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Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019


Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019
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Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019


Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019
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Author : Erick Kurniawan
language : id
Publisher: Erick Kurniawan
Release Date : 2020-04-23

Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019 written by Erick Kurniawan and has been published by Erick Kurniawan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-23 with Computers categories.


Buku ini ditujukan untuk pengembang yang ingin mempelajari pembuatan aplikasi mobile cross platform (Android, IOS, dan UWP) dengan menggunakan platform Xamarin dan bahasa pemrograman C# dan IDE Visual Studio 2019.



Belajar Pemrograman Mobile Dengan Flutter


Belajar Pemrograman Mobile Dengan Flutter
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Author : Berlian Juliartha Martin Putra, S.ST., M.T.
language : id
Publisher: wawasan Ilmu
Release Date :

Belajar Pemrograman Mobile Dengan Flutter written by Berlian Juliartha Martin Putra, S.ST., M.T. and has been published by wawasan Ilmu this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Buku ini cocok untuk pemula yang belajar pemrograman mobile dengan flutter. Flutter adalah framework yang dibuat oleh Google. Flutter dapat mempercepat pengembangan aplikasi pada multi platform dengan menggunakan basis kode dan bahasa pemrograman yang sama. Buku ini membahas langkah demi langkah belajar pemrograman mobile dengan flutter. Materi disampaikan secara bertahap dengan tujuan agar mudah dipahami. Materi yang disajikan di buku ini yaitu : – pemrograman dart – widget – navigation dan routing – gesture detector dan hero – membuat REST API dengan Laravel – cread, read, update, delete menggunakan protokol http – Autentikasi dengan Laravelsanctum – Build dan release aplikasi android



Beginning 3d Game Development With Unity 4


Beginning 3d Game Development With Unity 4
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2013-09-20

Beginning 3d Game Development With Unity 4 written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-20 with Computers categories.


Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.



Contemporary Research On Business And Management


Contemporary Research On Business And Management
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Author : Siska Noviaristanti
language : en
Publisher: CRC Press
Release Date : 2021-11-24

Contemporary Research On Business And Management written by Siska Noviaristanti and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-24 with Technology & Engineering categories.


This book contains selected papers presented at the 4th International Seminar of Contemporary Research on Business and Management (ISCRBM 2020), which was organized by the Alliance of Indonesian Master of Management Program (APMMI) and held in Surubaya, Indonesia, 25-27 November 2020. It was hosted by the Master of Management Program Indonesia University and co-hosts Airlangga University, Sriwijaya University, Trunojoyo University of Madura, and Telkom University, and supported by Telkom Indonesia and Triputra. The seminar aimed to provide a forum for leading scholars, academics, researchers, and practitioners in business and management area to reflect on current issues, challenges and opportunities, and to share the latest innovative research and best practice. This seminar brought together participants to exchange ideas on the future development of management disciplines: human resources, marketing, operations, finance, strategic management and entrepreneurship.



Intelligent Computing


Intelligent Computing
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Author : Kohei Arai
language : en
Publisher: Springer
Release Date : 2018-11-01

Intelligent Computing written by Kohei Arai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-01 with Technology & Engineering categories.


This book, gathering the Proceedings of the 2018 Computing Conference, offers a remarkable collection of chapters covering a wide range of topics in intelligent systems, computing and their real-world applications. The Conference attracted a total of 568 submissions from pioneering researchers, scientists, industrial engineers, and students from all around the world. These submissions underwent a double-blind peer review process. Of those 568 submissions, 192 submissions (including 14 poster papers) were selected for inclusion in these proceedings. Despite computer science’s comparatively brief history as a formal academic discipline, it has made a number of fundamental contributions to science and society—in fact, along with electronics, it is a founding science of the current epoch of human history (‘the Information Age’) and a main driver of the Information Revolution. The goal of this conference is to provide a platform for researchers to present fundamental contributions, and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. This book collects state of the art chapters on all aspects of Computer Science, from classical to intelligent. It covers both the theory and applications of the latest computer technologies and methodologies. Providing the state of the art in intelligent methods and techniques for solving real-world problems, along with a vision of future research, the book will be interesting and valuable for a broad readership.



Requirements Engineering For Software And Systems Second Edition


Requirements Engineering For Software And Systems Second Edition
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Author : Phillip A. Laplante
language : en
Publisher: CRC Press
Release Date : 2013-10-17

Requirements Engineering For Software And Systems Second Edition written by Phillip A. Laplante and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-17 with Computers categories.


As requirements engineering continues to be recognized as the key to on-time and on-budget delivery of software and systems projects, many engineering programs have made requirements engineering mandatory in their curriculum. In addition, the wealth of new software tools that have recently emerged is empowering practicing engineers to improve their requirements engineering habits. However, these tools are not easy to use without appropriate training. Filling this need, Requirements Engineering for Software and Systems, Second Edition has been vastly updated and expanded to include about 30 percent new material. In addition to new exercises and updated references in every chapter, this edition updates all chapters with the latest applied research and industry practices. It also presents new material derived from the experiences of professors who have used the text in their classrooms. Improvements to this edition include: An expanded introductory chapter with extensive discussions on requirements analysis, agreement, and consolidation An expanded chapter on requirements engineering for Agile methodologies An expanded chapter on formal methods with new examples An expanded section on requirements traceability An updated and expanded section on requirements engineering tools New exercises including ones suitable for research projects Following in the footsteps of its bestselling predecessor, the text illustrates key ideas associated with requirements engineering using extensive case studies and three common example systems: an airline baggage handling system, a point-of-sale system for a large pet store chain, and a system for a smart home. This edition also includes an example of a wet well pumping system for a wastewater treatment station. With a focus on software-intensive systems, but highly applicable to non-software systems, this text provides a probing and comprehensive review of recent developments in requirements engineering in high integrity systems.



