Ogre 3d 1 7 Beginner S Guide


Ogre 3d 1 7 Beginner S Guide
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Ogre 3d 1 7 Beginner S Guide


Ogre 3d 1 7 Beginner S Guide
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Author : Felix Kerger
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-11-24

Ogre 3d 1 7 Beginner S Guide written by Felix Kerger and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-24 with Computers categories.


Create real time 3D applications using OGRE 3D from scratch.



Jmonkeyengine 3 0 Beginner S Guide


Jmonkeyengine 3 0 Beginner S Guide
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Author : Ruth Kusterer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Jmonkeyengine 3 0 Beginner S Guide written by Ruth Kusterer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you



The Bookseller


The Bookseller
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Author :
language : en
Publisher:
Release Date : 1859

The Bookseller written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1859 with Bibliography categories.




Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 2 Programaci N Gr Fica


Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 2 Programaci N Gr Fica
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Author : Varios
language : es
Publisher: Cursos en Español
Release Date : 2016-05-06

Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 2 Programaci N Gr Fica written by Varios and has been published by Cursos en Español this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-06 with Computers categories.


El objetivo de este volumen titulado “Programación Gráfica” es cubrir los aspectos esenciales relativos al desarrollo de un motor gráfico interactivo. En este contexto, el presente libro cubre aspectos esenciales y básicos relativos a los fundamentos del desarrollo de la parte gráfica, como por ejemplo el pipeline gráfico, como elemento fundamental de la arquitectura de un motor de juegos, las bases matemáticas, las APIs de programación gráfica, el uso de materiales y texturas, la iluminación o los sistemas de partículas. Así mismo, el presente volumen módulo también discute aspectos relativos a la exportación e importación de datos, haciendo especial hincapié en los formatos existentes para tratar con información multimedia. Finalmente, se pone de manifiesto la importancia del uso de elementos directamente conectados con el motor gráfico, como la simulación física, con el objetivo de dotar de más realismo en el comportamiento de los objetos y actores que intervienen en el juego.



Creaci N De Videojuegos En Espa Ol


Creaci N De Videojuegos En Espa Ol
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Author : Carlos Gonzalez
language : es
Publisher: Cursos en Español
Release Date : 2019-11-06

Creaci N De Videojuegos En Espa Ol written by Carlos Gonzalez and has been published by Cursos en Español this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-06 with Computers categories.


Este libro forma parte de una colección de cuatro volúmenes dedicados al Desarrollo de Videojuegos. Con un perfil principalmente técnico, estos cuatro libros cubren los aspectos esenciales en programación de videojuegos: Programación Gráfica. El segundo libro de la colección se centra en los algoritmos y técnicas de representación gráfica y optimizaciones en sistemas de despliegue interactivo.



Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 3 T Cnicas Avanzadas


Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 3 T Cnicas Avanzadas
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Author : Varios
language : es
Publisher: Cursos en Español
Release Date : 2016-02-06

Desarrollo De Videojuegos Un Enfoque Pr Ctico Vol 3 T Cnicas Avanzadas written by Varios and has been published by Cursos en Español this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-06 with Computers categories.


El objetivo de este volumen, titulado "Técnicas Avanzadas de Desarrollo" es profundizar es aspectos de desarrollo más avanzados que complementen el resto de contenidos de los otros tres volúmenes y que permitan explorar soluciones más eficientes en el contexto del desarrollo de videojuegos. En este volumen se introducen aspectos básicos de jugabilidad y se describen algunas metodologías de desarrollo de videojuegos. Así mismo, también se estudian los fundamentos básicos de la validación y pruebas en este proceso de desarrollo. No obstante, uno de los componentes más importantes del presente módulo está relacionado con aspectos avanzados del lenguaje de programación C++, como por ejemplo el estudio en profundidad de la biblioteca STL, y las optimizaciones. Finalmente, el presente libro se complementa con aspectos de representación avanzada, como los filtros de partículas o la programación de shaders, y con un estudio en detalle de técnicas de optimización para escenarios interiores y exteriores. Por otra parte, se realiza un estudio de la plataforma de desarrollo de videojuegos Unity, especialmente ideada para el desarrollo de juegos en plataformas móviles.



Entertainment Computing And Serious Games


Entertainment Computing And Serious Games
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Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-10-05

Entertainment Computing And Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Computers categories.


The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.



C How To Program


C How To Program
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Author : Paul J. Deitel
language : en
Publisher: Prentice Hall
Release Date : 2008

C How To Program written by Paul J. Deitel and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Introduces the fundamentals of object-oriented programming and generic programming in C++. Topics include classes, objects, and encapsulation, inheritance and polymorphism, and object-oriented design with the UML.



Pro Ogre 3d Programming


Pro Ogre 3d Programming
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Author : Gregory Junker
language : en
Publisher: Apress
Release Date : 2007-02-01

Pro Ogre 3d Programming written by Gregory Junker and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-02-01 with Computers categories.


Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.



Bluescreen Compositing


Bluescreen Compositing
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Author : John Jackman
language : en
Publisher: Taylor & Francis
Release Date : 2007-04-17

Bluescreen Compositing written by John Jackman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-17 with Performing Arts categories.


Master the art and technique of blue and greenscreen compositing with this comprehensive how-to course in creating effective and realistic composited scenes in video formats. You get clear, understandable explanations of the different types of keying techniques and how they work, including real-world examples and tutorials. Topics include setting up a greenscreen studio, how to light the screen effectively, how to light the talent or foreground material, and matching lighting to the composited background plate. Complete tutorials of each of the major software keyers walk you through the process for creating a clean and accurate composite.