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Object Representation In Computer Vision


Object Representation In Computer Vision
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Computer Vision


Computer Vision
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Author : Christopher W. Tyler
language : en
Publisher: CRC Press
Release Date : 2011-01-24

Computer Vision written by Christopher W. Tyler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-24 with Computers categories.


Computer Vision is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world. Leading theorists cover full 3D scene reconstruction, instead of the simplistic 2D planar algorithms employed in the past. They explore cutting-edge research on computational algorithms for scene analysis and present an integrated, complementary treatment of neural, behavioral, mathematical, and computational approaches. The text includes numerous graphics of complex processes, with many in color.



Object Representation In Computer Vision


Object Representation In Computer Vision
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Author : Martial Hebert
language : en
Publisher: Springer Science & Business Media
Release Date : 1995-10-18

Object Representation In Computer Vision written by Martial Hebert and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-10-18 with Computers categories.


This book documents the scientific outcome of the International NSF-ARPA Workshop on Object Representation in Computer Vision, held in New York City in December 1994 with invited participants chosen among the recognized experts in the field. The volume presents the complete set of papers in revised full-length versions. In addition, the first paper is a report on the workshop in which the panel discussions as well as the conclusions and recommendations reached by the workshop participants are summarized. Altogether the volume provides an excellent, in-depth view of the state of the art in this active area of research and applications.



Object Representation In Computer Vision Ii


Object Representation In Computer Vision Ii
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Author : Jean Ponce
language : en
Publisher: Springer Science & Business Media
Release Date : 1996-09-25

Object Representation In Computer Vision Ii written by Jean Ponce and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-09-25 with Computers categories.


This book constitutes the strictly refereed post-workshop proceedings of the second International Workshop on Object Representation in Computer Vision, held in conjunction with ECCV '96 in Cambridge, UK, in April 1996. The 15 revised full papers contained in the book were selected from 45 submissions for presentation at the workshop. Also included are three invited contributions based on the talks by Takeo Kanade, Jan Koenderink, and Ram Nevatia as well as a workshop report by the volume editors summarizing several panel discussions and the general state of the art in the area.



Object Representation In Computer Vision


Object Representation In Computer Vision
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Author : Martial Hebert
language : en
Publisher:
Release Date : 1996-06-01

Object Representation In Computer Vision written by Martial Hebert and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-06-01 with Computers categories.




From Surfaces To Objects


From Surfaces To Objects
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Author : R. B. Fisher
language : en
Publisher:
Release Date : 1989-06-07

From Surfaces To Objects written by R. B. Fisher and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-06-07 with Computers categories.


A unified approach to the theory and practice of computer vision. Presents a model-based, 3-dimensional scene analysis that combines surface patches segmented from the 3-dimensional scene description; surface-patch-based object models; a hierarchy of representations, models, and recognitions; a distributed-network-based model invocation process; and a knowledge-based model matcher. Describes the model-independent scene analysis, and how objects are represented and selected, and shows how to locate, verify, and understand a known object given its geometric model.



Representations And Techniques For 3d Object Recognition And Scene Interpretation


Representations And Techniques For 3d Object Recognition And Scene Interpretation
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Author : Derek Hoiem
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2011

Representations And Techniques For 3d Object Recognition And Scene Interpretation written by Derek Hoiem and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions



Computer Vision Eccv 2002


Computer Vision Eccv 2002
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Author : Anders Heyden
language : en
Publisher: Springer
Release Date : 2002-05-17

Computer Vision Eccv 2002 written by Anders Heyden and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05-17 with Computers categories.


Premiering in 1990 in Antibes, France, the European Conference on Computer Vision, ECCV, has been held biennially at venues all around Europe. These conferences have been very successful, making ECCV a major event to the computer vision community. ECCV 2002 was the seventh in the series. The privilege of organizing it was shared by three universities: The IT University of Copenhagen, the University of Copenhagen, and Lund University, with the conference venue in Copenhagen. These universities lie ̈ geographically close in the vivid Oresund region, which lies partly in Denmark and partly in Sweden, with the newly built bridge (opened summer 2000) crossing the sound that formerly divided the countries. We are very happy to report that this year’s conference attracted more papers than ever before, with around 600 submissions. Still, together with the conference board, we decided to keep the tradition of holding ECCV as a single track conference. Each paper was anonymously refereed by three different reviewers. For the nal selection, for the rst time for ECCV, a system with area chairs was used. These met with the program chairsinLundfortwodaysinFebruary2002toselectwhatbecame45oralpresentations and 181 posters.Also at this meeting the selection was made without knowledge of the authors’identity.



Representations And Techniques For 3d Object Recognition And Scene Interpretation


Representations And Techniques For 3d Object Recognition And Scene Interpretation
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Author : Derek Hoiem
language : en
Publisher: Springer Nature
Release Date : 2022-05-31

Representations And Techniques For 3d Object Recognition And Scene Interpretation written by Derek Hoiem and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Computers categories.


One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions



Object Recognition


Object Recognition
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Author : M. Bennamoun
language : en
Publisher: Springer Science & Business Media
Release Date : 2001-12-12

Object Recognition written by M. Bennamoun and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-12-12 with Computers categories.


Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.



Three Dimensional Computer Vision


Three Dimensional Computer Vision
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Author : Olivier Faugeras
language : en
Publisher: MIT Press
Release Date : 1993

Three Dimensional Computer Vision written by Olivier Faugeras and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.