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Non Photorealistic Rendering


Non Photorealistic Rendering
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Non Photorealistic Rendering


Non Photorealistic Rendering
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Author : Bruce Gooch
language : en
Publisher: A K Peters/CRC Press
Release Date : 2001-07-18

Non Photorealistic Rendering written by Bruce Gooch and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-07-18 with Computers categories.


The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.



Non Photorealistic Computer Graphics


Non Photorealistic Computer Graphics
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Author : Thomas Strothotte
language : en
Publisher: Morgan Kaufmann
Release Date : 2002-04-12

Non Photorealistic Computer Graphics written by Thomas Strothotte and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-04-12 with Computers categories.


Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.



Non Photorealistic Rendering


Non Photorealistic Rendering
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Author : Bruce Gooch
language : en
Publisher: CRC Press
Release Date : 2001-07-18

Non Photorealistic Rendering written by Bruce Gooch and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-07-18 with Computers categories.


The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man



Non Photorealistic Computer Graphics


Non Photorealistic Computer Graphics
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Author : Thomas Strothotte
language : en
Publisher: Elsevier
Release Date : 2002-04-24

Non Photorealistic Computer Graphics written by Thomas Strothotte and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-04-24 with Computers categories.


Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.



Image And Video Based Artistic Stylisation


Image And Video Based Artistic Stylisation
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Author : Paul Rosin
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-29

Image And Video Based Artistic Stylisation written by Paul Rosin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-29 with Computers categories.


Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



The Algorithms And Principles Of Non Photorealistic Graphics


The Algorithms And Principles Of Non Photorealistic Graphics
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Author : Weidong Geng
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-02

The Algorithms And Principles Of Non Photorealistic Graphics written by Weidong Geng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-02 with Computers categories.


"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.



Computer Graphics


Computer Graphics
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Author : Alexey Boreskov
language : en
Publisher: CRC Press
Release Date : 2013-10-25

Computer Graphics written by Alexey Boreskov and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.



Real Time Rendering Fourth Edition


Real Time Rendering Fourth Edition
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Author : Tomas Akenine-Mo ̈ller
language : en
Publisher: CRC Press
Release Date : 2018-08-06

Real Time Rendering Fourth Edition written by Tomas Akenine-Mo ̈ller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-06 with Computers categories.


Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.



Gpu Based Interactive Visualization Techniques


Gpu Based Interactive Visualization Techniques
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Author : Daniel Weiskopf
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-10-13

Gpu Based Interactive Visualization Techniques written by Daniel Weiskopf and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-13 with Mathematics categories.


This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.