Motion Based Recognition

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Motion Based Recognition
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Author : Mubarak Shah
language : en
Publisher: Springer Science & Business Media
Release Date : 1997-07-31
Motion Based Recognition written by Mubarak Shah and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-07-31 with Computers categories.
Motion-based recognition deals with the recognition of an object and/or its motion, based on motion in a series of images. In this approach, a sequence containing a large number of frames is used to extract motion information. The advantage is that a longer sequence leads to recognition of higher level motions, like walking or running, which consist of a complex and coordinated series of events. Unlike much previous research in motion, this approach does not require explicit reconstruction of shape from the images prior to recognition. This book provides the state-of-the-art in this rapidly developing discipline. It consists of a collection of invited chapters by leading researchers in the world covering various aspects of motion-based recognition including lipreading, gesture recognition, facial expression recognition, gait analysis, cyclic motion detection, and activity recognition. Audience: This volume will be of interest to researchers and post- graduate students whose work involves computer vision, robotics and image processing.
Computer Vision Eccv 2008
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Author : David Forsyth
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-07
Computer Vision Eccv 2008 written by David Forsyth and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-07 with Computers categories.
The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008. The 243 revised papers presented were carefully reviewed and selected from a total of 871 papers submitted. The four books cover the entire range of current issues in computer vision. The papers are organized in topical sections on recognition, stereo, people and face recognition, object tracking, matching, learning and features, MRFs, segmentation, computational photography and active reconstruction.
Smart Trends In Computing And Communications
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Author : Yu-Dong Zhang
language : en
Publisher: Springer Nature
Release Date : 2021-10-25
Smart Trends In Computing And Communications written by Yu-Dong Zhang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-25 with Technology & Engineering categories.
This book gathers high-quality papers presented at the Fifth International Conference on Smart Trends in Computing and Communications (SmartCom 2021), organized by Global Knowledge Research Foundation (GR Foundation) from March 2 – 3 , 2021. It covers the state of the art and emerging topics in information, computer communications, and effective strategies for their use in engineering and managerial applications. It also explores and discusses the latest technological advances in, and future directions for, information and knowledge computing and its applications.
Face Detection And Gesture Recognition For Human Computer Interaction
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Author : Ming-Hsuan Yang
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Face Detection And Gesture Recognition For Human Computer Interaction written by Ming-Hsuan Yang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
Gesture Based Communication In Human Computer Interaction
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Author : Annelies Braffort
language : en
Publisher: Springer Science & Business Media
Release Date : 2000-01-12
Gesture Based Communication In Human Computer Interaction written by Annelies Braffort and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-12 with Computers categories.
This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.
Spatial Coherence For Visual Motion Analysis
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Author : W. James MacLean
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-03-30
Spatial Coherence For Visual Motion Analysis written by W. James MacLean and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-30 with Computers categories.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Spatial Coherence for Visual Motion Analysis, 2004, held in May 2004. The eleven revised full research papers presented went through two rounds of reviewing and improvement. The papers in this volume cover a wide range in the field of motion analysis that is a central problem in computer vision. The workshop examined techniques for integrating spatial coherence constraints during motion analysis of image sequences.
Learning And Execution Of Object Manipulation Tasks On Humanoid Robots
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Author : Waechter, Mirko
language : en
Publisher: KIT Scientific Publishing
Release Date : 2018-03-21
Learning And Execution Of Object Manipulation Tasks On Humanoid Robots written by Waechter, Mirko and has been published by KIT Scientific Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-21 with Electronic computers. Computer science categories.
Equipping robots with complex capabilities still requires a great amount of effort. In this work, a novel approach is proposed to understand, to represent and to execute object manipulation tasks learned from observation by combining methods of data analysis, graphical modeling and artificial intelligence. Employing this approach enables robots to reason about how to solve tasks in dynamic environments and to adapt to unseen situations.
Computational Intelligence In Multimedia Processing Recent Advances
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Author : Aboul-Ella Hassanien
language : en
Publisher: Springer
Release Date : 2008-04-23
Computational Intelligence In Multimedia Processing Recent Advances written by Aboul-Ella Hassanien and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-23 with Computers categories.
For the last decades Multimedia processing has emerged as an important technology to generate content based on images, video, audio, graphics, and text. Furthermore, the recent new development represented by High Definition Multimedia content and Interactive television will generate a huge volume of data and important computing problems connected with the creation, processing and management of Multimedia content. "Computational Intelligence in Multimedia Processing: Recent Advances" is a compilation of the latest trends and developments in the field of computational intelligence in multimedia processing. This edited book presents a large number of interesting applications to intelligent multimedia processing of various Computational Intelligence techniques, such as rough sets, Neural Networks; Fuzzy Logic; Evolutionary Computing; Artificial Immune Systems; Swarm Intelligence; Reinforcement Learning and evolutionary computation.
Video Registration
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Author : Mubarak Shah
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11
Video Registration written by Mubarak Shah and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.