Icope 2020


Icope 2020
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Author : Ryzal Perdana
language : en
Publisher: European Alliance for Innovation
Release Date : 2021-03-24

Icope 2020 written by Ryzal Perdana and has been published by European Alliance for Innovation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-24 with Education categories.


We are delighted to introduce the Proceedings of the Second International Conference on Progressive Education (ICOPE) 2020 hosted by the Faculty of Teacher Training and Education, Universitas Lampung, Indonesia, in the heart of the city Bandar Lampung on 16 and 17 October 2020. Due to the COVID-19 pandemic, we took a model of an online organised event via Zoom. The theme of the 2nd ICOPE 2020 was “Exploring the New Era of Education”, with various related topics including Science Education, Technology and Learning Innovation, Social and Humanities Education, Education Management, Early Childhood Education, Primary Education, Teacher Professional Development, Curriculum and Instructions, Assessment and Evaluation, and Environmental Education. This conference has invited academics, researchers, teachers, practitioners, and students worldwide to participate and exchange ideas, experiences, and research findings in the field of education to make a better, more efficient, and impactful teaching and learning. This conference was attended by 190 participants and 160 presenters. Four keynote papers were delivered at the conference; the first two papers were delivered by Prof Emeritus Stephen D. Krashen from the University of Southern California, the USA and Prof Dr Bujang Rahman, M.Si. from Universitas Lampung, Indonesia. The second two papers were presented by Prof Dr Habil Andrea Bencsik from the University of Pannonia, Hungary and Dr Hisham bin Dzakiria from Universiti Utara Malaysia, Malaysia. In addition, a total of 160 papers were also presented by registered presenters in the parallel sessions of the conference. The conference represents the efforts of many individuals. Coordination with the steering chairs was essential for the success of the conference. We sincerely appreciate their constant support and guidance. We would also like to express our gratitude to the organising committee members for putting much effort into ensuring the success of the day-to-day operation of the conference and the reviewers for their hard work in reviewing submissions. We also thank the four invited keynote speakers for sharing their insights. Finally, the conference would not be possible without the excellent papers contributed by authors. We thank all authors for their contributions and participation in the 2nd ICOPE 2020. We strongly believe that the 2nd ICOPE 2020 has provided a good forum for academics, researchers, teachers, practitioners, and students to address all aspects of education-related issues in the current educational situation. We feel honoured to serve the best recent scientific knowledge and development in education and hope that these proceedings will furnish scholars from all over the world with an excellent reference book. We also expect that the future ICOPE conference will be more successful and stimulating. Finally, it was with great pleasure that we had the opportunity to host such a conference.



Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017


Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017
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Author : Erick Kurniawan
language : id
Publisher: Erick Kurniawan
Release Date :

Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017 written by Erick Kurniawan and has been published by Erick Kurniawan this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Buku ini berisi materi pembuatan aplikasi mobile dengan target platform Android, iOS, dan Universal Windows Platform (UWP) menggunakan Xamarin Forms, Visual Studio 2017 dan bahasa pemrograman C#. Materi yang akan dibahas pada buku ini meliputi Pengenalan Xamarin Form, Desain Tampilan menggunakan Layout, Membuat List, Navigasi, dan SQLite dan REST Services. Bab 1 Pengenalan Xamarin Form -Apa itu Xamarin -Instalasi Visual Studio 2017 dan Xamarin -Memulai Membuat Project Xamarin Form -Application Lifecycle pada Xamarin Forms -Xamarin Forms UI (User Interface) -Komponen Utama pada Xamarin -Xamarin Form UI -Page -Layout -View -Membuat Solusi Xamarin Form -Membuat Project Xamarin Form -Application Lifecycle pada Xamarin Form Bab 2 Desain Tampilan menggunakan Layout -Interaksi dengan kontrol pada Xamarin Form Bab 3 – Membuat List -Binding List Of String -Menampilkan Data dari Data Model -Menambahkan Gambar Pada Cell -Kustomisasi Baris pada List -Menambahkan Tombol Pada List -Menggunakan Context Action BAB 4 – Navigasi -Navigation Pattern -Menambahkan Navigation Page -Membuat Dropdown Menu -Menggunakan Modal -Menggunakan Popup -Menggunakan Display Action Sheet -Mengirimkan Data antar Page -Global Class -Menggunakan Master Page -Menggunakan Tab Page BAB 5 – SQLite dan REST Services -Mengunakan Data Template -Data Template dengan Selection -Bekerja dengan SQLite -Menggunakan REST Services -Studi Kasus: Barang BAB 6 – Bekerja dengan Azure Mobile Apps -Menambahkan Layanan Azure Mobile App. -Membuat Xamarin Forms Project



Developing 2d Games With Unity


Developing 2d Games With Unity
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Author : Jared Halpern
language : en
Publisher:
Release Date : 2019

Developing 2d Games With Unity written by Jared Halpern and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with C# (Computer program language) categories.


Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.



Service Oriented Architecture


Service Oriented Architecture
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Author : Thomas Erl
language : en
Publisher: Pearson
Release Date : 2004

Service Oriented Architecture written by Thomas Erl and has been published by Pearson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Reap the benefits of increased ROI by integrating Service-Oriented Design principles and XML Web services into your IT infrastructure.