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Understanding Motion Capture For Computer Animation


Understanding Motion Capture For Computer Animation
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Understanding Motion Capture For Computer Animation And Video Games


Understanding Motion Capture For Computer Animation And Video Games
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Author : Alberto Menache
language : en
Publisher: Morgan Kaufmann
Release Date : 2000

Understanding Motion Capture For Computer Animation And Video Games written by Alberto Menache and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.



Understanding Motion Capture For Computer Animation


Understanding Motion Capture For Computer Animation
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Author : Alberto Menache
language : en
Publisher: Elsevier
Release Date : 2011-01-24

Understanding Motion Capture For Computer Animation written by Alberto Menache and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-24 with Computers categories.


Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects



Computer Animation Complete


Computer Animation Complete
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Author : Rick Parent
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-10-13

Computer Animation Complete written by Rick Parent and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Computers categories.


A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.



Mocap For Artists


Mocap For Artists
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Author : Midori Kitagawa
language : en
Publisher: Taylor & Francis
Release Date : 2008

Mocap For Artists written by Midori Kitagawa and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Art categories.


Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.



Computer Animation


Computer Animation
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Author : Rick Parent
language : en
Publisher: Elsevier
Release Date : 2007-11-01

Computer Animation written by Rick Parent and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-01 with Computers categories.


Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique



Essential Computer Animation Fast


Essential Computer Animation Fast
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2000-03-08

Essential Computer Animation Fast written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-03-08 with Computers categories.


For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.



The Art Of 3d


The Art Of 3d
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Author : Isaac V. Kerlow
language : en
Publisher: John Wiley & Sons
Release Date : 2004

The Art Of 3d written by Isaac V. Kerlow and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Architecture categories.


Publisher Description



Understanding 3d Animation Using Maya


Understanding 3d Animation Using Maya
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Author : John Edgar Park
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-08-29

Understanding 3d Animation Using Maya written by John Edgar Park and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-29 with Computers categories.


Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks



Moving Innovation


Moving Innovation
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Author : Tom Sito
language : en
Publisher: MIT Press
Release Date : 2013-04-19

Moving Innovation written by Tom Sito and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-19 with Computers categories.


A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.



The Animator S Motion Capture Guide


The Animator S Motion Capture Guide
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Author : Matt Liverman
language : en
Publisher: Cengage Learning
Release Date : 2004

The Animator S Motion Capture Guide written by Matt Liverman and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Character motion is one of the most critical elements in creating a believable look for a video game, animated project, or movie special effect. Good character motion can quickly take the viewer into the imaginary world and help sell the scene, while bad character motion can just as quickly ruin the believability of a game or scene. Without a doubt, motion capture gives you the most realistic synthetic motion possible, and for this reason many companies use motion capture as the source for many of their animations. The Animator's Motion Capture Guide is written for all levels of animators, artists, project managers, and companies who wish to handle their motion capture effectively and efficiently. It is written from a motion coordinator's (lead animator's) point of view and gives a plan for handling motion capture, whether on a single project or multiple projects. It provides you with a complete, start-to-finish plan for dealing with motion capture, hints on selecting a motion capture service bureau, how to cut costs, and how to streamline your process. It also gives you a motion capture glossary and lists of motion capture service bureaus and performers. This book is a "must-have" for animators, managers, and video game companies who want to approach motion capture in a uniform, thorough, professional, and efficient manner.