[PDF] Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017 - eBooks Review

Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017


Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017
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Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017


Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017
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Author : Erick Kurniawan
language : id
Publisher: Erick Kurniawan
Release Date :

Pembangunan Cross Platform Mobile App Dengan Xamarin Forms Dan Visual Studio 2017 written by Erick Kurniawan and has been published by Erick Kurniawan this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Buku ini berisi materi pembuatan aplikasi mobile dengan target platform Android, iOS, dan Universal Windows Platform (UWP) menggunakan Xamarin Forms, Visual Studio 2017 dan bahasa pemrograman C#. Materi yang akan dibahas pada buku ini meliputi Pengenalan Xamarin Form, Desain Tampilan menggunakan Layout, Membuat List, Navigasi, dan SQLite dan REST Services. Bab 1 Pengenalan Xamarin Form -Apa itu Xamarin -Instalasi Visual Studio 2017 dan Xamarin -Memulai Membuat Project Xamarin Form -Application Lifecycle pada Xamarin Forms -Xamarin Forms UI (User Interface) -Komponen Utama pada Xamarin -Xamarin Form UI -Page -Layout -View -Membuat Solusi Xamarin Form -Membuat Project Xamarin Form -Application Lifecycle pada Xamarin Form Bab 2 Desain Tampilan menggunakan Layout -Interaksi dengan kontrol pada Xamarin Form Bab 3 – Membuat List -Binding List Of String -Menampilkan Data dari Data Model -Menambahkan Gambar Pada Cell -Kustomisasi Baris pada List -Menambahkan Tombol Pada List -Menggunakan Context Action BAB 4 – Navigasi -Navigation Pattern -Menambahkan Navigation Page -Membuat Dropdown Menu -Menggunakan Modal -Menggunakan Popup -Menggunakan Display Action Sheet -Mengirimkan Data antar Page -Global Class -Menggunakan Master Page -Menggunakan Tab Page BAB 5 – SQLite dan REST Services -Mengunakan Data Template -Data Template dengan Selection -Bekerja dengan SQLite -Menggunakan REST Services -Studi Kasus: Barang BAB 6 – Bekerja dengan Azure Mobile Apps -Menambahkan Layanan Azure Mobile App. -Membuat Xamarin Forms Project



Belajar Data Science Pengenalan Azure Machine Learning Studio


Belajar Data Science Pengenalan Azure Machine Learning Studio
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Author : M Reza Faisal
language : id
Publisher: M Reza Faisal
Release Date :

Belajar Data Science Pengenalan Azure Machine Learning Studio written by M Reza Faisal and has been published by M Reza Faisal this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


