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Numerical Computations With Gpus


Numerical Computations With Gpus
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Numerical Computations With Gpus


Numerical Computations With Gpus
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Author : Volodymyr Kindratenko
language : en
Publisher: Springer
Release Date : 2014-07-03

Numerical Computations With Gpus written by Volodymyr Kindratenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-03 with Computers categories.


This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.



Designing Scientific Applications On Gpus


Designing Scientific Applications On Gpus
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Author : Raphael Couturier
language : en
Publisher: CRC Press
Release Date : 2013-11-21

Designing Scientific Applications On Gpus written by Raphael Couturier and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-21 with Mathematics categories.


Many of today’s complex scientific applications now require a vast amount of computational power. General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. Understand the Benefits of Using GPUs for Many Scientific Applications Designing Scientific Applications on GPUs shows you how to use GPUs for applications in diverse scientific fields, from physics and mathematics to computer science. The book explains the methods necessary for designing or porting your scientific application on GPUs. It will improve your knowledge about image processing, numerical applications, methodology to design efficient applications, optimization methods, and much more. Everything You Need to Design/Port Your Scientific Application on GPUs The first part of the book introduces the GPUs and Nvidia’s CUDA programming model, currently the most widespread environment for designing GPU applications. The second part focuses on significant image processing applications on GPUs. The third part presents general methodologies for software development on GPUs and the fourth part describes the use of GPUs for addressing several optimization problems. The fifth part covers many numerical applications, including obstacle problems, fluid simulation, and atomic physics models. The last part illustrates agent-based simulations, pseudorandom number generation, and the solution of large sparse linear systems for integer factorization. Some of the codes presented in the book are available online.



Gpu Gems 2


Gpu Gems 2
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Author : Matt Pharr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Gpu Gems 2 written by Matt Pharr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.



High Performance Computing For Computational Science Vecpar 2006


High Performance Computing For Computational Science Vecpar 2006
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Author : Michel Daydé
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-04-02

High Performance Computing For Computational Science Vecpar 2006 written by Michel Daydé and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-02 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the 7th International Conference on High Performance Computing for Computational Science, VECPAR 2006, held in Rio de Janeiro, Brazil, in June 2006. The 44 revised full papers presented together with one invited paper and 12 revised workshop papers cover Grid computing, cluster computing, numerical methods, large-scale simulations in Physics, and computing in Biosciences.



High Performance Computing And Communications


High Performance Computing And Communications
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Author : Ronald Perrott
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-17

High Performance Computing And Communications written by Ronald Perrott and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-17 with Computers categories.


This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007, held in Houston, USA, September 26-28, 2007. The 75 revised full papers presented were carefully reviewed and selected from 272 submissions. The papers address all current issues of parallel and distributed systems and high performance computing and communication as there are: networking protocols, routing, and algorithms, languages and compilers for HPC, parallel and distributed architectures and algorithms, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, peer-to-peer computing, grid and cluster computing, reliability, fault-tolerance, and security, performance evaluation and measurement, tools and environments for software development, distributed systems and applications, database applications and data mining, biological/molecular computing, collaborative and cooperative environments, and programming interfaces for parallel systems.



Hands On Gpu Computing With Python


Hands On Gpu Computing With Python
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Author : Avimanyu Bandyopadhyay
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-14

Hands On Gpu Computing With Python written by Avimanyu Bandyopadhyay and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-14 with Computers categories.


