The Game Localization Handbook


The Game Localization Handbook
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The Game Localization Handbook


The Game Localization Handbook
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-09-19

The Game Localization Handbook written by Heather Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-19 with Computers categories.


Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.



The Game Localization Handbook


The Game Localization Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Delmar Thomson Learning
Release Date : 2005

The Game Localization Handbook written by Heather Maxwell Chandler and has been published by Delmar Thomson Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


As games become more popular in international markets, developers and publishers are looking for ways to localize their games quickly in order to capitalize on these markets. This book provides a complete guide for creating localized versions of games quickly and cost effectively.JJ



Game Localization


Game Localization
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Author : Minako O'Hagan
language : en
Publisher: John Benjamins Publishing
Release Date : 2013-08-29

Game Localization written by Minako O'Hagan and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-29 with Language Arts & Disciplines categories.


Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.



The Game Production Toolbox


The Game Production Toolbox
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Author : Heather Maxwell Chandler
language : en
Publisher: CRC Press
Release Date : 2020-04-07

The Game Production Toolbox written by Heather Maxwell Chandler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.


The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.



The Game Production Handbook


The Game Production Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2014

The Game Production Handbook written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.



The Translation Of Realia And Irrealia In Game Localization


The Translation Of Realia And Irrealia In Game Localization
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Author : Silvia Pettini
language : en
Publisher: Routledge
Release Date : 2021-09-19

The Translation Of Realia And Irrealia In Game Localization written by Silvia Pettini and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-19 with Language Arts & Disciplines categories.


This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.



Fundamentals Of Game Development


Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24

Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.



Translation And Localisation In Video Games


Translation And Localisation In Video Games
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Author : Miguel Á. Bernal-Merino
language : en
Publisher: Routledge
Release Date : 2014-09-19

Translation And Localisation In Video Games written by Miguel Á. Bernal-Merino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Games & Activities categories.


This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.



Translation And Localisation In Video Games


Translation And Localisation In Video Games
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Author : Miguel Á. Bernal-Merino
language : en
Publisher: Routledge
Release Date : 2014-09-19

Translation And Localisation In Video Games written by Miguel Á. Bernal-Merino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Games & Activities categories.


This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.



Enhancing Video Game Localization Through Dubbing


Enhancing Video Game Localization Through Dubbing
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Author : Laura Mejías-Climent
language : en
Publisher: Springer Nature
Release Date : 2022-01-01

Enhancing Video Game Localization Through Dubbing written by Laura Mejías-Climent and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Language Arts & Disciplines categories.


This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.