Numerical Sound Synthesis

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Numerical Sound Synthesis
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Author : Stefan Bilbao
language : en
Publisher: John Wiley & Sons
Release Date : 2009-09-03
Numerical Sound Synthesis written by Stefan Bilbao and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-03 with Computers categories.
Digital sound synthesis has long been approached using standard digital filtering techniques. Newer synthesis strategies, however, make use of physical descriptions of musical instruments, and allow for much more realistic and complex sound production and thereby synthesis becomes a problem of simulation. This book has a special focus on time domain finite difference methods presented within an audio framework. It covers time series and difference operators, and basic tools for the construction and analysis of finite difference schemes, including frequency-domain and energy-based methods, with special attention paid to problems inherent to sound synthesis. Various basic lumped systems and excitation mechanisms are covered, followed by a look at the 1D wave equation, linear bar and string vibration, acoustic tube modelling, and linear membrane and plate vibration. Various advanced topics, such as the nonlinear vibration of strings and plates, are given an elaborate treatment. Key features: Includes a historical overview of digital sound synthesis techniques, highlighting the links between the various physical modelling methodologies. A pedagogical presentation containing over 150 problems and programming exercises, and numerous figures and diagrams, and code fragments in the MATLAB® programming language helps the reader with limited experience of numerical methods reach an understanding of this subject. Offers a complete treatment of all of the major families of musical instruments, including certain audio effects. Numerical Sound Synthesis is suitable for audio and software engineers, and researchers in digital audio, sound synthesis and more general musical acoustics. Graduate students in electrical engineering, mechanical engineering or computer science, working on the more technical side of digital audio and sound synthesis, will also find this book of interest.
Real Sound Synthesis For Interactive Applications
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Author : Perry R. Cook
language : en
Publisher: CRC Press
Release Date : 2002-07-01
Real Sound Synthesis For Interactive Applications written by Perry R. Cook and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-07-01 with Computers categories.
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
Dafx
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Author : Udo Zölzer
language : en
Publisher: John Wiley & Sons
Release Date : 2011-03-16
Dafx written by Udo Zölzer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-16 with Computers categories.
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Sound Synthesis And Sampling
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Author : Martin Russ
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-21
Sound Synthesis And Sampling written by Martin Russ and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Technology & Engineering categories.
Sound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio.
Studies In Musical Acoustics And Psychoacoustics
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Author : Albrecht Schneider
language : en
Publisher: Springer
Release Date : 2016-12-26
Studies In Musical Acoustics And Psychoacoustics written by Albrecht Schneider and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-26 with Technology & Engineering categories.
This book comprises twelve articles which cover a range of topics from musical instrument acoustics to issues in psychoacoustics and sound perception as well as neuromusicology. In addition to experimental methods and data acquisition, modeling (such as FEM or wave field synthesis) and numerical simulation plays a central role in studies addressing sound production in musical instruments as well as interaction of radiated sound with the environment. Some of the studies have a focus on psychoacoustic aspects in regard to virtual pitch and timbre as well as apparent source width (for techniques such as stereo or ambisonics) in music production. Since musical acoustics imply subjects playing instruments or singing in order to produce sound according to musical structures, this area is also covered including a study that presents an artificial intelligent agent capable to interact with a real ('analog') player in musical genres such as traditional and free jazz.
Game Sound Technology And Player Interaction Concepts And Developments
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Author : Grimshaw, Mark
language : en
Publisher: IGI Global
Release Date : 2010-09-30
Game Sound Technology And Player Interaction Concepts And Developments written by Grimshaw, Mark and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Games & Activities categories.
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Sonic Interactions In Virtual Environments
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Author : Michele Geronazzo
language : en
Publisher: Springer Nature
Release Date : 2022-10-13
Sonic Interactions In Virtual Environments written by Michele Geronazzo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-13 with Computers categories.
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Guide To Brain Computer Music Interfacing
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Author : Eduardo Reck Miranda
language : en
Publisher: Springer
Release Date : 2014-10-03
Guide To Brain Computer Music Interfacing written by Eduardo Reck Miranda and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-03 with Computers categories.
This book presents a world-class collection of Brain-Computer Music Interfacing (BCMI) tools. The text focuses on how these tools enable the extraction of meaningful control information from brain signals, and discusses how to design effective generative music techniques that respond to this information. Features: reviews important techniques for hands-free interaction with computers, including event-related potentials with P300 waves; explores questions of semiotic brain-computer interfacing (BCI), and the use of machine learning to dig into relationships among music and emotions; offers tutorials on signal extraction, brain electric fields, passive BCI, and applications for genetic algorithms, along with historical surveys; describes how BCMI research advocates the importance of better scientific understanding of the brain for its potential impact on musical creativity; presents broad coverage of this emerging, interdisciplinary area, from hard-core EEG analysis to practical musical applications.
Principles Of Musical Acoustics
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Author : William M. Hartmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-07-26
Principles Of Musical Acoustics written by William M. Hartmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-26 with Science categories.
Principles of Musical Acoustics focuses on the basic principles in the science and technology of music. Musical examples and specific musical instruments demonstrate the principles. The book begins with a study of vibrations and waves, in that order. These topics constitute the basic physical properties of sound, one of two pillars supporting the science of musical acoustics. The second pillar is the human element, the physiological and psychological aspects of acoustical science. The perceptual topics include loudness, pitch, tone color, and localization of sound. With these two pillars in place, it is possible to go in a variety of directions. The book treats in turn, the topics of room acoustics, audio both analog and digital, broadcasting, and speech. It ends with chapters on the traditional musical instruments, organized by family. The mathematical level of this book assumes that the reader is familiar with elementary algebra. Trigonometric functions, logarithms and powers also appear in the book, but computational techniques are included as these concepts are introduced, and there is further technical help in appendices.
Archeologia E Calcolatori 32 1 2021
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Author : Angela Bellia
language : en
Publisher: All’Insegna del Giglio
Release Date : 2021-11-30
Archeologia E Calcolatori 32 1 2021 written by Angela Bellia and has been published by All’Insegna del Giglio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-30 with Social Science categories.
Il volume 32.1 è suddiviso in due parti. La prima comprende gli articoli proposti annualmente alla rivista da studiosi italiani e stranieri che illustrano ricerche archeologiche interdisciplinari in cui l’uso delle tecnologie informatiche risulta determinante per l’acquisizione, l’elaborazione e l’interpretazione dei dati. Tecniche di analisi statistica, banche dati, GIS e analisi spaziali, tecniche di rilievo tridimensionale e ricostruzioni virtuali, sistemi multimediali, contribuiscono a documentare le testimonianze del passato e a diffondere i risultati della ricerca scientifica. La seconda parte del volume contiene un inserto speciale curato da Angela Bellia e dedicato a una tematica innovativa, l’archeomusicologia, un campo di ricerca multidisciplinare che adotta i metodi dell’archeologia per lo studio della musica e della vita musicale nel mondo antico. Gli articoli s’incentrano sul ruolo delle tecnologie digitali basate sulla modellazione 3D e sulla simulazione del suono per ampliare le conoscenze sugli strumenti musicali dell’antichità e sul prezioso, ma estremamente labile, patrimonio sonoro. Chiude il volume la sezione dedicata alle Note e recensioni.