[PDF] Translation And Localisation In Video Games - eBooks Review

Translation And Localisation In Video Games


Translation And Localisation In Video Games
DOWNLOAD

Download Translation And Localisation In Video Games PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Translation And Localisation In Video Games book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Translation And Localisation In Video Games


Translation And Localisation In Video Games
DOWNLOAD
Author : Miguel Á. Bernal-Merino
language : en
Publisher: Routledge
Release Date : 2014-09-19

Translation And Localisation In Video Games written by Miguel Á. Bernal-Merino and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Games & Activities categories.


This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.



Fun For All


Fun For All
DOWNLOAD
Author : Carmen Mangiron
language : en
Publisher: Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Release Date : 2014

Fun For All written by Carmen Mangiron and has been published by Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Audio-visual equipment categories.


The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry.



Game Localization


Game Localization
DOWNLOAD
Author : Minako O'Hagan
language : en
Publisher: John Benjamins Publishing
Release Date : 2013-08-29

Game Localization written by Minako O'Hagan and has been published by John Benjamins Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-29 with Language Arts & Disciplines categories.


Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.



Enhancing Video Game Localization Through Dubbing


Enhancing Video Game Localization Through Dubbing
DOWNLOAD
Author : Laura Mejías-Climent
language : en
Publisher: Springer Nature
Release Date : 2022-01-01

Enhancing Video Game Localization Through Dubbing written by Laura Mejías-Climent and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Language Arts & Disciplines categories.


This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.



The Translation Of Realia And Irrealia In Game Localization


The Translation Of Realia And Irrealia In Game Localization
DOWNLOAD
Author : Silvia Pettini
language : en
Publisher: Routledge
Release Date : 2021-09-19

The Translation Of Realia And Irrealia In Game Localization written by Silvia Pettini and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-19 with Language Arts & Disciplines categories.


This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.



New Perspectives In Media Translation


New Perspectives In Media Translation
DOWNLOAD
Author : Loukia Kostopoulou
language : en
Publisher: Springer Nature
Release Date : 2024-08-12

New Perspectives In Media Translation written by Loukia Kostopoulou and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-12 with Language Arts & Disciplines categories.


This edited book explores the practice of transcreation in a variety of contexts, from audiovisual material to digital and marketing material. Drawing on the latest developments in translation and media studies, the volume promotes an understanding of the transcreation process and the way it challenges the concept of translation (Chaume 2018) and impacts on training for translators, localizers and content creators. Chapters include both theoretical and experimental research contributions that investigate facets of transcreation in diverse media and genres and offer constructive insights in the discipline. This book covers the theoretical aspects and practices of transcreation in audiovisual and digital media and will appeal to scholars, researchers and professionals working in the fields of translation, especially audiovisual translation, transcreation, localization and new media.



The Palgrave Handbook Of Audiovisual Translation And Media Accessibility


The Palgrave Handbook Of Audiovisual Translation And Media Accessibility
DOWNLOAD
Author : Łukasz Bogucki
language : en
Publisher: Springer Nature
Release Date : 2020-07-31

The Palgrave Handbook Of Audiovisual Translation And Media Accessibility written by Łukasz Bogucki and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-31 with Language Arts & Disciplines categories.


This handbook is a comprehensive and up-to-date resource covering the booming field of Audiovisual Translation (AVT) and Media Accessibility (MA). Bringing together an international team of renowned scholars in the field of translation studies, the handbook surveys the state of the discipline, consolidates existing knowledge, explores avenues for future research and development, and also examines methodological and ethical concerns. This handbook will be a valuable resource for advanced undergraduate and postgraduate students, early-stage researchers but also experienced scholars working in translation studies, communication studies, media studies, linguistics, cultural studies and foreign language education.



User Centric Studies In Game Translation And Accessibility


User Centric Studies In Game Translation And Accessibility
DOWNLOAD
Author : Mikołaj Deckert
language : en
Publisher: Taylor & Francis
Release Date : 2024-11-05

User Centric Studies In Game Translation And Accessibility written by Mikołaj Deckert and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Language Arts & Disciplines categories.


This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences. Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new, exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how the particular decisions of translators and other relevant agents shape game reception. This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.



Audiovisual Translation In Applied Linguistics


Audiovisual Translation In Applied Linguistics
DOWNLOAD
Author : Laura Incalcaterra McLoughlin
language : en
Publisher: John Benjamins Publishing Company
Release Date : 2020-11-15

Audiovisual Translation In Applied Linguistics written by Laura Incalcaterra McLoughlin and has been published by John Benjamins Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-15 with Foreign Language Study categories.


In recent years, interest in the application of audiovisual translation (AVT) techniques in language teaching has grown beyond unconnected case studies to create a lively network of methodological intertextuality, cross-references, reviews and continuation of previous trials, ultimately defining a recognisable and scalable trend. Whilst the use of AVT as a support in language teaching is not new, this volume looks at a different application of AVT, with learners involved in the audiovisual translation process itself, performing tasks such as subtitling, dubbing, or audio describing. It therefore presents a sample of the current research in this field, with particular reference to case studies that either have a large-scale or international dimension, or can be scaled and replicated in various contexts. It is our hope that these contributions will arouse the interest of publishers of language learning material and other stakeholders and ultimately lead to the mainstreaming of AVT in language education. Originally published as special issue of Translation and Translanguaging in Multilingual Contexts 4:1 (2018).



The Routledge Handbook Of Translation And Censorship


The Routledge Handbook Of Translation And Censorship
DOWNLOAD
Author : Denise Merkle
language : en
Publisher: Taylor & Francis
Release Date : 2024-12-18

The Routledge Handbook Of Translation And Censorship written by Denise Merkle and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-18 with Language Arts & Disciplines categories.


The Routledge Handbook of Translation and Censorship is the first handbook to provide a comprehensive overview of the topic, offering broad geographic and historical coverage, and extending the political contexts to incorporate colonial and postcolonial viewpoints, as well as pluralistic societies. It examines key cultural texts of all kinds as well as audio-visual translation, comics, drama and videogames. With over 30 chapters, the Handbook highlights commonalities and differences across the various contexts, encouraging comparative approaches to the topic of translation and censorship. Edited and authored by leading figures in the field of Translation Studies, the chapters provide a critical mapping of the current research and suggest future directions. With an introductory chapter by the editors on theorizing censorship, the Handbook is an essential reference and resource for advanced students, scholars and researchers in translation studies, comparative literature and related fields.