Explore GPU-enabled programmable environment for machine learning, scientific applications, and gaming using PuCUDA, PyOpenGL, and Anaconda Accelerate Key FeaturesUnderstand effective synchronization strategies for faster processing using GPUsWrite parallel processing scripts with PyCuda and PyOpenCLLearn to use the CUDA libraries like CuDNN for deep learning on GPUsBook Description GPUs are proving to be excellent general purpose-parallel computing solutions for high performance tasks such as deep learning and scientific computing. This book will be your guide to getting started with GPU computing. It will start with introducing GPU computing and explain the architecture and programming models for GPUs. You will learn, by example, how to perform GPU programming with Python, and you’ll look at using integrations such as PyCUDA, PyOpenCL, CuPy and Numba with Anaconda for various tasks such as machine learning and data mining. Going further, you will get to grips with GPU work flows, management, and deployment using modern containerization solutions. Toward the end of the book, you will get familiar with the principles of distributed computing for training machine learning models and enhancing efficiency and performance. By the end of this book, you will be able to set up a GPU ecosystem for running complex applications and data models that demand great processing capabilities, and be able to efficiently manage memory to compute your application effectively and quickly. What you will learnUtilize Python libraries and frameworks for GPU accelerationSet up a GPU-enabled programmable machine learning environment on your system with AnacondaDeploy your machine learning system on cloud containers with illustrated examplesExplore PyCUDA and PyOpenCL and compare them with platforms such as CUDA, OpenCL and ROCm.Perform data mining tasks with machine learning models on GPUsExtend your knowledge of GPU computing in scientific applicationsWho this book is for Data Scientist, Machine Learning enthusiasts and professionals who wants to get started with GPU computation and perform the complex tasks with low-latency. Intermediate knowledge of Python programming is assumed.



Gpu Assembly And Shader Programming For Compute


Gpu Assembly And Shader Programming For Compute
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Author : Robert Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-02-10

Gpu Assembly And Shader Programming For Compute written by Robert Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-10 with Computers categories.


"GPU Assembly and Shader Programming for Compute: Low-Level Optimization Techniques for High-Performance Parallel Processing" is a comprehensive guide to unlocking the full potential of modern Graphics Processing Units. Navigate the complexities of GPU architecture as this book elucidates foundational concepts and advanced techniques relevant to both novice and experienced developers. Through detailed exploration of shader languages and assembly programming, readers gain the skills to implement efficient, scalable solutions leveraging the immense power of GPUs. The book is carefully structured to build from the essentials of setting up a robust development environment to sophisticated strategies for optimizing shader code and mastering advanced GPU compute techniques. Each chapter sheds light on key areas of GPU computing, encompassing debugging, performance profiling, and tackling cross-platform programming challenges. Real-world applications are illustrated with practical examples, revealing GPU capabilities across diverse industries—from scientific research and machine learning to game development and medical imaging. Anticipating future trends, this text also addresses upcoming innovations in GPU technology, equipping readers with insights to adapt and thrive in a rapidly evolving field. Whether you are a software engineer, researcher, or enthusiast, this book is your definitive resource for mastering GPU programming, setting the stage for innovative applications and unparalleled computational performance.



Gpgpu Programming For Games And Science


Gpgpu Programming For Games And Science
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Author : David H. Eberly
language : en
Publisher: CRC Press
Release Date : 2014-08-15

Gpgpu Programming For Games And Science written by David H. Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-15 with Computers categories.


An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web Resource Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.



Gpu Computing Gems Jade Edition


Gpu Computing Gems Jade Edition
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Author : Wen-mei Hwu
language : en
Publisher: Elsevier
Release Date : 2011-09-28

Gpu Computing Gems Jade Edition written by Wen-mei Hwu and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-28 with Computers categories.


"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--



Applied Parallel And Scientific Computing


Applied Parallel And Scientific Computing
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Author : Kristján Jónasson
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-02-04

Applied Parallel And Scientific Computing written by Kristján Jónasson and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-04 with Computers categories.


The two volume set LNCS 7133 and LNCS 7134 constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Applied Parallel and Scientific Computing, PARA 2010, held in Reykjavík, Iceland, in June 2010. These volumes contain three keynote lectures, 29 revised papers and 45 minisymposia presentations arranged on the following topics: cloud computing, HPC algorithms, HPC programming tools, HPC in meteorology, parallel numerical algorithms, parallel computing in physics, scientific computing tools, HPC software engineering, simulations of atomic scale systems, tools and environments for accelerator based computational biomedicine, GPU computing, high performance computing interval methods, real-time access and processing of large data sets, linear algebra algorithms and software for multicore and hybrid architectures in honor of Fred Gustavson on his 75th birthday, memory and multicore issues in scientific computing - theory and praxis, multicore algorithms and implementations for application problems, fast PDE solvers and a posteriori error estimates, and scalable tools for high performance computing.