The Animator S Motion Capture Guide


The Animator S Motion Capture Guide
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The Animator S Motion Capture Guide


The Animator S Motion Capture Guide
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Author : Matt Liverman
language : en
Publisher: Cengage Learning
Release Date : 2004

The Animator S Motion Capture Guide written by Matt Liverman and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Character motion is one of the most critical elements in creating a believable look for a video game, animated project, or movie special effect. Good character motion can quickly take the viewer into the imaginary world and help sell the scene, while bad character motion can just as quickly ruin the believability of a game or scene. Without a doubt, motion capture gives you the most realistic synthetic motion possible, and for this reason many companies use motion capture as the source for many of their animations. The Animator's Motion Capture Guide is written for all levels of animators, artists, project managers, and companies who wish to handle their motion capture effectively and efficiently. It is written from a motion coordinator's (lead animator's) point of view and gives a plan for handling motion capture, whether on a single project or multiple projects. It provides you with a complete, start-to-finish plan for dealing with motion capture, hints on selecting a motion capture service bureau, how to cut costs, and how to streamline your process. It also gives you a motion capture glossary and lists of motion capture service bureaus and performers. This book is a "must-have" for animators, managers, and video game companies who want to approach motion capture in a uniform, thorough, professional, and efficient manner.



Performing For Motion Capture


Performing For Motion Capture
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Author : John Dower
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-05-05

Performing For Motion Capture written by John Dower and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-05 with Performing Arts categories.


Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.



Mocap For Artists


Mocap For Artists
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Author : Midori Kitagawa
language : en
Publisher: CRC Press
Release Date : 2020-10-14

Mocap For Artists written by Midori Kitagawa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-14 with Computers categories.


Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.



The Mocap Book


The Mocap Book
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Author : Ricardo Tobon
language : en
Publisher: Foris Force
Release Date : 2010

The Mocap Book written by Ricardo Tobon and has been published by Foris Force this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.



Computer Animation Complete


Computer Animation Complete
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Author : Rick Parent
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-10-13

Computer Animation Complete written by Rick Parent and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Computers categories.


A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.



Game Anim Video Game Animation Explained


Game Anim Video Game Animation Explained
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Author : Jonathan Cooper
language : en
Publisher: CRC Press
Release Date : 2019-01-14

Game Anim Video Game Animation Explained written by Jonathan Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-14 with Computers categories.


What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.



Understanding Motion Capture For Computer Animation And Video Games


Understanding Motion Capture For Computer Animation And Video Games
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Author : Alberto Menache
language : en
Publisher: Morgan Kaufmann
Release Date : 2000

Understanding Motion Capture For Computer Animation And Video Games written by Alberto Menache and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.



Action Analysis For Animators


Action Analysis For Animators
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Author : Chris Webster
language : en
Publisher: Taylor & Francis
Release Date : 2012-10-02

Action Analysis For Animators written by Chris Webster and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-02 with Computers categories.


Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.



Animating With Stop Motion Pro


Animating With Stop Motion Pro
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Author : Mark Sawicki
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10

Animating With Stop Motion Pro written by Mark Sawicki and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.


Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.



Understanding Motion Capture For Computer Animation


Understanding Motion Capture For Computer Animation
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Author : Alberto Menache
language : en
Publisher: Elsevier
Release Date : 2011-01-24

Understanding Motion Capture For Computer Animation written by Alberto Menache and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-24 with Computers categories.


Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects