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Music And Sonic Environments In Video Games


Music And Sonic Environments In Video Games
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Music And Sonic Environments In Video Games


Music And Sonic Environments In Video Games
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Author : Kate Galloway
language : en
Publisher: Taylor & Francis
Release Date : 2024-11-06

Music And Sonic Environments In Video Games written by Kate Galloway and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-06 with Music categories.


Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.



Game Sound Technology And Player Interaction


Game Sound Technology And Player Interaction
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Author : Mark Grimshaw
language : en
Publisher: IGI Global
Release Date : 2011

Game Sound Technology And Player Interaction written by Mark Grimshaw and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Games & Activities categories.


"This book researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology"--



Phenomenological Investigations Of Sonic Environments


Phenomenological Investigations Of Sonic Environments
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Author : Martin Nitsche
language : en
Publisher: Springer Nature
Release Date : 2024-08-12

Phenomenological Investigations Of Sonic Environments written by Martin Nitsche and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-12 with Philosophy categories.


Phenomenological approaches to sounds, noises, voices, and music traditionally privilege methods that center visual perception. This book aims not only to phenomenologically describe sonic environments, but also to develop an audition-centered phenomenological methodology to enable this task. "Sonic environment" is this book's term for the acoustic shape of human life-environment, which is multisensory and does not exclude visual, tactile, olfactory, and gustatory sensations connected with sounds or their sources. Sonic environments (in so far as they are lived) are not composed of separate sounds, but created by “sonic phenomena” – i.e., lived (real or imagined) experiences with sounds, noises, voices, and music. Just as phenomenology traditionally privileges the visual over the audio, phenomenology thematically prefers listening to a voice or a music over less articulated sonic experiences (i.e., sounds without an obvious meaning, melody, or rhythm).In this respect, the book not only provides missing phenomenological descriptions of sonic environments, but also redefines phenomenological methodology with respect to acoustic perception.



Songs That Tell Stories


Songs That Tell Stories
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-16

Songs That Tell Stories written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-16 with Music categories.


In Songs that Tell Stories, we embark on a captivating journey through the art of storytelling in music. This comprehensive guide explores how musicians weave narratives, engage audiences, and create lasting impressions through their songs. From ancient folk tales to modern pop anthems, music has always been a powerful medium for storytelling. In this book, we delve into the essence of storytelling in music, examining the role of lyrics, melody, rhythm, and genre in creating songs that resonate with our souls. We also investigate the role of music as a reflection of society, exploring how songs can mirror the hopes, dreams, and struggles of the times in which they were created. We trace the history of storytelling in music from its roots in ancient folk traditions to the rise of modern pop music. Along the way, we encounter iconic story songs that have changed the world, from Bob Dylan's "Blowin' in the Wind" to Michael Jackson's "Billie Jean." We also examine the impact of music videos on storytelling, exploring how visuals have enhanced and expanded the narrative possibilities of songs. Aspiring musicians and songwriters will find invaluable insights into the art of crafting a story song. We explore the different elements that go into creating a compelling narrative, from choosing the right story to developing characters and building the narrative arc. We also examine the importance of the chorus and the bridge in creating a song that is both memorable and meaningful. No discussion of storytelling in music would be complete without examining the impact of technology on this art form. We explore how new technologies, such as virtual reality and artificial intelligence, are changing the way musicians tell stories through music. We also examine the role of music education in fostering storytelling skills and the importance of preserving cultural heritage through music. Finally, we conclude our journey by celebrating the legacy of storytelling in music and looking to the future of this art form. We examine the enduring appeal of story songs and the role of music in bringing people together. We also explore the challenges and opportunities facing storytellers in the digital age and speculate on the future of storytelling in music. Songs that Tell Stories is an essential resource for anyone interested in the art of storytelling in music. Whether you're a musician, songwriter, music lover, or simply curious about the power of music to move and inspire, this book offers a wealth of insights and perspectives on this fascinating subject. If you like this book, write a review!



Cultural Code


Cultural Code
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Author : Phillip Penix-Tadsen
language : en
Publisher: MIT Press
Release Date : 2016-02-12

Cultural Code written by Phillip Penix-Tadsen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-12 with Games & Activities categories.


How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.



The Cambridge Companion To Music In Digital Culture


The Cambridge Companion To Music In Digital Culture
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Author : Nicholas Cook
language : en
Publisher: Cambridge University Press
Release Date : 2019-09-19

The Cambridge Companion To Music In Digital Culture written by Nicholas Cook and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-19 with Computers categories.


Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.



Encyclopedia Of Computer Graphics And Games


Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10

Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.


Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA



Foundations In Sound Design For Interactive Media


Foundations In Sound Design For Interactive Media
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Author : Michael Filimowicz
language : en
Publisher: Routledge
Release Date : 2019-06-21

Foundations In Sound Design For Interactive Media written by Michael Filimowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-21 with Technology & Engineering categories.


This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.



Designing Sound


Designing Sound
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Author : Andy Farnell
language : en
Publisher: MIT Press
Release Date : 2010-08-20

Designing Sound written by Andy Farnell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-20 with Computers categories.


A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects



Food And Landscape Proceedings Of The 2017 Oxford Symposium On Food And Cookery


Food And Landscape Proceedings Of The 2017 Oxford Symposium On Food And Cookery
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Author : Mark McWilliams
language : en
Publisher: Oxford Symposium
Release Date : 2018-07-01

Food And Landscape Proceedings Of The 2017 Oxford Symposium On Food And Cookery written by Mark McWilliams and has been published by Oxford Symposium this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-01 with Social Science categories.


The proceedings of the 2017 Oxford Symposium on Food and Cookery includes 43 essays by international scholars. The topics included agro-ecology, food sovereignty and economic democracy in the agricultural landscape, argued by Colin Tudge, James Rebanks on family life as a hill-farmer in the Lake District, and many talks that illustrate Catalan historian Joseph Pla's axiom that 'Cuisine is the landscape in a saucepan'.