**Cara Pembelian** Bagi yang tidak punya kartu kredit, maka pembelian dapat dilakukan dengan potong pulsa jika transaksi dilakukan pada device Android. Buku ini ditujukan bagi pembaca yang telah mengetahui konsep atau teori dari teknik, metode dan algoritma di bidang statistik dan machine learning, dan bagi pembaca yang ingin mencari tool yang dapat memudahkan menggunakan dan menerapkan konsep dan teori tersebut. Microsoft Azure ML Studio adalah tool berupa layanan komputasi awan yang berfungsi untuk membantu mengolah dan mengalisis data dengan berbagai metode konversi dan transformasi data, berbagai fungsi statistik serta bermacam-macam algoritma machine learning. Layanan seperti ini cocok digunakan bagi siapa saja yang bergelut di bidang data science namun tidak memiliki komputer dengan kinerja yang bagus. Atau kendala sumber daya listrik tidak selalu ada setiap waktu sehingga dapat mengganggu atau menghentikan pemrosesan data yang sedang berjalan. Maka dengan adanya layanan seperti Microsoft Azure ML Studio ini akan sangat membantu bagi siapa saja yang memiliki kendala serupa. Buku ini dibuat sebagai rangkuman dan catatan dari hal-hal yang penulis kerjakan dalam melakukan analisis dan pemrosesan data dengan Microsoft Azure ML Studio. Setiap pembahasan yang ditulis akan diberikan penjelesan sederhana tentang langkah-langkah yang dilakukan. Sehingga pembaca dapat mencoba langsung menyelesaikan masalah-masalah umum yang bidang statistik dan machine learning. **Isi Buku** 1 Pendahuluan - Komputasi Awan - Jenis-Jenis Layanan Komputasi Awan Infrastructure as a Service (IaaS) Platform as a Service Software as a Service - Microsoft Azure Program Gratis Mencoba Microsoft Azure Registrasi Portal Virtual Machine - Microsoft Azure Machine Learning Studio 2 Pengantar Azure ML Studio - Antarmuka Utama Projects Experiments Web services Notebooks Datasets Trained models Settings - Mengelola Dataset Menambah Dataset Melihat Dataset Menghapus Dataset - Mengelola Experiment Membuat Experiment Menjalankan Experiment Menyimpan Experiment Menghapus Experiment - Mengelola Modul Port Input & Output Bantuan & Dokumentasi Memberi Deskripsi Memberi Parameter Menghapus Modul 3 Data - Input Data Enter Data Manually Import Data - Missing Value Summarize Data Clean Missing Value - Duplicate Row Memilih & Mengabung Data Select Column in Dataset Add Columns Add Rows - Normalisasi Data Normalize Data - Sampling & Membagi Data Split Data Partition and Sample - Konversi Data 4 Fungsi Statistik - Operasi Matematika - Statistik Dasar - Korelasi Antar Variable - Distribusi Probabilitas - Hipotesis dengan t-Test 5 Machine Learning - Klasifikasi Klasifikasi Dua Class - Split Data Klasifikasi Dua Class - Cross Validation Klasifikasi Multi Class - Regresi Regresi - Split Data Regresi - Cross Validation - Clustering Sumber Data Clustering Hasil 6 Web Service Untuk Prediksi - Web Service - Setup Web Service Penentuan Experiment Membuat Web Service - Akses Web Service Akses dari Website Azure ML Akses dari Aplikasi Client 7 Topik Lanjutan - Modul dengan Bahasa Pemrograman R Versi R Input & Ouput Dataset Output R Device R Package Contoh Kasus - Klasifikasi Data Text dari Twitter Import Data Execute R Script Edit Metadata Feature Hashing Split Data Filter Based Feature Selection Train Model & Two-Class Support Vector Machine Score Model & Evaluate Model - Aplikasi Client Untuk Akses Azure ML Web Service Aplikasi Web Aplikasi Desktop Aplikasi Mobile Source Code 8 Penutup **Source Code & Free Ebook** Terima kasih bagi Anda mau membeli ebook ini. Ebook ini juga tersedia gratis jika Anda belum ingin membeli buku ini sekarang. Ebook gratis dapat diakses di link berikut: https://www.researchgate.net/publication/330184412_Seri_Belajar_Data_Science_Pengenalan_Azure_Machine_Learning_Studio Sedangkan source code contoh kasus paa ebook ini dapat diakses pada link berikut: https://github.com/rezafaisal/AzureMLStudioCodeSamples



Xamarin Forms Essentials


Xamarin Forms Essentials
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Author : Gerald Versluis
language : en
Publisher: Apress
Release Date : 2017-12-01

Xamarin Forms Essentials written by Gerald Versluis and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-01 with Computers categories.


Learn the bare essentials needed to begin developing cross-platform, mobile apps using Xamarin.Forms. Apps can be easily deployed to Google Play or to the Apple App Store. You will gain insight on architecture and how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. Also covered are expected new features in Xamarin.Forms 3.0, so you may be prepared ahead of time for what the next release brings. Xamarin.Forms Essentials provides a brief history of Xamarin as a company, including how their product has become one of the most-used, cross-platform technologies for enterprise applications and app development across the world. Examples in the book are built around a real-life example that is an actual app in Google Play and in the Apple App Store, and has thousands of downloads between iOS and Android. You will learn how an application is set up from scratch, and you will benefit from the author's hard-won experience and tips in addressing various development challenges. What You'll Learn Create cross-platform user interfaces from one code base for both iOS and Android See how a commercial application is built and then deployed for sale in the app stores Integrate your Xamarin.Forms applications with third-party, RESTful APIs Arrange application architecture to avoid pitfalls and optimize your design Get a heads-up on new features released as part of Xamarin.Forms 3.0 Choose appropriately between Xamarin.Forms and traditional Xamarin, depending upon your application needs and its goals Who This Book Is For Mobile app developers who are producing software for multiple platforms, including Google Android and Apple iOS. Readers should be familiar with Visual Studio either on Mac OS X or Windows, and have a working knowledge of C#.



Developing 2d Games With Unity


Developing 2d Games With Unity
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Author : Jared Halpern
language : en
Publisher:
Release Date : 2019

Developing 2d Games With Unity written by Jared Halpern and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with C# (Computer program language) categories.


Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.



Xamarin Mobile Application Development


Xamarin Mobile Application Development
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Author : Dan Hermes
language : en
Publisher: Apress
Release Date : 2015-07-04

Xamarin Mobile Application Development written by Dan Hermes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-04 with Computers categories.


