectacle of the film. Delving into the film's interpretation of iconic Jungle Book elements, from beloved characters such as Baloo to the jungle itself, the book lavishly illustrates the magic behind the art of the film.



Understanding Motion Capture For Computer Animation And Video Games


Understanding Motion Capture For Computer Animation And Video Games
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Author : Alberto Menache
language : en
Publisher: Morgan Kaufmann
Release Date : 2000

Understanding Motion Capture For Computer Animation And Video Games written by Alberto Menache and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.



Compositing Visual Effects


Compositing Visual Effects
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Author : Steve Wright
language : en
Publisher: Taylor & Francis
Release Date : 2013-01-17

Compositing Visual Effects written by Steve Wright and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Performing Arts categories.


Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time