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Parallel Rendering


Parallel Rendering
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Practical Parallel Rendering


Practical Parallel Rendering
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Author : Alan Chalmers
language : en
Publisher: CRC Press
Release Date : 2002-06-26

Practical Parallel Rendering written by Alan Chalmers and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-26 with Computers categories.


Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.



Parallel Rendering


Parallel Rendering
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Author : National Aeronaut Administration (Nasa)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-07-10

Parallel Rendering written by National Aeronaut Administration (Nasa) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with categories.


This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics. Crockett, Thomas W. Unspecified Center...



Parallel Rendering Symposium


Parallel Rendering Symposium
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Author :
language : en
Publisher:
Release Date : 1995

Parallel Rendering Symposium written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Algorithms categories.




A Parallel Rendering Algorithm For Mimd Architectures


A Parallel Rendering Algorithm For Mimd Architectures
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Author : National Aeronautics and Space Administration (NASA)
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-06-28

A Parallel Rendering Algorithm For Mimd Architectures written by National Aeronautics and Space Administration (NASA) and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-28 with categories.


Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...



Multiprocessor Methods For Computer Graphics Rendering


Multiprocessor Methods For Computer Graphics Rendering
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Author : Scott Whitman
language : en
Publisher: CRC Press
Release Date : 1992-11-02

Multiprocessor Methods For Computer Graphics Rendering written by Scott Whitman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-11-02 with Computers categories.


This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari



A Parallel Rendering Algorithm For Mimd Architectures


A Parallel Rendering Algorithm For Mimd Architectures
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Author : National Aeronautics and Space Administration NASA
language : en
Publisher:
Release Date : 2018-10-23

A Parallel Rendering Algorithm For Mimd Architectures written by National Aeronautics and Space Administration NASA and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-23 with categories.


Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...



A Study Of Parallel Rendering Algorithms


A Study Of Parallel Rendering Algorithms
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Author : Yigong Liu
language : en
Publisher:
Release Date : 1996

A Study Of Parallel Rendering Algorithms written by Yigong Liu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with categories.




1995 Parallel Rendering Symposium Prs 95


1995 Parallel Rendering Symposium Prs 95
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Author :
language : en
Publisher:
Release Date : 1995

1995 Parallel Rendering Symposium Prs 95 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer graphics categories.




A Scalable Parallel Cell Projection Volume Rendering Algorithm For Three Dimensional Unstructured Data


A Scalable Parallel Cell Projection Volume Rendering Algorithm For Three Dimensional Unstructured Data
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Author : Kwan-Liu Ma
language : en
Publisher:
Release Date : 1997

A Scalable Parallel Cell Projection Volume Rendering Algorithm For Three Dimensional Unstructured Data written by Kwan-Liu Ma and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Aerodynamics categories.


Abstract: "Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400x400-pixel image using 128 processors."



Prs 97


Prs 97
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Author :
language : en
Publisher:
Release Date : 1997

Prs 97 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Algorithms categories.