Xamarin Mobile Application Development is a hands-on Xamarin.Forms primer and a cross-platform reference for building native Android, iOS, and Windows Phone apps using C# and .NET. This book explains how to use Xamarin.Forms, Xamarin.Android, and Xamarin.iOS to build business apps for your customers and consumer apps for Google Play and the iTunes App Store. Learn how to leverage Xamarin.Forms for cross-platform development using the most common UI pages, layouts, views, controls, and design patterns. Combine these with platform-specific UI to craft a visually stunning and highly interactive mobile user experience. Use Xamarin.Forms to data bind your UI to both data models and to view models for a Model-View-ViewModel (MVVM) implementation. Use this book to answer the important question: Is Xamarin.Forms right for my project? Platform-specific UI is a key concept in cross-platform development, and Xamarin.Android and Xamarin.iOS are the foundation of the Xamarin platform. Xamarin Mobile Application Development will cover how to build an Android app using Xamarin.Android and an iOS app using Xamarin.iOS while sharing a core code library. SQLite is the database-of-choice for many Xamarin developers. This book will explain local data access techniques using SQLite.NET and ADO.NET. Build a mobile data access layer (DAL) using SQLite and weigh your options for web services and enterprise cloud data solutions. This book will show how organize your Xamarin code into a professional-grade application architecture. Explore solution-building techniques from starter-to-enterprise to help you decouple your functional layers, manage your platform-specific code, and share your cross-platform classes for code reuse, testability, and maintainability. Also included are 250+ screenshots on iOS, Android, and Windows Phone and 200+ C# code examples with downloadable C# and XAML versions available from Apress.com. This comprehensive recipe and reference book addresses one of the most important and vexing problems in the software industry today: How do we effectively design and develop cross-platform mobile applications?



Building Xamarin Forms Mobile Apps Using Xaml


Building Xamarin Forms Mobile Apps Using Xaml
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Author : Dan Hermes
language : en
Publisher: Apress
Release Date : 2019-02-12

Building Xamarin Forms Mobile Apps Using Xaml written by Dan Hermes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-12 with Computers categories.


Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development. You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns.Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration. What You Will Learn Create world-class mobile apps for iOS and Android using C# and XAML Build a XAML UI decoupled from the C# code behind Design UI layouts such as FrameLayout, controls, lists, and navigation patterns Style your app using resource dictionaries, styles, themes, and CSS Customize controls to have platform-specific features using effects, custom renderers, and native views Who This Book Is For XAML and C# developers, architects, and technical managers as well as many Android and iOS developers



Xamarin Forms Projects


Xamarin Forms Projects
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Author : Johan Karlsson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-12-27

Xamarin Forms Projects written by Johan Karlsson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-27 with Computers categories.


Explore Xamarin.Forms to develop dynamic applications Key FeaturesExplore SQLite through Xamarin to store locations for various location-based applicationsMake a real-time serverless chat service by using Azure SignalR serviceBuild Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore Book Description Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. What you will learnSet up a machine for Xamarin developmentGet to know about MVVM and data bindings in Xamarin.FormsUnderstand how to use custom renderers to gain platform-specific accessDiscover Geolocation services through Xamarin EssentialsCreate an abstraction of ARKit and ARCore to expose as a single API for the game Learn how to train a model for imageclassification with Azure Cognitive ServicesWho this book is for This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.



Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019


Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019
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Author : Erick Kurniawan
language : id
Publisher: Erick Kurniawan
Release Date : 2020-04-23

Pembangunan Aplikasi Mobile Cross Platform Dengan Visual Studio 2019 written by Erick Kurniawan and has been published by Erick Kurniawan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-23 with Computers categories.


Buku ini ditujukan untuk pengembang yang ingin mempelajari pembuatan aplikasi mobile cross platform (Android, IOS, dan UWP) dengan menggunakan platform Xamarin dan bahasa pemrograman C# dan IDE Visual Studio 2019.



Xamarin Cross Platform Mobile Application Development


Xamarin Cross Platform Mobile Application Development
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Author : Jonathan Peppers
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-08-31

Xamarin Cross Platform Mobile Application Development written by Jonathan Peppers and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-31 with Computers categories.


Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance Learn development techniques that will allow you to use and create custom layouts for cross-platform UI Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn Share C# code across platforms and call native Objective-C or Java libraries from C# Submit your app to the Apple App Store and Google Play Use the out-of-the-box services to support third-party libraries Find out how to get feedback while your application is used by your users Create shared data access using a local SQLite database and a REST service Test and monitor your applications Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.



Programming In Objective C 2 0


Programming In Objective C 2 0
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Author : Stephen G. Kochan
language : en
Publisher: Pearson Education
Release Date : 2008-12-29

Programming In Objective C 2 0 written by Stephen G. Kochan and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-29 with Computers categories.


THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources