The Game Production Handbook

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The Game Production Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2014
The Game Production Handbook written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.
Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.
Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24
Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
The Game Production Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009
The Game Production Handbook written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.
The Game Production Toolbox
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Author : Heather Chandler
language : en
Publisher: CRC Press
Release Date : 2020-04-07
The Game Production Toolbox written by Heather Chandler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
The Game Localization Handbook
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-09-19
The Game Localization Handbook written by Heather Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-19 with Computers categories.
Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.
Game Development And Production
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Author : Erik Bethke
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003
Game Development And Production written by Erik Bethke and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
The Game Audio Strategy Guide
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Author : Gina Zdanowicz
language : en
Publisher: Routledge
Release Date : 2019-12-10
The Game Audio Strategy Guide written by Gina Zdanowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Technology & Engineering categories.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11
The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Production Pipeline Fundamentals For Film And Games
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Author : Renee Dunlop
language : en
Publisher: CRC Press
Release Date : 2014-02-05
Production Pipeline Fundamentals For Film And Games written by Renee Dunlop and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-05 with Computers categories.
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.
The Game Production Handbook 3rd Edition
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Author : Chandler
language : en
Publisher:
Release Date : 2013
The Game Production Handbook 3rd Edition written by Chandler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Internet games categories.
The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn't work in game development.-Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.