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The Game Localization Handbook


The Game Localization Handbook
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The Game Localization Handbook


The Game Localization Handbook
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-09-19

The Game Localization Handbook written by Heather Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-19 with Computers categories.


Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.



The Game Localization Handbook


The Game Localization Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-05-03

The Game Localization Handbook written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-03 with Computers categories.


Part of the New Foundations of Game Development Series!As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs.Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.



Enhancing Video Game Localization Through Dubbing


Enhancing Video Game Localization Through Dubbing
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Author : Laura Mejías-Climent
language : en
Publisher: Springer Nature
Release Date : 2022-01-01

Enhancing Video Game Localization Through Dubbing written by Laura Mejías-Climent and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Language Arts & Disciplines categories.


This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.



Translation And Localisation In Video Games


Translation And Localisation In Video Games
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Author : Miguel Á. Bernal-Merino
language : en
Publisher: Routledge
Release Date : 2014-09-19

Translation And Localisation In Video Games written by Miguel Á. Bernal-Merino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Games & Activities categories.


This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.



The Game Production Handbook


The Game Production Handbook
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009

The Game Production Handbook written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.



The Translation Of Realia And Irrealia In Game Localization


The Translation Of Realia And Irrealia In Game Localization
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Author : Silvia Pettini
language : en
Publisher: Routledge
Release Date : 2021-09-19

The Translation Of Realia And Irrealia In Game Localization written by Silvia Pettini and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-19 with Language Arts & Disciplines categories.


This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.



Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Multilingual Education Yearbook 2025


Multilingual Education Yearbook 2025
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Author : Ge Song
language : en
Publisher: Springer Nature
Release Date : 2025-06-09

Multilingual Education Yearbook 2025 written by Ge Song and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-09 with Education categories.


This book offers a compelling exploration of the transformative role of translation practices in multilingual education. As we navigate the intricate landscapes of language, culture, and education, the book invites readers to delve into the potential of translation as a catalyst for profound transformation. The main topics covered in this volume include translation’s transformative power, which examines how translation enhances multiculturalism and multilingual education. Additionally, it includes innovative pedagogical approaches that bridge translation with multilingualism. Furthermore, it touches upon intercultural understanding through translation, which investigates how translation practices foster harmonious coexistence among multilinguals in educational settings. The focus extends beyond day-to-day communication to intentional translation practices in instructional settings, highlighting the social and transformative dimensions of translation in education. The book's selling points lie in its comprehensive exploration of translation's role in shaping educational landscapes. It also focuses on innovative approaches that bridge theory and practice in multilingual settings. The book encourages interdisciplinary studies aligned with the central theme, emphasizing translation practices as agents of transformation in multilingual education contexts. The target audience includes scholars, educators, and doctoral students interested in translation, multilingualism, and education.



Fundamentals Of Game Development


Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24

Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.



Border Crossings


Border Crossings
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Author : Yves Gambier
language : en
Publisher: John Benjamins Publishing Company
Release Date : 2016-09-14

Border Crossings written by Yves Gambier and has been published by John Benjamins Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-14 with Language Arts & Disciplines categories.


For decades, Translation Studies has been perceived not merely as a discipline but rather as an interdiscipline, a trans-disciplinary field operating across a number of boundaries. This has implied and still implies a considerable amount of interaction with other disciplines. There is often much more awareness of and attention to translation and Translation Studies than many translation scholars are aware of. This volume crosses the boundaries to other disciplines and explicitly sets up dialogic formats: every chapter is co-authored both by a specialist from Translation Studies and a scholar from another discipline with a special interest in translation. Sixteen disciplinary dialogues about and around translation are the result, sometimes with expected partners, such as scholars from Computational Linguistics, History and Comparative Literature, but sometimes also with less expected interlocutors, such as scholars from Biosemiotics, Game Localization Research and Gender Studies. The volume not only challenges the boundaries of Translation Studies but also raises issues such as the institutional division of disciplines, the cross-fertilization of a given field, the trends and turns within an interdiscipline.